Unity如何在unity中创建自定义标签系统

一、先看效果
在这里插入图片描述
二、代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Label
{
    
    
    public class TabGroup : MonoBehaviour
    {
    
    
        public List<TabButton> tabButtons;

        //开始的UI
        public Sprite tabIdle;
        //鼠标放到UI上的图片
        public Sprite tabHover;
        //点击显示的UI
        public Sprite tabActive;
        /// <summary>
        /// 当前在选择标签
        /// </summary>
       [HideInInspector]
        public TabButton m_SelectedTab;
        public List<GameObject> ObjectToSwap;

        /// <summary>
        /// 添加
        /// </summary>
        /// <param name="tabButton"></param>
        public void SubScribe(TabButton tabButton)
        {
    
    
            if(tabButtons==null)
            {
    
    
                tabButtons = new List<TabButton>();
            }
            tabButtons.Add(tabButton);
        }
        /// <summary>
        /// 进入
        /// </summary>
        /// <param name="tabButton"></param>
        public void OnTabEnter(TabButton tabButton)
        {
    
    
            ResetTabs();
            if(m_SelectedTab==null|| tabButton!=m_SelectedTab)
            {
    
    
                tabButton.background.sprite = tabHover;
            }
           
        }
        /// <summary>
        /// 退出
        /// </summary>
        /// <param name="tabButton"></param>
        public void OnTabExit(TabButton tabButton)
        {
    
    
            ResetTabs();
        }
        /// <summary>
        /// 选择
        /// </summary>
        /// <param name="tabButton"></param>
        public void OnTabSelected(TabButton tabButton)
        {
    
    
            if(m_SelectedTab!=null)
            {
    
    
                m_SelectedTab.Deselect();
            }
            m_SelectedTab = tabButton;

            m_SelectedTab.Selected();
            ResetTabs();
            tabButton.background.sprite = tabActive;

            int tabindex = tabButton.transform.GetSiblingIndex();
            //打开标签对应的面板Plane
            for (int i = 0; i < ObjectToSwap.Count; i++)
            {
    
    
                if(i==tabindex)
                {
    
    
                    ObjectToSwap[i].SetActive(true);
                }else
                {
    
    
                    ObjectToSwap[i].SetActive(false);

                }
            }

        }
        /// <summary>
        /// 重置,选择完毕重置
        /// </summary>
        public void ResetTabs()
        {
    
    
            foreach (TabButton item in tabButtons)
            {
    
    
                if (m_SelectedTab != null && item == m_SelectedTab) {
    
     continue; }//要是循环到选择的跳出
                item.background.sprite = tabIdle;
            }
        }
    }
}


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Label
{
    
    
    [RequireComponent(typeof(Image))]
    public class TabButton : MonoBehaviour,IPointerEnterHandler,IPointerClickHandler,IPointerExitHandler
    {
    
    
        public TabGroup m_TabGroup;
        public Image background;
        //选中是显示选中标志 (对号等)
        public GameObject OnSelectUI;
        private void Start()
        {
    
    
            background = GetComponent<Image>();
            m_TabGroup.SubScribe(this);
        }
        /// <summary>
        /// 点击
        /// </summary>
        /// <param name="eventData"></param>
        public void OnPointerClick(PointerEventData eventData)
        {
    
    
            m_TabGroup.OnTabSelected(this);
        }
        /// <summary>
        /// 进入
        /// </summary>
        /// <param name="eventData"></param>
        public void OnPointerEnter(PointerEventData eventData)
        {
    
    
            m_TabGroup.OnTabEnter(this);
        }
        /// <summary>
        /// 退出
        /// </summary>
        /// <param name="eventData"></param>
        public void OnPointerExit(PointerEventData eventData)
        {
    
    
            m_TabGroup.OnTabExit(this);
        }

        public void Selected()
        {
    
    
            if(OnSelectUI != null)
            {
    
    
                OnSelectUI.SetActive(true);
            }
           
        }

        public void Deselect()
        {
    
    
            if (OnSelectUI != null)
            {
    
    
                OnSelectUI.SetActive(false);
            }
        }
    }
}


三、
在这里插入图片描述
Gitee下载地址https://gitee.com/QCHLS/unity-table-labeling-system.git

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转载自blog.csdn.net/qiao2037641855/article/details/123577633