Java飞机大战源代码

刚学不久java,做了一个飞机大战的小小小小游戏,现在把这个思路总结以及代码分享出来。大佬别吐槽(emmmmmm .....
开发环境:jdk1.7 
开发工具:eclipese

PlanelJPanel.java

  1 package project02;
  2 
  3 import java.awt.BasicStroke;
  4 import java.awt.Color;
  5 import java.awt.Cursor;
  6 import java.awt.Font;
  7 import java.awt.Graphics;
  8 import java.awt.Graphics2D;
  9 import java.awt.Image;
 10 import java.awt.Shape;
 11 import java.awt.Stroke;
 12 import java.awt.event.MouseEvent;
 13 import java.awt.event.MouseListener;
 14 import java.awt.event.MouseMotionListener;
 15 import java.awt.image.BufferedImage;
 16 import java.io.File;
 17 import java.io.IOException;
 18 import java.math.MathContext;
 19 import java.net.URL;
 20 import java.util.ArrayList;
 21 import java.util.Collection;
 22 import java.util.Iterator;
 23 import java.util.List;
 24 import java.util.ListIterator;
 25 
 26 import javax.imageio.ImageIO;
 27 import javax.swing.JPanel;
 28 
 29 import sun.invoke.util.BytecodeName;
 30 
 31 
 32 public class PlanelJPanel extends JPanel implements Runnable,MouseListener,MouseMotionListener{
 33     //定义一个图片对象 
 34     int zdx,zdy;
 35     static Image startImg;
 36     int cout=0;
 37     int score=0;
 38     //创建一个放飞机的数组
 39     static BufferedImage p[]=new BufferedImage[2];
 40     static BufferedImage game[]=new BufferedImage[2];
 41     //定义图片的坐标
 42     int x=0,y=0;
 43     //飞机坐标
 44     int px=100,py=100;
 45     int pc=0;
 46     //定义开始游戏的开关 ,当ck等于true表示没有开始游戏;
 47     boolean ck=true;
 48     //定义子弹图片
 49     static Image bImg;
 50     //定义奖励子弹
 51     static Image award2;
 52     static Image blast;
 53     int awardx=100;
 54     int awardy=100;
 55     //定义及奖励的出现的时间;
 56     int AwardTime=0;
 57     //定义敌人飞机图片数组
 58     static BufferedImage Dpanel[]=new BufferedImage[5];
 59     //定义敌人飞机坐标
 60     int Djx,Djy=0;
 61     List<Dpanel> Djs=new ArrayList<Dpanel>();//把敌人加到集合
 62     List<Bullet> bullets=new ArrayList<Bullet>();//把子弹加到集合
 63     //定义游戏暂停开关
 64     boolean suspend=false;
 65     boolean gz=false;
 66     boolean tt=false; 
 67     boolean gameOver=false;//游戏结束按钮
 68     //定义线程
 69     Thread thread;
 70     //静态代码块
 71     static {
 72         //加载图片
 73         try {
 74             startImg=ImageIO.read(new File("images/GameInterface/interface_1.png"));
 75             p[0]=ImageIO.read(new File("images/1.png"));
 76             p[1]=ImageIO.read(new File("images/2.png"));
 77             bImg=ImageIO.read(new File("images/bullet/bullet_1.png"));
 78             Dpanel[0]=ImageIO.read(new File("images/LittlePlane/plane2.png"));
 79         } catch (IOException e) {
 80             // TODO 自动生成的 catch 块
 81             e.printStackTrace();
 82         }
 83     }
 84     //构造方法
 85     public PlanelJPanel() {
 86         addMouseMotionListener(this);
 87         addMouseListener(this);
 88         thread=new Thread(this);
 89     }
 90     //画布
 91     public void paint(Graphics g) {
 92         super.paint(g);
 93         g.drawImage(startImg, x, y, null);
 94         if(gz==true&&ck==false&&gameOver==false) {
 95             Graphics2D g2=(Graphics2D)g;
 96             g2.setFont(new Font("宋体", Font.BOLD, 50));
 97             g2.setColor(Color.red);
 98             g2.drawString("游戏暂停", 100, 200);
 99         }
100         if(gameOver==true&&ck==false) {
101             Graphics2D g2=(Graphics2D)g;
102             g2.setFont(new Font("宋体", Font.BOLD, 50));
103             g2.setColor(Color.red);
104             g2.drawString("游戏结束!", 100, 200);
105         }
106         if(ck==false) {
107             pc=pc==0?1:0;
108             g.drawImage(p[pc], px, py, null);
