Android中onTouch,onTouchEvent,onClick优先级,关系

Android中onTouch,onTouchEvent,onClick优先级,关系

1.基础介绍

onTouch:指的是View设置的OnTouchListener接口的onTouch()方法

onTouchEvent:指的是事件分发中的重要方法(dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent)

onClick:指的是View设置的OnClickListener接口的onClick()方法

2.源码分析

首先看一下View的dispatchTouchEvent方法(删掉了多余的代码)

public boolean dispatchTouchEvent(MotionEvent event) {
    boolean result = false;
    
    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    return result;
}

其中mOnTouchListener指的就是我们通过 setOnTouchListener()设置的接口,可以知道如果onTouch()返回true的话,事件就被消化,onTouchEvent()就不会收到事件了,所以onTouch比onTouchEvent优先级高

接着看一下onTouchEvent()

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    
   
    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
            
                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }
                
                }
                mIgnoreNextUpEvent = false;
                break;

        }

        return true;
    }

    return false;
}

接着看看performClick()

public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

从中可以看出在onTouchEvent()中,调用了我们设置的OnClickListener()接口中的onClick(),所以onTouchEvent优先级高于onClick

总结

优先级从高到低:onTouch>onTouchEvent>onClick

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转载自blog.csdn.net/libinbin147256369/article/details/79911276