物品菜单开发:二丶基类定义

书写的时候出现了个错误,说访问权限不一致,要把enum的枚举定义,变为public 类型

基类:Item

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 物品基类
/// </summary>
namespace ItemSystem
{
    public class Item
    {
        public int iID { get; set; }
        public string strName { get; set; }
        public ItemType eItemtype { get; set; }
        public Quality eQuality { get; set; }
        public string strDescription { get; set; }
        public int iCapacity { get; set; }
        public int iBuyPrice { get; set; }
        public int iSellPrice { get; set; }
        public string strSprite { get; set; }


        #region 枚举
        /// <summary>
        /// 物品类型
        /// </summary>
        public enum ItemType
        {
            Consumable,
            Equipment,
            Weapon,
            Material
        }
        /// <summary>
        /// 品质
        /// </summary>
        public enum Quality
        {
            Common,
            UnCommon,
            Rare,
            Epic,
            Lengendary,
            Artifact
        }
        #endregion
        #region 构造
        public Item()
        {
            this.iID = -1;
        }
        public Item(int id, string name, ItemType itemType, Quality quality, string des, int capacity, int buyPrice, int sellPrice,string sprite)
        {
            this.iID = id;
            this.strName = name;
            this.eItemtype = itemType;
            this.eQuality = quality;
            this.strDescription = des;
            this.iCapacity = capacity;
            this.iBuyPrice = buyPrice;
            this.iSellPrice = sellPrice;
            this.strSprite = sprite;
        }
    }
    #endregion
}


消耗品类

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ItemSystem
{
    public class Comsumable : Item
    { 
        public int iHp { get; set; }
        public int iMp { get; set; }
        public Comsumable( int id, string name, ItemType itemType, Quality quality, string des, int capacity, int buyPrice, int sellPrice,string sprite,int hp,int mp)
            :base (id,name,itemType,quality,des,capacity,buyPrice,sellPrice,sprite)
        {
            this.iHp = hp;
            this.iMp = mp;
        }
    }

}

装备类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ItemSystem
{
    public class Equipment : Item
    {
        /// <summary>
        /// 力量
        /// </summary>
        public int iStrength { get; set; }
        /// <summary>
        /// 智力
        /// </summary>
        public int iIntellect { get; set; }
        /// <summary>
        /// 敏捷
        /// </summary>
        public int iAgility { get; set; }
        /// <summary>
        /// 体力
        /// </summary>
        public int iStamina { get; set; }

        public EquipmentType enumEquipType { get; set; }
        public Equipment(int id, string name, ItemType itemType, Quality quality, string des, int capacity, int buyPrice, int sellPrice, string sprite,int stength,int intellect,int agility,int stamina,EquipmentType equipmentType) 
         : base(id, name, itemType, quality, des, capacity, buyPrice, sellPrice,sprite)
        {
            this.iStrength = stength;
            this.iIntellect = intellect;
            this.iAgility = agility;
            this.iStamina = stamina;
            this.enumEquipType = equipmentType;

        }

        public enum EquipmentType
        {
            Head,
            Neck,
            Ring,
            Leg,
            Bracer,
            Boots,
            Trinket,
            Shoulder,
            Belt,
            OffHand
        }

    }
}

 材料类:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ItemSystem { 
    public class Material : Item
    { 

    }
}


武器类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ItemSystem
{
    public class Weapon : Item
    {
        public int iDamage { get; set; }
        
        public WeaponType enumWeaponTpe { get; set; }
        public Weapon(int id, string name, ItemType itemType, Quality quality, string des, int capacity, int buyPrice, int sellPrice,string sprite,int damage,WeaponType weaponType)
      : base(id, name, itemType, quality, des, capacity, buyPrice, sellPrice,sprite)
        {
            this.iDamage = damage;
            this.enumWeaponTpe = weaponType;

        }
        public enum WeaponType
        {
            OffHand,
            MainHand,
        }
        
             
    }
}

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转载自blog.csdn.net/qq_33951440/article/details/80456021
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