FFmpeg实现变速播放的两种方案

文章目录

  • 1,变速变调
  • 2,变速不变调(使用sonic)
  • 3,注意

1,变速变调

在ffplay.c里找到static int audio_decode_frame(EMAVPlayer *player)方法,修改如下(倍速值为player->pf_playback_rate):

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//设置转换参数
	is->swr_ctx = swr_alloc_set_opts(NULL,
            is->audio_tgt.channel_layout, is->audio_tgt.fmt, is->audio_tgt.freq/player->pf_playback_rate,
            dec_channel_layout, (AVSampleFormat)af->frame->format, af->frame->sample_rate,
			0, NULL);
			...
//期望的sample数
int out_count = (int64_t)wanted_nb_samples * is->audio_tgt.freq/(player->pf_playback_rate / af->frame->sample_rate) + 256;

//设置补偿参数
if (wanted_nb_samples != af->frame->nb_samples) {
            if (swr_set_compensation(is->swr_ctx, (wanted_nb_samples - af->frame->nb_samples) * is->audio_tgt.freq/(player->speed_type ? af->frame->sample_rate : (player->pf_playback_rate / af->frame->sample_rate)),
                wanted_nb_samples * is->audio_tgt.freq /  (player->pf_playback_rate / af->frame->sample_rate)) < 0) {
                em_av_log(NULL, AV_LOG_ERROR, "swr_set_compensation() failed\n");
				return -1;
			}
		}

2,变速不变调(使用sonic)

        /*add sonic change audio speed without changing tone start*/
        if(player->pf_playback_rate != 1.0f){
            if(!player->sonic_handle){
                player->sonic_handle = sonicCreateStream(is->audio_tgt.freq, is->audio_tgt.channels);
            }
            sonicStream  sStream = player->sonic_handle;
            sonicSetSpeed(sStream, player->pf_playback_rate);
            sonicWriteShortToStream(sStream, (short *)is->audio_buf, len2);


            int shortRead;


            av_fast_malloc(&is->audio_buf1, &is->audio_buf1_size, out_size*sizeof (short));
            //Read short data out of the stream
            shortRead = sonicReadShortFromStream(sStream, (short *)is->audio_buf1, len2/player->pf_playback_rate);
            if(shortRead <= 0){
                //no data will be available
                em_av_log(NULL, AV_LOG_WARNING, "sonicReadShortFromStream , no data will be available\n");
                return -1;
            }else{
                is->audio_buf = is->audio_buf1;
                resampled_data_size = shortRead * is->audio_tgt.channels * av_get_bytes_per_sample(is->audio_tgt.fmt);
            }
        }
        /*add sonic change audio speed end*/

stop时记得释放,调用:

void em_av_free_ffsonic(EMAVPlayer *player)
{
    if( !player && !player->sonic_handle ){
        sonicDestroyStream(player->sonic_handle);
        player->sonic_handle = nullptr;
    }
}

3,注意

这里有个默认前提:is->av_sync_type == AV_SYNC_AUDIO_MASTER(以音频为基准同步,视频向它看齐。)

所以当视频没有音频流时,这里的倍速播放将会无效。

sonic.c和sonic.h文件可以在网上搜下下载下来使用,这里直接贴上,需要的直接copy,不需要的就结束了,不用继续看下去了。

sonic.h文件如下:

/* Sonic library


   Copyright 2010


   Bill Cox


   This file is part of the Sonic Library.






   This file is licensed under the Apache 2.0 license, and also placed into the public domain.


   Use it either way, at your option.


*/






/*


The Sonic Library implements a new algorithm invented by Bill Cox for the


specific purpose of speeding up speech by high factors at high quality.  It


generates smooth speech at speed up factors as high as 6X, possibly more.  It is


also capable of slowing down speech, and generates high quality results


regardless of the speed up or slow down factor.  For speeding up speech by 2X or


more, the following equation is used:






    newSamples = period/(speed - 1.0)


    scale = 1.0/newSamples;






where period is the current pitch period, determined using AMDF or any other


pitch estimator, and speed is the speedup factor.  If the current position in


the input stream is pointed to by "samples", and the current output stream


position is pointed to by "out", then newSamples number of samples can be


generated with:






    out[t] = (samples[t]*(newSamples - t) + samples[t + period]*t)/newSamples;






where t = 0 to newSamples - 1.