109             Graphics2D g2=(Graphics2D)g;
110             g2.setFont(new Font("宋体", Font.BOLD, 20));
111             g2.setColor(Color.red);
112             g2.drawString("游戏得分"+score, 20,20 );
113         }
114         //画子弹的方法
115         for (int i = 0; i < bullets.size(); i++) {
116             Bullet bullet=bullets.get(i);
117             bullet.drawBullet(g);
118             //System.out.println(Djs.size());
119         }
120         //画敌人飞机的方法
121         for (int i = 0; i < Djs.size(); i++) {
122             Dpanel dpanel=Djs.get(i);
123             dpanel.drawDpanel(g);
124 
125             //    repaint();
126         }
127     }
128     //线程需要执行的方法
129     public void run() {
130         synchronized (this) {
131             while (true) {
132                 cout++;
133                 //AwardTime++;
134                 awardy++;
135                 if(gz) {
136                     try {
137                         wait();
138                     } catch (InterruptedException e) {
139                         // TODO 自动生成的 catch 块
140                         e.printStackTrace();
141                     }
142                 }
143                 if(gameOver) {
144                     thread.stop();
145                 }
146                 //创建敌人飞机,添加到集合
147                 int Djx=(int)(Math.random()*300+50);
148                 Dpanel dpanel0=new Dpanel(Dpanel[0], Djx, 0);
149                 int Djx1=(int)(Math.random()*300+50);
150                 Dpanel dpanel1=new Dpanel(Dpanel[1], Djx1, 0);
151                 for (int i = 0; i < Djs.size(); i++) {
152                     Dpanel panel=Djs.get(i);
153                     panel.DpanelMove();
154                 }
155                 if(cout%50==0) {
156                     Djs.add(dpanel0);
157                 }
158                 if(cout%20==0) {
159                     Djy+=50;
160                 }
161                 //创建子弹,并且添加到集合里
162                 if(cout%20==0) {
163                     zdx=px+p[pc].getWidth()/2-bImg.getWidth(null)/2;
164                     zdy= py-p[pc].getHeight()/2+bImg.getHeight(null)/2;
165                     Bullet bullet0=new Bullet(zdx,zdy, bImg, 0);
166                     Bullet bullet1=new Bullet(zdx,zdy, bImg, 1);
167                     Bullet bullet2=new Bullet(zdx, zdy, bImg, 2);
168                     bullets.add(bullet0);
169                     bullets.add(bullet1);
170                     bullets.add(bullet2);
171                     if(zdy<=0||zdx<=0||zdx>=400) {
172                         bullets.remove(bullet0);
173                         bullets.remove(bullet1);
174                         bullets.remove(bullet2);
175                     }
176                 }
177                 //飞机的移动
178                 for (int i = 0; i <Djs.size(); i++) {
179                     Dpanel dpanel=Djs.get(i);
180                 }
181                 //子弹的移动
182                 for (int i = 0; i <bullets.size(); i++) {
183                     Bullet bullet=bullets.get(i);
184                     if(bullet.direction==0) {
185                         bullet.moveBullet1();
186                     }
187                     if(bullet.direction==1) {
188                         bullet.moveBullet2();
189                     }
190                     if(bullet.direction==2) {
191                         bullet.moveBullet3();
192                     }
193                 }
194                 //冒泡遍历子弹和敌人
195                 for (int i = 0; i < bullets.size(); i++) {
196                     Bullet b1=bullets.get(i);
197                     for (int j = 0; j < Djs.size(); j++) {
