《Python编程:从入门到实践》课后练习9-1到9-14

9-1

创建一个名为Restaurant 的类,其方法init() 设置两个属性:restaurant_name 和cuisine_type 。创建一个名为describe_restaurant() 的方法和一个名为open_restaurant() 的方法,其中前者打印前述两项信息,而后者打印一条消息,指出餐馆正在营业。

class Restaurant():
    def __init__(self, _name, _type):
        self.restaurant_name = _name
        self.cuisine_type = _type
    def describe_restaurant(self):
        print('restaurant_name:', self.restaurant_name)
        print('cuisine_type:', self.cuisine_type)
    def open_restaurant(self):
        print('Restaurant is open.')

if __name__ == '__main__':
    Restaurant_1 = Restaurant('NAME', 'TYPE')
    print(Restaurant_1.restaurant_name, Restaurant_1.cuisine_type)
    Restaurant_1.describe_restaurant()
    Restaurant_1.open_restaurant()

9-2

根据你为完成练习9-1而编写的类创建三个实例,并对每个实例调用方法describe_restaurant() 。

class Restaurant():
    def __init__(self, _name, _type):
        self.restaurant_name = _name
        self.cuisine_type = _type
    def describe_restaurant(self):
        print('restaurant_name:', self.restaurant_name)
        print('cuisine_type:', self.cuisine_type)
    def open_restaurant(self):
        print('Restaurant is open.')

if __name__ == '__main__':
    Restaurant_1 = Restaurant('NAME_1', 'TYPE_1')
    Restaurant_2 = Restaurant('NAME_2', 'TYPE_2')
    Restaurant_3 = Restaurant('NAME_3', 'TYPE_3')
    Restaurant_1.describe_restaurant()
    Restaurant_2.describe_restaurant()
    Restaurant_3.describe_restaurant()

9-3

创建一个名为User 的类,其中包含属性first_name 和last_name ,还有用户简介通常会存储的其他几个属性。在类User 中定义一个名为describe_user() 的方法,它打印用户信息摘要;再定义一个名为greet_user() 的方法,它向用户发出个性化的问候。
创建多个表示不同用户的实例,并对每个实例都调用上述两个方法。

class User():
    def __init__(self, _first_name, _last_name):
        self.first_name = _first_name
        self.last_name = _last_name
    def describe_user(self):
        print('first_name:', self.first_name)
        print('last_name:', self.last_name)
    def greet_user(self):
        print('Hello,', self.first_name, self.last_name)

if __name__ == '__main__':
    User_1 = User('San', 'Zhang')
    User_2 = User('Si', 'Li')
    User_3 = User('Wu', 'Wang')
    User_1.describe_user()
    User_1.greet_user()
    User_2.describe_user()
    User_2.greet_user()
    User_3.describe_user()
    User_3.greet_user()

9-4

在为完成练习9-1而编写的程序中,添加一个名为number_served 的属性,并将其默认值设置为0。根据这个类创建一个名为restaurant 的实例;打印有多少人在这家餐馆就餐过,然后修改这个值并再次打印它。
添加一个名为set_number_served() 的方法,它让你能够设置就餐人数。调用这个方法并向它传递一个值,然后再次打印这个值。
添加一个名为increment_number_served() 的方法,它让你能够将就餐人数递增。调用这个方法并向它传递一个这样的值:你认为这家餐馆每天可能接待的就餐人数。

class Restaurant():
    def __init__(self, _name, _type):
        self.restaurant_name = _name
        self.cuisine_type = _type
        self.number_served = 0
    def describe_restaurant(self):
        print('restaurant_name:', self.restaurant_name)
        print('cuisine_type:', self.cuisine_type)
    def open_restaurant(self):
        print('Restaurant is open.')
    def set_number_served(self, _number_served):
        self.number_served = _number_served
    def increment_number_served(self, _increase_number):
        self.number_served += _increase_number

if __name__ == '__main__':
    Restaurant_1 = Restaurant('NAME', 'TYPE')
    Restaurant_1.set_number_served(80)
    print(Restaurant_1.number_served)
    Restaurant_1.increment_number_served(20)
    print(Restaurant_1.number_served

9-6

冰淇淋小店是一种特殊的餐馆。编写一个名为IceCreamStand 的类,让它继承你为完成练习9-1或练习9-4而编写的Restaurant 类。这两个版本的Restaurant 类都可以,挑选你更喜欢的那个即可。添加一个名为flavors 的属性,用于存储一个由各种口味的冰淇淋组成的列表。编写一个显示这些冰淇淋的方法。创建一个IceCreamStand 实例,并调用这个方法。

class Restaurant():
    def __init__(self, _name, _type):
        self.restaurant_name = _name
        self.cuisine_type = _type
    def describe_restaurant(self):
        print('restaurant_name:', self.restaurant_name)
        print('cuisine_type:', self.cuisine_type)
    def open_restaurant(self):
        print('Restaurant is open.')

