【Unity】第一人称实现键盘移动WASD

【Unity】第一人称实现键盘移动WASD

背景:开发影院场景

环境:Unity2021.3

  1. 功能:WASD键实现移动、鼠标左右平滑实现转向

  2. 代码:挂载在相机的父物体上(好像是因为相机本身不支持移动?如有误望指正)

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
     
    public class MoveCam : MonoBehaviour {
          
          
        private Vector3 m_camRot;
        private Transform m_camTransform;   //摄像机Transform
        private Transform m_transform;      //摄像机父物体Transform
        public float m_movSpeed=10;         //移动系数
        public float m_rotateSpeed=10;       //旋转系数
        
        private void Start() {
          
          
            m_camTransform = Camera.main.transform;
            m_transform = GetComponent<Transform>();
        }
        
        private void Update() {
          
          
            Control();
        }
        
        void Control() {
          
          
            //获取鼠标移动距离
            float rh = Input.GetAxis("Mouse X");
            float rv = Input.GetAxis("Mouse Y");
    
            // 旋转摄像机
            m_camRot.x -= rv * m_rotateSpeed;
            m_camRot.y += rh * m_rotateSpeed;
    
            m_camTransform.eulerAngles = m_camRot;
    
            // 使主角的面向方向与摄像机一致
            Vector3 camrot = m_camTransform.eulerAngles;
            camrot.x = 0; camrot.z = 0;
            m_transform.eulerAngles = camrot;
    
            // 定义3个值控制移动
            float xm = 0, ym = 0, zm = 0;
    
            //按键盘W向上移动
            if (Input.GetKey(KeyCode.W)) {
          
          
                zm += m_movSpeed * Time.deltaTime;
            }
            //按键盘S向下移动
            else if (Input.GetKey(KeyCode.S)) {
          
           
                zm -= m_movSpeed * Time.deltaTime;
            }
            //按键盘A向左移动
            if (Input.GetKey(KeyCode.A)) {
          
          
                xm -= m_movSpeed * Time.deltaTime;
            }
            //按键盘D向右移动
            else if (Input.GetKey(KeyCode.D)) {
          
          
                xm += m_movSpeed * Time.deltaTime;
            }
            if (Input.GetKey(KeyCode.Space) && m_transform.position.y <= 3) {
          
          
                ym += m_movSpeed * Time.deltaTime;
            }
            if (Input.GetKey(KeyCode.F) && m_transform.position.y >= 1) {
          
          
                ym -= m_movSpeed * Time.deltaTime;
            }
            m_transform.Translate(new Vector3(xm,ym,zm), Space.Self);
        }
    }
    

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转载自blog.csdn.net/qq_51366188/article/details/128433646