unity物体移动到指定位置

void Start () {

}


    float speed=10f;


void Update () {


        float step = speed * Time.deltaTime;
        gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(36f, -1.95f, 6.2f), step);
}
}

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转载自blog.csdn.net/alone_ws/article/details/80679037
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