osg osgQt模块 基于 QGLWidget 源码分析

        osgQt基于QGLWidget实现了在Qt窗口内OSG渲染操作。Qt以其开源、跨平台、方便快捷、现代化的界面风格等优点,已经成为了目前桌面版CAD/CAE/CAM等软件开发的首选组件。因此,非常有必要在OSG的基础之上,研究Qt桌面系统内集成OSG渲染功能的相关技术。

 系统配置


一、编译、安装
在进行osgQt编译安装之前,需要完成OSG的编译安装,可以参照笔者前面的博客。完成编译安装之后,便可编译安装osgQt。

 

    1.1 下载代码
首先,需要从GitHub上下载osgQt,

git clone https://github.com/openscenegraph/osgQt.git
git checkout -b 3.5.7 3.5.7
    1.2 构建项目
打开CMake,按照下表构建项目配置,

CMAKE_INSTALL_PREFIX    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL    
QT_QMAKE_EXECUTABLE    D:/YouQuan/CaeFrameworks/FreeCAD/FreeCADLibs_12.1.6_x64_VC15/bin/qmake.exe    
QT5Widgets_DIR    D:/YouQuan/CaeFrameworks/FreeCAD/FreeCADLibs_12.1.6_x64_VC15/lib/cmake/Qt5Widgets    
OPENTHREADS_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/include    
OPENTHREADS_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/OpenThreadsd.lib    
OPENTHREADS_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/OpenThreads.lib    
OSG_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSG_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgd.lib    
OSG_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osg.lib    
OSGDB_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGDB_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgDBd.lib    
OSGDB_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgDB.lib    
OSGGA_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGGA_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgGAd.lib    
OSGGA_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgGA.lib    
OSGTEXT_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGTEXT_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgTextd.lib    
OSGTEXT_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgText.lib    
OSGUTIL_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGUTIL_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgUtild.lib    
OSGUTIL_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgUtil.lib    
OSGVIEWER_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGVIEWER_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgViewerd.lib    
OSGVIEWER_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgViewer.lib    
OSGWIDGET_INCLUDE_DIR    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/include    
OSGWIDGET_LIBRARY_DEBUG    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgWidgetd.lib    
OSGWIDGET_LIBRARY_RELEASE    D:/YouQuan/CaeFrameworks/OpenSceneGraph/INSTALL/lib/osgWidget.lib    


    1.3 编译安装
打开生成的osgQt.sln,构建ALL_BUILD项目完成编译;构建“INSTALL”项目完成安装,

二、代码分析
从整体上来看,osgQt实际上是仿照osgViewer::run()函数,借助于QTimer、QGLWidget完成了在Qt窗口内渲染OSG场景。

    2.1 HeartBeat
HeartBeat是个单例类,借助于QTimer,触发OSG场景渲染。与osgViewer::run()实现相似,HeartBeat::timeEvent(QTimeEvent*)也实现了渲染帧率控制的功能(相当于控制”渲染频率“的节流阀)。

void HeartBeat::timerEvent( QTimerEvent * /*event*/ )
{
    osg::ref_ptr< osgViewer::ViewerBase > viewer;
    if( !_viewer.lock( viewer ) )
    {
        // viewer has been deleted -> stop timer
        stopTimer();
        return;
    }
 
    // limit the frame rate
    if( viewer->getRunMaxFrameRate() > 0.0)
    {
        double dt = _lastFrameStartTime.time_s();
        double minFrameTime = 1.0 / viewer->getRunMaxFrameRate();
        if (dt < minFrameTime)
            OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(minFrameTime-dt)));
    }
    else
    {
        // avoid excessive CPU loading when no frame is required in ON_DEMAND mode
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            double dt = _lastFrameStartTime.time_s();
            if (dt < 0.01)
                OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(0.01-dt)));
        }
 
        // record start frame time
        _lastFrameStartTime.setStartTick();
 
        // make frame
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            if( viewer->checkNeedToDoFrame() )
            {
                viewer->frame();
            }
        }
        else
        {
            viewer->frame();
        }
    }
}

为了触发OSG场景渲染,首先需要调用HeartBeat::init( osgViewer::ViewerBase *viewer ),这样便可将QTimer绑定到osgViewer::ViewerBase,进而不断的触发场景的渲染。

/// Initializes the loop for viewer. Must be called from main thread.
void HeartBeat::init( osgViewer::ViewerBase *viewer )
{
    if( _viewer == viewer )
        return;
 
    stopTimer();
 
    _viewer = viewer;
 
    if( viewer )
    {
        _timerId = startTimer( 0 );
        _lastFrameStartTime.setStartTick( 0 );
    }
}

    2.2 osgQt::GraphicsWindowQt
从运行原理上来看,OSG实际上是对OpenGL状态机采用C++进行了封装,而OpenGL在底层使用图形上下文(Graphics Context)来描述状态机相关信息。使用OpenGL必须要首先指定图形上下文。osgQt::GraphicsWindowQt就是用来提供QGLWidget的图形上下文。

Ref. from OpenGL Wiki =======================================================

An OpenGL context represents many things. A context stores all of the state associated with this instance of OpenGL. It represents the (potentially visible) default framebuffer that rendering commands will draw to when not drawing to a framebuffer object. Think of a context as an object that holds all of OpenGL; when a context is destroyed, OpenGL is destroyed.

