private GameObject target;
private bool isMouseDrag;//判断是否有物体
private Vector3 screenPosition;//屏幕坐标
public void MoverGameObject()
{
if (Input.GetMouseButtonDown(0))
{
Ray r = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(r, out hit))
{
target = hit.collider.gameObject;
isMouseDrag = true;
screenPosition = Camera.main.WorldToScreenPoint(target.transform.position);//世界坐标转为屏幕坐标
}
}
if (Input.GetMouseButtonUp(0))
{
isMouseDrag = false;
}
if (isMouseDrag)
{
Vector3 v = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPosition.z);
Vector3 worldPostion = Camera.main.ScreenToWorldPoint(v);
target.transform.position = new Vector3(worldPostion.x, worldPostion.y, worldPostion.z);
}
}
物体根据鼠标点击拖动物体移动
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转载自blog.csdn.net/m0_71624363/article/details/130860729
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