For speed factors < 2X, the PICOLA algorithm is used.  The above


algorithm is first used to double the speed of one pitch period.  Then, enough


input is directly copied from the input to the output to achieve the desired


speed up factor, where 1.0 < speed < 2.0.  The amount of data copied is derived:






    speed = (2*period + length)/(period + length)


    speed*length + speed*period = 2*period + length


    length(speed - 1) = 2*period - speed*period


    length = period*(2 - speed)/(speed - 1)






For slowing down speech where 0.5 < speed < 1.0, a pitch period is inserted into


the output twice, and length of input is copied from the input to the output


until the output desired speed is reached.  The length of data copied is:






    length = period*(speed - 0.5)/(1 - speed)






For slow down factors below 0.5, no data is copied, and an algorithm


similar to high speed factors is used.


*/






#ifdef  __cplusplus


extern "C" {


#endif






/* Uncomment this to use sin-wav based overlap add which in theory can improve


   sound quality slightly, at the expense of lots of floating point math. */


/* #define SONIC_USE_SIN */






/* This specifies the range of voice pitches we try to match.


   Note that if we go lower than 65, we could overflow in findPitchInRange */


#define SONIC_MIN_PITCH 65


#define SONIC_MAX_PITCH 400






/* These are used to down-sample some inputs to improve speed */


#define SONIC_AMDF_FREQ 4000






struct sonicStreamStruct;


typedef struct sonicStreamStruct *sonicStream;






/* For all of the following functions, numChannels is multiplied by numSamples


   to determine the actual number of values read or returned. */






/* Create a sonic stream.  Return NULL only if we are out of memory and cannot


  allocate the stream. Set numChannels to 1 for mono, and 2 for stereo. */


sonicStream sonicCreateStream(int sampleRate, int numChannels);


/* Destroy the sonic stream. */


void sonicDestroyStream(sonicStream stream);


/* Use this to write floating point data to be speed up or down into the stream.


   Values must be between -1 and 1.  Return 0 if memory realloc failed, otherwise 1 */


int sonicWriteFloatToStream(sonicStream stream, float *samples, int numSamples);


/* Use this to write 16-bit data to be speed up or down into the stream.


   Return 0 if memory realloc failed, otherwise 1 */


int sonicWriteShortToStream(sonicStream stream, short *samples, int numSamples);


/* Use this to write 8-bit unsigned data to be speed up or down into the stream.


   Return 0 if memory realloc failed, otherwise 1 */


int sonicWriteUnsignedCharToStream(sonicStream stream, unsigned char *samples, int numSamples);


/* Use this to read floating point data out of the stream.  Sometimes no data


   will be available, and zero is returned, which is not an error condition. */


int sonicReadFloatFromStream(sonicStream stream, float *samples, int maxSamples);


/* Use this to read 16-bit data out of the stream.  Sometimes no data will


   be available, and zero is returned, which is not an error condition. */


int sonicReadShortFromStream(sonicStream stream, short *samples, int maxSamples);


/* Use this to read 8-bit unsigned data out of the stream.  Sometimes no data will


   be available, and zero is returned, which is not an error condition. */


int sonicReadUnsignedCharFromStream(sonicStream stream, unsigned char *samples, int maxSamples);


/* Force the sonic stream to generate output using whatever data it currently


   has.  No extra delay will be added to the output, but flushing in the middle of


   words could introduce distortion. */


int sonicFlushStream(sonicStream stream);


/* Return the number of samples in the output buffer */


int sonicSamplesAvailable(sonicStream stream);


/* Get the speed of the stream. */


float sonicGetSpeed(sonicStream stream);


/* Set the speed of the stream. */


void sonicSetSpeed(sonicStream stream, float speed);


