DEPTH |
Depth map, in sl.UNIT defined in sl.InitParameters. Each pixel contains 1 float. sl.MAT_TYPE.F32_C1 |
CONFIDENCE |
Certainty/confidence of the depth map. Each pixel contains 1 float. sl.MAT_TYPE.F32_C1 |
XYZ |
Point cloud. Each pixel contains 4 float (X, Y, Z, not used). sl.MAT_TYPE.F32_C4 |
XYZRGBA |
Colored point cloud. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the RGBA color. sl.MAT_TYPE.F32_C4 |
XYZBGRA |
Colored point cloud. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the BGRA color. sl.MAT_TYPE.F32_C4 |
XYZARGB |
Colored point cloud. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the ARGB color. sl.MAT_TYPE.F32_C4 |
XYZABGR |
Colored point cloud. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the ABGR color. sl.MAT_TYPE.F32_C4 |
NORMALS |
Normals vector. Each pixel contains 4 float (X, Y, Z, 0). sl.MAT_TYPE.F32_C4 |
DISPARITY_RIGHT |
Disparity map for right sensor. Each pixel contains 1 float. sl.MAT_TYPE.F32_C1 |
DEPTH_RIGHT |
Depth map for right sensor. Each pixel contains 1 float. sl.MAT_TYPE.F32_C1 |
XYZ_RIGHT |
Point cloud for right sensor. Each pixel contains 4 float (X, Y, Z, not used). sl.MAT_TYPE.F32_C4 |
XYZRGBA_RIGHT |
Colored point cloud for right sensor. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the RGBA color. sl.MAT_TYPE.F32_C4 |
XYZBGRA_RIGHT |
Colored point cloud for right sensor. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the BGRA color. sl.MAT_TYPE.F32_C4 |
XYZARGB_RIGHT |
Colored point cloud for right sensor. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the ARGB color. sl.MAT_TYPE.F32_C4 |
XYZABGR_RIGHT |
Colored point cloud for right sensor. Each pixel contains 4 float (X, Y, Z, color). The color needs to be read as an unsigned char[4] representing the ABGR color. sl.MAT_TYPE.F32_C4 |
NORMALS_RIGHT |
Normals vector for right view. Each pixel contains 4 float (X, Y, Z, 0). sl.MAT_TYPE.F32_C4 |
DEPTH_U16_MM |
Depth map in millimeter whatever the sl.UNIT defined in sl.InitParameters. Invalid values are set to 0, depth values are clamped at 65000. Each pixel contains 1 unsigned short. sl.MAT_TYPE.U16_C1 |
DEPTH_U16_MM_RIGHT |
Depth map in millimeter for right sensor. Each pixel contains 1 unsigned short. sl.MAT_TYPE.U16_C1 |