198                         Dpanel b2=Djs.get(j);
199                         Crash crash=new Crash();
200                         boolean f=crash.isCollsion(b1, b2);
201                         if(f){
202                             score+=5;
203                             bullets.remove(i);
204                             Djs.remove(j);                                
205                         }
206                     }
207                 }
208                 //敌人和我方飞机的碰撞
209 
210                 for (int j = 0; j < Djs.size(); j++) {
211                     Dpanel b2=Djs.get(j);
212                     Crash crash=new Crash();
213                     boolean f1=crash.isCollsion1(px,py,60,80, b2);
214                     if(f1){
215                         gameOver=true;
216                     }
217                 }
218                 y++;
219                 if(y==0) {
220                     y=-5400;
221                 }
222                 try {
223                     Thread.sleep(10);
224                 } catch (InterruptedException e) {
225                     e.printStackTrace();
226                 }
227                 repaint();
228             }
229         }
230         //定义俩个方法,一个是暂停的方法,一个唤醒的方法。
231     }
232     public synchronized void regame() {
233         notify();
234 
235     }
236     public void mouseDragged(MouseEvent e) {
237 
238     }
239     public void mouseMoved(MouseEvent e) {
240         //当鼠标移动到开始游戏的区域  变动鼠标
241         if(gameOver==false){
242             if(ck &&e.getX()>=130&&e.getX()<261&&e.getY()>391&&e.getY()<=430) {
243                 setCursor(new Cursor(Cursor.HAND_CURSOR));
244             }else if(ck==false){
245                 setCursor(new Cursor(Cursor.HAND_CURSOR));
246             }else {
247                 setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
248             }
249             px=e.getX()-p[pc].getWidth()/2;
250             py=e.getY()-p[pc].getHeight()/2;
251             if(ck==false&&px<=0) {
252                 px=0;
253             }
254             if(ck==false&&py<=0) {
255                 py=0;
256             }
257             if(ck==false&&px+p[pc].getWidth()>=this.getWidth()) {
258                 px=this.getWidth()-p[pc].getWidth();
259             }
260             if(ck==false&&py+p[pc].getHeight()>=this.getHeight()) {
261                 py=this.getHeight()-p[pc].getHeight();
262             }
263         }
264 
265     }
266 
267     @Override
268     public void mouseClicked(MouseEvent e) {
269         //鼠标点击开始游戏要进入游戏
270         if(ck && e.getModifiers()==e.BUTTON1_MASK&&e.getX()>=130&&e.getX()<261&&e.getY()>391&&e.getY()<=430) {
271             ck=false;
272             try {
273                 startImg=ImageIO.read(new File("images/background/background_2.png"));
274 
275             } catch (IOException e1) {
276                 // TODO 自动生成的 catch 块
277                 e1.printStackTrace();
278             }
279             y=-5400;
280             //    repaint();
281             thread.start();
282         }
283     }
284 
285     @Override
286     public void mousePressed(MouseEvent e) {
287         // TODO 自动生成的方法存根
288 
289     }
290 
291     @Override
292     public void mouseReleased(MouseEvent e) {
293         // TODO 自动生成的方法存根
294 
295     }
296 
297     @Override
298     public void mouseEntered(MouseEvent e) {
299         // 进来重新开始线程
300         regame();
301         gz=false;
302     }
303 
304     @Override
305     public void mouseExited(MouseEvent e) {
306         // 出去窗口暂停线程
307         gz=true;
308 
309     }
310 
311 }

