draco与threejs完美结合

简介

three.js可以说是非常有名了,它是一个JavaScript库,帮助我们在浏览器中绘制、控制3D场景。官网有很多炫酷的示例项目,还有文档以及例子。

本文对Google的codelabs中的教程做了翻译、整理和扩展,原教程可能需要科学上网。

准备

成果预览

提前预览 成果
可以更快明白我们要将做什么。

工程目录

  • dracoWithThreeJs
    • js
      • three.min.js
      • OrbitControls.js
      • draco_decoder.js
      • DRACOLoader.js
    • test.drc
    • index.html

.js下载和.drc下载

js.zip

js 功能
three.min.js three.js的核心
OrbitControls.js three.js的相机控制器,用于鼠标拖动、旋转
draco_decoder.js draco解码
DRACOLoader.js draco加载

test.drc

示例代码

以下代码按顺序依次粘贴至index.html

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>draco with three js</title>
</head>
<script src="js/three.min.js"></script>
<script src="js/DRACOLoader.js"></script>
<script src="js/draco_decoder.js"></script>
<script src="js/OrbitControls.js"></script>

初始化three,js的场景、镜头、渲染器等

<script>
'use strict';
let camera, cameraTarget, scene, renderer;
function threejsInit() {
let container = document.createElement('div');
document.body.appendChild(container);
//创建镜头
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000);
camera.position.set(3, 0.15, 3);
//指定镜头朝向
cameraTarget = new THREE.Vector3(0, 0, 0);
camera.lookAt(cameraTarget);
//创建场景
scene = new THREE.Scene();
//用黑雾充当黑色背景
scene.fog = new THREE.Fog(0x000000, 2, 15);
// 添加两个光源,一个黄、一个白
scene.add(new THREE.HemisphereLight(0x443333, 0x111122));
addShadowedLight(1, 1, 1, 0xffffff, 1.35);
addShadowedLight(0.5, 1, -1, 0xffaa00, 1);
//创建相机控制
var controls = new THREE.OrbitControls(camera);
controls.addEventListener('change', render);
// 创建渲染器renderer
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setClearColor(scene.fog.color);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}

监听

//监听浏览器窗口大小的变化,从而改变绘制区域
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//刷新每一帧
function threejsAnimate() {
requestAnimationFrame(threejsAnimate);
render();
}
function render() {
renderer.render(scene, camera);
}

两个供其他部分调用的方法

//添加光源
function addShadowedLight(x, y, z, color, intensity) {
const directionalLight = new THREE.DirectionalLight(color, intensity);
directionalLight.position.set(x, y, z);
scene.add(directionalLight);
}
//缩放模型至合适大小、移动模型至合适位置
function resizeGeometry(bufferGeometry, material) {
let geometry;
// Point cloud does not have face indices.
if (bufferGeometry.index == null) {
geometry = new THREE.Points(bufferGeometry, material);
} else {
bufferGeometry.computeVertexNormals();
geometry = new THREE.Mesh(bufferGeometry, material);
}
// Compute range of the geometry coordinates for proper rendering.
bufferGeometry.computeBoundingBox();
const sizeX = bufferGeometry.boundingBox.max.x - bufferGeometry.boundingBox.min.x;
const sizeY = bufferGeometry.boundingBox.max.y - bufferGeometry.boundingBox.min.y;
const sizeZ = bufferGeometry.boundingBox.max.z - bufferGeometry.boundingBox.min.z;
const diagonalSize = Math.sqrt(sizeX * sizeX + sizeY * sizeY + sizeZ * sizeZ);
const scale = 1.0 / diagonalSize;
const midX =
(bufferGeometry.boundingBox.min.x + bufferGeometry.boundingBox.max.x) / 2;
const midY =
(bufferGeometry.boundingBox.min.y + bufferGeometry.boundingBox.max.y) / 2;
const midZ =
(bufferGeometry.boundingBox.min.z + bufferGeometry.boundingBox.max.z) / 2;
geometry.scale.multiplyScalar(scale);
geometry.position.x = -midX * scale;
geometry.position.y = -midY * scale;
geometry.position.z = -midZ * scale;
geometry.castShadow = true;
geometry.receiveShadow = true;
return geometry;
}

创建draco解码器

// Global Draco decoder type.
let dracoDecoderType = {};
let dracoLoader;
function createDracoDecoder() {
dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDracoDecoderType(dracoDecoderType);
}
createDracoDecoder();

downloadEncodedMesh()用来下载.drc,onDecode()在下载后调用

// bufferGeometry is a geometry decoded by DRACOLoader.js
function onDecode(bufferGeometry) {
const material = new THREE.MeshStandardMaterial({vertexColors: THREE.VertexColors});
const geometry = resizeGeometry(bufferGeometry, material);
const selectedObject = scene.getObjectByName("my_mesh");
scene.remove(selectedObject);
geometry.name = "my_mesh";
scene.add(geometry);
}
// Download and decode the Draco encoded geometry.
function downloadEncodedMesh(filename) {
// Download the encoded file.
const xhr = new XMLHttpRequest();
xhr.open("GET", filename, true);
xhr.responseType = "arraybuffer";
xhr.onload = function (event) {
const arrayBuffer = xhr.response;
if (arrayBuffer) {
dracoLoader.setVerbosity(1);
dracoLoader.decodeDracoFile(arrayBuffer, onDecode);
}
};
xhr.send(null);
}

整个示例开始工作的入口

window.onload = function () {
const fileInput = document.getElementById('fileInput');
fileInput.onclick = function () {
this.value = '';
}
fileInput.addEventListener('change', function (e) {
const file = fileInput.files[0];
console.log(file);
const reader = new FileReader();
reader.onload = function (e) {
// Enable logging to console output.
dracoLoader.setVerbosity(1);
dracoLoader.decodeDracoFile(reader.result, onDecode);
}
reader.readAsArrayBuffer(file);
});
threejsInit();
threejsAnimate();
//自动加载一个示例模型test.drc
downloadEncodedMesh('test.drc');
}
</script>

页面

<body>
<div id="page-wrapper">
<h1>Open a draco compressed file (.drc):</h1>
<div>
<input type="file" id="fileInput">
</div>
</div>
</body>
</html>



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转载自blog.csdn.net/weixin_40011134/article/details/80950986
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