Android -- 小球周期旋转

一个工具类就搞定:

import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;
import android.view.animation.LinearInterpolator;

/**
 * 模拟竖直平面内小球以一定初速度在重力作用下绕圆环做变速圆周运动 (从最低点减速到0上升到最高点再加速到初始值回到最低点)。
 *
 * @author jren
 *
 */
public class AccelerateCircularView extends View {
   /**
    * 圆环的颜色
    */
   private int mRingColor;
   /**
    * 小球的颜色
    */
   private int mGlobuleColor;
   /**
    * 圆环半径、小球的旋转半径
    */
   private float mRingRadius;
   /**
    * 圆环宽度
    */
   private float mRingWidth;
   /**
    * 小球的半径
    */
   private float mGlobuleRadius;
   protected double currentAngle = -1;
   /**
    * 小球运动的周期
    */
   private float mCycleTime;
   private Paint mPaint;

   public AccelerateCircularView(Context context) {
      this(context, null);
   }

   public AccelerateCircularView(Context context, AttributeSet attrs) {
      this(context, attrs, 0);
   }

   public AccelerateCircularView(Context context, AttributeSet attrs,
                                  int defStyle) {
      super(context, attrs, defStyle);
      TypedArray attrsArray = context.getTheme().obtainStyledAttributes(
            attrs, R.styleable.AccelerateCircularView, defStyle, 0);
      mRingColor = attrsArray.getColor(
            R.styleable.AccelerateCircularView_ringColor, Color.GRAY);
      mGlobuleColor = attrsArray.getColor(
            R.styleable.AccelerateCircularView_globuleColor, Color.BLUE);
      mRingWidth = attrsArray.getDimension(
            R.styleable.AccelerateCircularView_ringWidth, TypedValue
                  .applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1,
                        getResources().getDisplayMetrics()));
      mGlobuleRadius = attrsArray.getDimension(
            R.styleable.AccelerateCircularView_globuleRadius, TypedValue
                  .applyDimension(TypedValue.COMPLEX_UNIT_DIP, 6,
                        getResources().getDisplayMetrics()));
      mCycleTime = attrsArray.getFloat(
            R.styleable.AccelerateCircularView_cycleTime, 3000);
      attrsArray.recycle();
      mPaint = new Paint();

   }

   @Override
   protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
      int mWidth = 0, mHeight = 0;
      int widthMode = MeasureSpec.getMode(widthMeasureSpec);
      int widthSize = MeasureSpec.getSize(widthMeasureSpec);
      int heightMode = MeasureSpec.getMode(heightMeasureSpec);
      int heightSize = MeasureSpec.getSize(heightMeasureSpec);
      if (widthMode == MeasureSpec.EXACTLY) {
         mWidth = widthSize;
      } else {
         mWidth = 169;
         if (widthMode == MeasureSpec.AT_MOST) {
            mWidth = Math.min(mWidth, widthSize);
         }

      }
      if (heightMode == MeasureSpec.EXACTLY) {
         mHeight = heightSize;
      } else {
         mHeight = 169;
         if (heightMode == MeasureSpec.AT_MOST) {
            mHeight = Math.min(mWidth, heightSize);
         }

      }

      setMeasuredDimension(mWidth, mHeight);

   }

   @Override
   protected void onDraw(Canvas canvas) {
      super.onDraw(canvas);

      int central = Math.min(getWidth(), getHeight()) / 2;

      mRingRadius = central - mGlobuleRadius;

      if (mGlobuleRadius < mRingWidth / 2) {// 小球嵌在环里
         mRingRadius = central - mRingWidth / 2;
      }
      mPaint.setStrokeWidth(mRingWidth);
      mPaint.setStyle(Style.STROKE);
      mPaint.setAntiAlias(true);
      mPaint.setColor(mRingColor);
      canvas.drawCircle(central, central, mRingRadius, mPaint);// 绘制圆环
      mPaint.setStyle(Style.FILL);
      mPaint.setAntiAlias(true);
      mPaint.setColor(mGlobuleColor);
      drawGlobule(canvas, central);// 绘制小球
   }

   /**
    * 绘制小球,起始位置为圆环最低点
    *
    * @param central
    */
   private void drawGlobule(Canvas canvas, float central) {

      float cx = central + (float) (mRingRadius * Math.cos(currentAngle));
      float cy = (float) (central + mRingRadius * Math.sin(currentAngle));
      canvas.drawCircle(cx, cy, mGlobuleRadius, mPaint);

   }
     private ValueAnimator animator;
   /**
    * 旋转小球
    */
   public void startCirMotion() {
      Log.e("TAG", "currentAngle:" + currentAngle);
      if (currentAngle == -1) {
         animator = ValueAnimator.ofFloat(90f, 450f);
         animator.setDuration((long) mCycleTime).setRepeatCount(
               ValueAnimator.INFINITE);
         animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
               Float angle = (Float) animation.getAnimatedValue();
               currentAngle = angle * Math.PI / 180;
               invalidate();
            }
         });
         // animator.setInterpolator(new LinearInterpolator());// 匀速旋转
         // 自定义开始减速到0后加速到初始值的Interpolator
         LinearInterpolator lir = new LinearInterpolator();
         animator.setInterpolator(lir);
         animator.start();
      }
   }
   public void stopAnimation()
   {
          if(animator!=null)
        {
           animator.end();
           currentAngle =-1;
        }
   }

res/values/attrs.xml :

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <attr name="ringColor" format="color"></attr>
    <attr name="ringWidth" format="dimension"></attr>
    <attr name="globuleColor" format="color"></attr>
    <attr name="globuleRadius" format="dimension"></attr>
    <attr name="cycleTime" format="float"></attr>


    <declare-styleable name="AccelerateCircularView">
        <attr name="ringColor" />
        <attr name="ringWidth" />
        <attr name="globuleColor" />
        <attr name="globuleRadius" />
        <attr name="cycleTime" />
    </declare-styleable>
</resources>

The end !


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转载自blog.csdn.net/qq_26446715/article/details/80454182