UE4和C++ 开发-组件开发----续接

1、UPROPERTY(VisibleAnywhere,Category="Component")

1.1、VisibleAnywhere,可视化全部可见,

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1.2、CreateDefaultSubobject<>(),创建一个组件

1.3、CameraComp->SetupAttachment(RootComponent);,附加到

1.4、头文件

#include "Public/SpaceShip.h"
#include "Components/StaticMeshComponent.h"
#include "Components/SphereComponent.h" 
#include "Camera/CameraComponent.h",摄像机

1、5、USphereComponent*CollisionComp;

1.6、

class USphereComponent;
class UCameraComponent;

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转载自blog.csdn.net/2201_75598244/article/details/132893113