/* Get the pitch of the stream. */


float sonicGetPitch(sonicStream stream);


/* Set the pitch of the stream. */


void sonicSetPitch(sonicStream stream, float pitch);


/* Get the rate of the stream. */


float sonicGetRate(sonicStream stream);


/* Set the rate of the stream. */


void sonicSetRate(sonicStream stream, float rate);


/* Get the scaling factor of the stream. */


float sonicGetVolume(sonicStream stream);


/* Set the scaling factor of the stream. */


void sonicSetVolume(sonicStream stream, float volume);


/* Get the chord pitch setting. */


int sonicGetChordPitch(sonicStream stream);


/* Set chord pitch mode on or off.  Default is off.  See the documentation


   page for a description of this feature. */


void sonicSetChordPitch(sonicStream stream, int useChordPitch);


/* Get the quality setting. */


int sonicGetQuality(sonicStream stream);


/* Set the "quality".  Default 0 is virtually as good as 1, but very much faster. */


void sonicSetQuality(sonicStream stream, int quality);


/* Get the sample rate of the stream. */


int sonicGetSampleRate(sonicStream stream);


/* Set the sample rate of the stream.  This will drop any samples that have not been read. */


void sonicSetSampleRate(sonicStream stream, int sampleRate);


/* Get the number of channels. */


int sonicGetNumChannels(sonicStream stream);


/* Set the number of channels.  This will drop any samples that have not been read. */


void sonicSetNumChannels(sonicStream stream, int numChannels);


/* This is a non-stream oriented interface to just change the speed of a sound


   sample.  It works in-place on the sample array, so there must be at least


   speed*numSamples available space in the array. Returns the new number of samples. */


int sonicChangeFloatSpeed(float *samples, int numSamples, float speed, float pitch,


    float rate, float volume, int useChordPitch, int sampleRate, int numChannels);


/* This is a non-stream oriented interface to just change the speed of a sound


   sample.  It works in-place on the sample array, so there must be at least


   speed*numSamples available space in the array. Returns the new number of samples. */


int sonicChangeShortSpeed(short *samples, int numSamples, float speed, float pitch,


    float rate, float volume, int useChordPitch, int sampleRate, int numChannels);






#ifdef  __cplusplus


}


#endif

sonic.c文件如下:

/* Sonic library


   Copyright 2010


   Bill Cox


   This file is part of the Sonic Library.






   This file is licensed under the Apache 2.0 license, and also placed into the public domain.


   Use it either way, at your option.


*/






#include <stdio.h>


#include <stdlib.h>


#include <string.h>


#include <stdarg.h>


#include <limits.h>


#include <math.h>


#include "avutil/emsonic.h"


#ifndef M_PI


#define M_PI 3.14159265358979323846


#endif






/*


    The following code was used to generate the following sinc lookup table.






    #include <math.h>


    #include <limits.h>


    #include <stdio.h>






    double findHannWeight(int N, double x) {


        return 0.5*(1.0 - cos(2*M_PI*x/N));


    }






    double findSincCoefficient(int N, double x) {


        double hannWindowWeight = findHannWeight(N, x);


        double sincWeight;






        x -= N/2.0;


        if (x > 1e-9 || x < -1e-9) {


            sincWeight = sin(M_PI*x)/(M_PI*x);


        } else {


            sincWeight = 1.0;


        }


        return hannWindowWeight*sincWeight;


    }






    int main() {


        double x;


        int i;


        int N = 12;






        for (i = 0, x = 0.0; x <= N; x += 0.02, i++) {


            printf("%u %d\n", i, (int)(SHRT_MAX*findSincCoefficient(N, x)));


        }


        return 0;


    }


*/






/* The number of points to use in the sinc FIR filter for resampling. */


#define SINC_FILTER_POINTS 12 /* I am not able to hear improvement with higher N. */


#define SINC_TABLE_SIZE 601






/* Lookup table for windowed sinc function of SINC_FILTER_POINTS points. */


static short sincTable[SINC_TABLE_SIZE] = {


    0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -4, -6, -7, -9, -10, -12, -14,


