首先,我们需要再玩家脚本中定义一个score,用于存储分数。
设置分数初始值为0,每次触发碰撞事件之后,score++:
接着,我们需要创建一个UI界面:
设置好text的位置等等。
接着,就是监听事件检测了。
监听事件代码如下:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class player_move : MonoBehaviour
{
public int score = 0;
public Text ScoreText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Rigidbody rd = GetComponent<Rigidbody>();
rd.AddForce(new Vector3(h, 0, v) * 13);
}
private void OnTriggerEnter(Collider other)
{
if (other .tag == "food")
{
Destroy(other .gameObject);
score++;
ScoreText.text = "分数:" + score;
}
}
}