unity链接MySQL数据库,并实现游戏数据的存储和读取。(二)

unity链接MySQL数据库,并实现游戏数据的存储和读取。(二)

接着上一篇讲…

在上一篇中我们实现了登入和注册按钮的用途,然后这一篇我们实现该任务中的分数颜色存储于读取。

上一篇中忘记吧点击按钮的脚本写出来了,下面就是。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using MYConnect;


public class Btn_Click : MonoBehaviour
{
   
    
    
    public static Btn_Click _instance;

    public Text login_tips;

    public GameObject canvas;
    public GameObject game_evn;

    public InputField input_username;
    public InputField input_password;

    public string username;
    public string password;

    public int score;
    public float r;
    public float g;
    public float b;

    Connect_Mysql connect = new Connect_Mysql();

    private void Awake()
    {
   
    
    
        _instance = this;
    }
    
    //当点击登录按钮时
    public void WhenClick_login()
    {
   
    
    
        username = input_username.text.ToString();
        password = input_password.text.ToString();
        
        connect.Click_login(username, password);
        if (connect.login_success)
        {
   
    
    
            login_tips.text = "登录成功!";
            connect.Set_userData(username);
            score = connect.score;
            r = connect.r;
            g = connect.g;
            b = connect.b;
            Debug.Log(r + "  " + g + "  " + b + " ----------------");
            When_login_success();
        }
        else
        {
   
    
    
            login_tips.text = "登录失败!"

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转载自blog.csdn.net/qq_41294510/article/details/131558138
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