    -17, -19, -21, -24, -26, -29, -32, -34, -37, -40, -42, -44, -47, -48, -50,


    -51, -52, -53, -53, -53, -52, -50, -48, -46, -43, -39, -34, -29, -22, -16,


    -8, 0, 9, 19, 29, 41, 53, 65, 79, 92, 107, 121, 137, 152, 168, 184, 200,


    215, 231, 247, 262, 276, 291, 304, 317, 328, 339, 348, 357, 363, 369, 372,


    374, 375, 373, 369, 363, 355, 345, 332, 318, 300, 281, 259, 234, 208, 178,


    147, 113, 77, 39, 0, -41, -85, -130, -177, -225, -274, -324, -375, -426,


    -478, -530, -581, -632, -682, -731, -779, -825, -870, -912, -951, -989,


    -1023, -1053, -1080, -1104, -1123, -1138, -1149, -1154, -1155, -1151,


    -1141, -1125, -1105, -1078, -1046, -1007, -963, -913, -857, -796, -728,


    -655, -576, -492, -403, -309, -210, -107, 0, 111, 225, 342, 462, 584, 708,


    833, 958, 1084, 1209, 1333, 1455, 1575, 1693, 1807, 1916, 2022, 2122, 2216,


    2304, 2384, 2457, 2522, 2579, 2625, 2663, 2689, 2706, 2711, 2705, 2687,


    2657, 2614, 2559, 2491, 2411, 2317, 2211, 2092, 1960, 1815, 1658, 1489,


    1308, 1115, 912, 698, 474, 241, 0, -249, -506, -769, -1037, -1310, -1586,


    -1864, -2144, -2424, -2703, -2980, -3254, -3523, -3787, -4043, -4291,


    -4529, -4757, -4972, -5174, -5360, -5531, -5685, -5819, -5935, -6029,


    -6101, -6150, -6175, -6175, -6149, -6096, -6015, -5905, -5767, -5599,


    -5401, -5172, -4912, -4621, -4298, -3944, -3558, -3141, -2693, -2214,


    -1705, -1166, -597, 0, 625, 1277, 1955, 2658, 3386, 4135, 4906, 5697, 6506,


    7332, 8173, 9027, 9893, 10769, 11654, 12544, 13439, 14335, 15232, 16128,


    17019, 17904, 18782, 19649, 20504, 21345, 22170, 22977, 23763, 24527,


    25268, 25982, 26669, 27327, 27953, 28547, 29107, 29632, 30119, 30569,


    30979, 31349, 31678, 31964, 32208, 32408, 32565, 32677, 32744, 32767,


    32744, 32677, 32565, 32408, 32208, 31964, 31678, 31349, 30979, 30569,


    30119, 29632, 29107, 28547, 27953, 27327, 26669, 25982, 25268, 24527,


    23763, 22977, 22170, 21345, 20504, 19649, 18782, 17904, 17019, 16128,


    15232, 14335, 13439, 12544, 11654, 10769, 9893, 9027, 8173, 7332, 6506,


    5697, 4906, 4135, 3386, 2658, 1955, 1277, 625, 0, -597, -1166, -1705,


    -2214, -2693, -3141, -3558, -3944, -4298, -4621, -4912, -5172, -5401,


    -5599, -5767, -5905, -6015, -6096, -6149, -6175, -6175, -6150, -6101,


    -6029, -5935, -5819, -5685, -5531, -5360, -5174, -4972, -4757, -4529,


    -4291, -4043, -3787, -3523, -3254, -2980, -2703, -2424, -2144, -1864,


    -1586, -1310, -1037, -769, -506, -249, 0, 241, 474, 698, 912, 1115, 1308,


    1489, 1658, 1815, 1960, 2092, 2211, 2317, 2411, 2491, 2559, 2614, 2657,


    2687, 2705, 2711, 2706, 2689, 2663, 2625, 2579, 2522, 2457, 2384, 2304,


    2216, 2122, 2022, 1916, 1807, 1693, 1575, 1455, 1333, 1209, 1084, 958, 833,


    708, 584, 462, 342, 225, 111, 0, -107, -210, -309, -403, -492, -576, -655,


    -728, -796, -857, -913, -963, -1007, -1046, -1078, -1105, -1125, -1141,


    -1151, -1155, -1154, -1149, -1138, -1123, -1104, -1080, -1053, -1023, -989,


    -951, -912, -870, -825, -779, -731, -682, -632, -581, -530, -478, -426,


    -375, -324, -274, -225, -177, -130, -85, -41, 0, 39, 77, 113, 147, 178,


    208, 234, 259, 281, 300, 318, 332, 345, 355, 363, 369, 373, 375, 374, 372,


