Unity第一人称视角相机跟随鼠标移动

	//基于Unity实现第一人称视角相机跟随鼠标移动
  private float xRotate = 0.0f;
  private float yRotate = 0.0f;
  Void Update {
    
    
    xRotate -= Input.GetAxis("Mouse Y");
    yRotate += Input.GetAxis("Mouse X");
    transform.rotation = Quaternion.Euler(xRotate,yRotate, 0);
  }
    //基于LF框架实现第一人称视角相机跟随鼠标移动
    Void Update {
    
     
        Transform headTran = gameSystem. MyGameObjFeature. Get< PlayerGameObj>(data.id).GetComp<PlayerComponent>().CameraViewFirstTarget;
        data.rotateData.yRotate += input.mouseX;
        data.rotateData.xRotate -= input.mouseY;
        //鼠标Y轴移动改变玩家面向方向
        data.go.transform.rotation = Quaternion.Euler(0, data.rotateData.yRotate, 0);
        //鼠标X轴改变玩家头部移动
        headTran.localRotation = Quaternion.Euler(data.rotateData.xRotate,0, 0);
}

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转载自blog.csdn.net/ainklg/article/details/129298015