PlanelJFrame.java

 1 package project02;
 2 
 3 import java.awt.Image;
 4 
 5 import javax.swing.JFrame;
 6 
 7 public class PlanelJFrame extends JFrame{
 8 
 9     public PlanelJFrame() {
10         //设置窗体标题
11         this.setTitle("吃饺子的喵");
12         //设置窗体的大小
13         this.setSize(400, 600);
14         //设置窗体居中
15         this.setLocationRelativeTo(null);
16         this.setResizable(false);
17         //this.setResizable(false);
18         //关联关闭按钮
19         this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
20 
21         //把画布类进行封装成对象
22         PlanelJPanel jpanel=new PlanelJPanel();
23         this.add(jpanel);
24 
25         //让窗体显示
26         this.setVisible(true);
27     }
28 
29     public static void main(String[] args) {
30         PlanelJFrame frame=new PlanelJFrame();
31 
32     }
33 }

Crash.java

 1 package project02;
 2 
 3 public class Crash {
 4     public boolean isCollsion(Bullet bullet,Dpanel dpanel){ //敌机和子弹的碰撞
 5         //敌人 50*50   子弹--10*46
 6         int x1=bullet.bx;
 7         int x2=dpanel.Dx;
 8         int y1=bullet.by;
 9         int y2=dpanel.Dy;
10         int w1=10;
11         int h1=46;
12         int w2=50;
13         int h2=50;
14         if(x1>=x2&&x1>=x2+w2){
15             return false;
16         }else if(x1<=x2&&x1+w1<=x2){
17             return false;
18         }else if(y1>=y2&&y1>=y2+h2){
19             return false;
20         }else if(y1<=y2&&y1+h1<=y2){
21             return false;
22         }
23     
24         return true;
25     }
26     public boolean isCollsion1(int x1,int y1,int w1,int h1,Dpanel dpanel){ //敌机和我方飞机的碰撞
27         
28         int x2=dpanel.Dx;
29         int y2=dpanel.Dy;
30         int w2=50;
31         int h2=50;
32         if(x1>=x2&&x1>=x2+w2){
33             return false;
34         }else if(x1<=x2&&x1+w1<=x2){
35             return false;
36         }else if(y1>=y2&&y1>=y2+h2){
37             return false;
38         }else if(y1<=y2&&y1+h1<=y2){
39             return false;
40         }
41     
42         return true;
43     }
44 
45 }
46         
47 
48     
49         
50    
51     

Dpanel.java

 1 package project02;
 2 
 3 import java.awt.Graphics;
 4 import java.awt.Image;
 5 
 6 public class Dpanel {
 7     Image Dpanel;//敌人飞机图片
 8     int Dx;//飞机X坐标
 9     int Dy;//飞机Y坐标
10     boolean exist=true;//飞机是否存在
11     public Dpanel(Image dpanel, int dx, int dy) {
12         super();
13         this.Dpanel = dpanel;
14         this.Dx = dx;
15         this.Dy = dy;
16 
17     }
18     public void drawDpanel(Graphics g) {
19         g.drawImage(Dpanel, Dx, Dy, null);
20     }
21     public void DpanelMove() {
22         Dy+=5;
23         if(Dy>=600) {
24             exist=false;
25         }
26     }
27 }

Bullet.java

 1 package project02;
 2 /*
 3  * 子弹类中主要写子弹的属性和方法
 4  */
 5 
 6 import java.awt.Graphics;
 7 import java.awt.Image;
 8 
 9 public class Bullet{
10     public int bx,by;//子弹坐标
11     Image bImg;//子弹图片
12     int direction;//子弹方向
13     boolean exist=true;
14     int bsend=10;//速度
15     public Bullet(int bx, int by, Image bImg, int direction) {
16         super();
17         this.bx = bx;
18         this.by = by;
19         this.bImg = bImg;
20         this.direction = direction;
21 
22     }
23     //画子弹的方法
24     public void drawBullet(Graphics g) {
25         g.drawImage(bImg, bx, by, null);
26     }
27     public void moveBullet1() {
28         by-=bsend;
29         if(by<=0) {
30             exist=false;
31         }
32     }
33     public void moveBullet2() {
34         by-=bsend;
35         bx-=bsend/3;
36         if(by<=0) {
37             exist=false;
38         }
39     }
40     public void moveBullet3() {
41         by-=bsend;
42         bx+=bsend/3;
43         if(by<=0) {
44             exist=false;
45         }
46     }
47 
48 }

运行效果:

由于有以下没有仔细的算 大概的就写了是图片像素之间的碰撞 效果略差:

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转载自www.cnblogs.com/chijiaozidemiao/p/8652577.html