Contexts are localized within a particular process of execution (an application, more or less) on an operating system. A process can create multiple OpenGL contexts. Each context can represent a separate viewable surface, like a window in an application.

Each context has its own set of OpenGL Objects, which are independent of those from other contexts. A context's objects can be shared with other contexts. Most OpenGL objects are sharable, including Sync Objects and GLSL Objects. Container Objects are not sharable, nor are Query Objects.

Any object sharing must be made explicitly, either as the context is created or before a newly created context creates any objects. However, contexts do not have to share objects; they can remain completely separate from one another.

In order for any OpenGL commands to work, a context must be current; all OpenGL commands affect the state of whichever context is current. The current context is a thread-local variable, so a single process can have several threads, each of which has its own current context. However, a single context cannot be current in multiple threads at the same time.

=======================================================Ref. from OpenGL Wiki


    2.3 osg::GLWidget
osg::GLWidget在QWidget渲染功能基础之上,将Qt键盘、鼠标等事件转化为OSG事件,并触发相关事件函数的调用。

void GLWidget::setKeyboardModifiers( QInputEvent* event )
{
    int modkey = event->modifiers() & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier);
    unsigned int mask = 0;
    if ( modkey & Qt::ShiftModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_SHIFT;
    if ( modkey & Qt::ControlModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_CTRL;
    if ( modkey & Qt::AltModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_ALT;
    _gw->getEventQueue()->getCurrentEventState()->setModKeyMask( mask );
}
 
void GLWidget::resizeEvent( QResizeEvent* event )
{
    const QSize& size = event->size();
 
    int scaled_width = static_cast<int>(size.width()*_devicePixelRatio);
    int scaled_height = static_cast<int>(size.height()*_devicePixelRatio);
    _gw->resized( x(), y(), scaled_width,  scaled_height);
    _gw->getEventQueue()->windowResize( x(), y(), scaled_width, scaled_height );
    _gw->requestRedraw();
}
 
void GLWidget::moveEvent( QMoveEvent* event )
{
    const QPoint& pos = event->pos();
    int scaled_width = static_cast<int>(width()*_devicePixelRatio);
    int scaled_height = static_cast<int>(height()*_devicePixelRatio);
    _gw->resized( pos.x(), pos.y(), scaled_width,  scaled_height );
    _gw->getEventQueue()->windowResize( pos.x(), pos.y(), scaled_width,  scaled_height );
}
 
void GLWidget::keyPressEvent( QKeyEvent* event )
{
    setKeyboardModifiers( event );
    int value = s_QtKeyboardMap.remapKey( event );
    _gw->getEventQueue()->keyPress( value );
 
    // this passes the event to the regular Qt key event processing,
    // among others, it closes popup windows on ESC and forwards the event to the parent widgets
    if( _forwardKeyEvents )
        inherited::keyPressEvent( event );
}
 
void GLWidget::keyReleaseEvent( QKeyEvent* event )
{
    if( event->isAutoRepeat() )
    {
        event->ignore();
    }
    else
    {
        setKeyboardModifiers( event );
        int value = s_QtKeyboardMap.remapKey( event );
        _gw->getEventQueue()->keyRelease( value );
    }
 
    // this passes the event to the regular Qt key event processing,
    // among others, it closes popup windows on ESC and forwards the event to the parent widgets
    if( _forwardKeyEvents )
        inherited::keyReleaseEvent( event );
}
 
void GLWidget::mousePressEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseButtonPress( event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button );
}
 
void GLWidget::mouseReleaseEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseButtonRelease( event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button );
}
 
void GLWidget::mouseDoubleClickEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseDoubleButtonPress( event->x()*_devicePixelRatio, event->y()*_devicePixelRatio, button );
}
 
void GLWidget::mouseMoveEvent( QMouseEvent* event )
{
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseMotion( event->x()*_devicePixelRatio, event->y()*_devicePixelRatio );
}
 
void GLWidget::wheelEvent( QWheelEvent* event )
{
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseScroll(
        event->orientation() == Qt::Vertical ?
            (event->delta()>0 ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN) :
            (event->delta()>0 ? osgGA::GUIEventAdapter::SCROLL_LEFT : osgGA::GUIEventAdapter::SCROLL_RIGHT) );
}


附录A:常见问题
Q1. 在Release配置下,编译osgQt可能会报以下问题,

1>------ Build started: Project: osgQt5, Configuration: Release x64 ------
1>LINK : fatal error LNK1181: cannot open input file 'optimized.lib'
1>Done building project "osgQt5.vcxproj" -- FAILED.
A1. 在osgQt项目属性中,去掉"debug.lib"、“optimized.lib"等库引用,即可顺利完成编译。

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转载自blog.csdn.net/vcit102/article/details/131803381