Godot简易模态确认框

// Confirm dialog
// Created by nwhasd
// 2021/8/29
// MIT license 

using Godot;

// 模态确认框
public class ConfirmationDialogEx : ConfirmationDialog
{
    // 回调函数类型定义
    public delegate void CfmDlgCallBackFunc();

    // 点击确认按钮后的回调函数
    private CfmDlgCallBackFunc _confirmFunc;

    // 点击取消按钮后的回调函数
    private CfmDlgCallBackFunc _cancelFunc;

    // 显示提示
    public static void ShowTips(Node parent, string tips, CfmDlgCallBackFunc confirmFunc, CfmDlgCallBackFunc cancelFunc = null)
    {
        ConfirmationDialogEx dlg = new ConfirmationDialogEx();
        dlg.SetTips(parent, tips, confirmFunc, cancelFunc);
    }

    // 设置提示
    private void SetTips(Node parent, string tips, CfmDlgCallBackFunc confirmFunc, CfmDlgCallBackFunc cancelFunc = null)
    {
        if (null == parent || null == confirmFunc)
            return;

        parent.AddChild(this);
        DialogText = tips;
        PopupExclusive = true;
        WindowTitle = "提示";
        GetOk().Text = "确定";
        GetCancel().Text = "取消";
        PopupCentered();
        Connect("popup_hide", this, nameof(OnClose));
        GetOk().Connect("pressed", this, nameof(OnOk));
        GetCancel().Connect("pressed", this, nameof(OnCancel));
        GetCloseButton().Connect("pressed", this, nameof(OnCancel));

        _confirmFunc = confirmFunc;
        _cancelFunc = cancelFunc;
    }

    // 点击确认按钮
    private void OnOk()
    {
        if (null != _confirmFunc)
            _confirmFunc();
    }

    // 点击取消(关闭)按钮
    private void OnCancel()
    {
        if (null != _cancelFunc)
            _cancelFunc();
    }

    // 关闭对话框
    private void OnClose()
    {
        Node parent = GetParent();
        if (null != parent)
            parent.RemoveChild(this);

        QueueFree();
    }
}

使用:

using Godot;

public class Main : Control
{
    public override void _Ready()
    {
        GetNode("Button").Connect("pressed", this, "OnClick");
    }

    void OnClick()
    {
        ConfirmationDialogEx.ShowTips(this, "你好吗?",
        () => {
            GD.Print("我很好!");
        },
        () => {
            GD.Print("不太好。");
        });
    }
}

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转载自blog.csdn.net/u013404885/article/details/119986065