cocos2d-x动画

在头文件中声明变量:

cocos2d::Animation* g_left_animation;

定义和设置:

g_left_animation = cocos2d::Animation::create();
g_left_animation->addSpriteFrame(g_frameCache->getSpriteFrameByName("monkey5.png"));
g_left_animation->addSpriteFrame(g_frameCache->getSpriteFrameByName("monkey6.png"));
g_left_animation->addSpriteFrame(g_frameCache->getSpriteFrameByName("monkey7.png"));
g_left_animation->addSpriteFrame(g_frameCache->getSpriteFrameByName("monkey8.png"));

g_left_animation->setDelayPerUnit(2.8f / 14.0f); // 这个动画包含14帧,将会持续2.8秒.  
g_left_animation->setRestoreOriginalFrame(true); // 14帧播放完之后返回到第一帧  

cocos2d::Animate* animate = cocos2d::Animate::create(g_left_animation);

动画使用:

g_leftMonkey->runAction(cocos2d::RepeatForever::create(g_left_animation));


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转载自blog.csdn.net/luengyong/article/details/51429011