Unity WebSocket 服务器 和 Cocos WebSocket客户端

 

 Unity 服务器:

using UnityEngine;
using WebSocketSharp;
using WebSocketSharp.Server;

public class MyWebSocketServer : MonoBehaviour
{
    private WebSocketServer wssv;
    private WebSocketServerBehavior serverBehavior;

    private void Start()
    {
        // 创建WebSocket服务器实例,监听在本地的8080端口
        wssv = new WebSocketServer(8080);

        // 创建自定义的WebSocket行为类
        serverBehavior = new WebSocketServerBehavior();

        // 将行为类添加到WebSocket服务器
        wssv.AddWebSocketService<WebSocketServerBehavior>("/", behavior => behavior = serverBehavior);

        // 启动服务器
        wssv.Start();

        Debug.Log("WebSocket服务器已启动,监听端口8080");
    }

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转载自blog.csdn.net/qq_39097425/article/details/131113290