class IceCreamStand(Restaurant):
    def __init__(self, _name, _type):
        super().__init__(_name, _type)
        self.flavors = ['orange', 'leamon', 'peach']
    def show_flavors(self):
        for flavor in self.flavors:
            print(flavor)

if __name__ == '__main__':
    Restaurant_1 = IceCreamStand('IceCreamHouse', 'IceCream')
    Restaurant_1.show_flavors()

9-9

在本节最后一个electric_car.py版本中,给Battery 类添加一个名为upgrade_battery() 的方法。这个方法检查电瓶容量,如果它不是85,就将它设置为85。创建一辆电瓶容量为默认值的电动汽车,调用方法get_range() ,然后对电瓶进行升级,并再次调用get_range() 。你会看到这辆汽车的续航里程增加了。

class Car():
    """一次模拟汽车的简单尝试"""
    def __init__(self, make, model, year):
        self.make = make
        self.model = model
        self.year = year
        self.odometer_reading = 0
    def get_descriptive_name(self):
        long_name = str(self.year) + ' ' + self.make + ' ' + self.model
        return long_name.title()
    def read_odometer(self):
        print("This car has " + str(self.odometer_reading) + " miles on it.")
    def update_odometer(self, mileage):
        if mileage >= self.odometer_reading:
            self.odometer_reading = mileage
        else:
            print("You can't roll back an odometer!")
    def increment_odometer(self, miles):
        self.odometer_reading += miles

class Battery():
    def __init__(self, battery_size=70):
        self.battery_size = battery_size
    def describe_battery(self):
        print("This car has a " + str(self.battery_size) + "-kWh battery.")
    def get_range(self):
        if self.battery_size == 70:
            range = 240
        elif self.battery_size == 85:
            range = 270
        message = "This car can go approximately " + str(range)
        message += " miles on a full charge."
        print(message)
    def upgrade_battery(self):
        if self.battery_size != 85:
            self.battery_size = 85

class ElectricCar(Car):
    def __init__(self, make, model, year):
        super().__init__(make, model, year)
        self.battery = Battery()

my_tesla = ElectricCar('tesla', 'model s', 2016)
my_tesla.battery.get_range()
my_tesla.battery.upgrade_battery()
my_tesla.battery.get_range()

9-10

将最新的Restaurant 类存储在一个模块中。在另一个文件中,导入Restaurant 类,创建一个Restaurant 实例,并调用Restaurant 的一个方法,以确认import 语句正确无误。

# restaurant.py
class Restaurant():
    def __init__(self, _name, _type):
        self.restaurant_name = _name
        self.cuisine_type = _type
        self.number_served = 0
    def describe_restaurant(self):
        print('restaurant_name:', self.restaurant_name)
        print('cuisine_type:', self.cuisine_type)
    def open_restaurant(self):
        print('Restaurant is open.')
    def set_number_served(self, _number_served):
        self.number_served = _number_served
    def increment_number_served(self, _increase_number):
        self.number_served += _increase_number
# my_restaurant.py
from restaurant import Restaurant
Restaurant_1 = Restaurant('NAME', 'TYPE')
Restaurant_1.set_number_served(80)
print(Restaurant_1.number_served)
Restaurant_1.increment_number_served(20)
print(Restaurant_1.number_served

9-14

模块random 包含以各种方式生成随机数的函数,其中的randint() 返回一个位于指定范围内的整数,例如,下面的代码返回一个1~6内的整数:

from random import randint
x = randint(1, 6)

请创建一个Die 类,它包含一个名为sides 的属性,该属性的默认值为6。编写一个名为roll_die() 的方法,它打印位于1和骰子面数之间的随机数。创建一个6面的骰子,再掷10次。 创建一个10面的骰子和一个20面的骰子,并将它们都掷10次。

from random import randint
class Die():
    def __init__(self, _sides = 6):
        self.sides = _sides
    def roll_die(self):
        for i in range(10):
            print(randint(1, self.sides))

Die_1 = Die()
Die_1.roll_die()
Die_2 = Die(10)
Die_2.roll_die()
Die_3 = Die(20)
Die_3.roll_die()

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转载自blog.csdn.net/weixin_36326096/article/details/79877652