鼠标滑动方向判断 onmousemove=function(ev){ }

var bufferX = [];
this.onmousemove = function (ev) {//移动
    if (true) {
        playerX = ev.clientX;//鼠标的坐标
        playerY = ev.clientY;       
        //控制鱼随鼠标一起动
        player.style.left = playerX + "px";
        player.style.top = playerY + "px";
        bufferX.push(playerX);//将鼠标的X坐标放到数组中
    }
    for(var i=1;i<bufferX.length;i++){
        if(bufferX[i]>bufferX[i-1]){
            player.src = "./img/player_right.png";//图片更改向右
        }else {
            player.src = "./img/player_left.png";//图片更改向左

        }
    }

};

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转载自blog.csdn.net/junling_xhu/article/details/80965908