OSG3.4.0+VS2015+Win10编译及测试

1.准备文件

VS2015 x64

OSG源码3.4.0   地址:http://www.openscenegraph.org/index.php/download-section/stable-releases

OSG第三方库    地址:http://www.openscenegraph.org/index.php/download-section/dependencies(需要自己编译)

OSG数据包       地址:http://www.openscenegraph.org/index.php/download-section/data

CMake             地址:百度搜索官网下载

2.编译准备

1)编译第三方库:参考https://github.com/bjornblissing/osg-3rdparty-cmake

2)编译源码:       参考https://blog.csdn.net/hsc1239653453/article/details/78278567

     注意:选择64位的,原文为32位;;CMAKE_INSTALL_PREFIX为最终工程编译完以后的存放路径。

3.编译工程  参考:https://blog.csdn.net/hsc1239653453/article/details/78278567

  注意:要求编译Debug和Release两种dll



4.环境配置

4.1

添加用户变量,值为OSG data的路径

添加系统变量PATH,值为CMAKE_INSTALL_PREFIX(最终工程编译完以后的存放路径)下的bin文件夹



4.2项目环境配置

参考:https://blog.csdn.net/hsc1239653453/article/details/78278567

其中链接器中的依赖库为(配置为Debug)

OpenThreadsd.lib
osgd.lib
osgDBd.lib
osgUtild.lib
osgGAd.lib
osgViewerd.lib
osgTextd.lib
osgFXd.lib
osgManipulatord.lib
osgParticled.lib
osgShadowd.lib

osgSimd.lib

osgTerraind.lib

5.测试(注意#include <Windows.h>的顺序)

#include "stdafx.h"
#include <Windows.h>
#include <osgViewer/Viewer>  
#include <osgDB/ReadFile>  

int main(int argc, char **argv)
{

osgViewer::Viewer viewer;
viewer.setSceneData(osgDB::readNodeFile("cessna.osg"));
return viewer.run();

}


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转载自blog.csdn.net/qq_33606368/article/details/80709588