    369, 363, 357, 348, 339, 328, 317, 304, 291, 276, 262, 247, 231, 215, 200,


    184, 168, 152, 137, 121, 107, 92, 79, 65, 53, 41, 29, 19, 9, 0, -8, -16,


    -22, -29, -34, -39, -43, -46, -48, -50, -52, -53, -53, -53, -52, -51, -50,


    -48, -47, -44, -42, -40, -37, -34, -32, -29, -26, -24, -21, -19, -17, -14,


    -12, -10, -9, -7, -6, -4, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0


};






struct sonicStreamStruct {


    short *inputBuffer;


    short *outputBuffer;


    short *pitchBuffer;


    short *downSampleBuffer;


    float speed;


    float volume;


    float pitch;


    float rate;


    int oldRatePosition;


    int newRatePosition;


    int useChordPitch;


    int quality;


    int numChannels;


    int inputBufferSize;


    int pitchBufferSize;


    int outputBufferSize;


    int numInputSamples;


    int numOutputSamples;


    int numPitchSamples;


    int minPeriod;


    int maxPeriod;


    int maxRequired;


    int remainingInputToCopy;


    int sampleRate;


    int prevPeriod;


    int prevMinDiff;


    float avePower;


};






/* Scale the samples by the factor. */


static void scaleSamples(


    short *samples,


    int numSamples,


    float volume)


{


    int fixedPointVolume = volume*4096.0f;


    int value;






    while(numSamples--) {


        value = (*samples*fixedPointVolume) >> 12;


        if(value > 32767) {


            value = 32767;


        } else if(value < -32767) {


            value = -32767;


        }


        *samples++ = value;


    }


}






/* Get the speed of the stream. */


float sonicGetSpeed(


    sonicStream stream)


{


    return stream->speed;


}






/* Set the speed of the stream. */


void sonicSetSpeed(


    sonicStream stream,


    float speed)


{


    stream->speed = speed;


}






/* Get the pitch of the stream. */


float sonicGetPitch(


    sonicStream stream)


{


    return stream->pitch;


}






/* Set the pitch of the stream. */


void sonicSetPitch(


    sonicStream stream,


    float pitch)


{


    stream->pitch = pitch;


}






/* Get the rate of the stream. */


float sonicGetRate(


    sonicStream stream)


{


    return stream->rate;


}






/* Set the playback rate of the stream. This scales pitch and speed at the same time. */


void sonicSetRate(


    sonicStream stream,


    float rate)


{


    stream->rate = rate;






    stream->oldRatePosition = 0;


    stream->newRatePosition = 0;


}






/* Get the vocal chord pitch setting. */


int sonicGetChordPitch(


    sonicStream stream)


{


    return stream->useChordPitch;


}






/* Set the vocal chord mode for pitch computation.  Default is off. */


void sonicSetChordPitch(


    sonicStream stream,


    int useChordPitch)


{


    stream->useChordPitch = useChordPitch;


}






/* Get the quality setting. */


int sonicGetQuality(


    sonicStream stream)


{


    return stream->quality;


}






/* Set the "quality".  Default 0 is virtually as good as 1, but very much faster. */


void sonicSetQuality(


    sonicStream stream,


    int quality)


{


    stream->quality = quality;


}






/* Get the scaling factor of the stream. */


float sonicGetVolume(


    sonicStream stream)


{


    return stream->volume;


}






/* Set the scaling factor of the stream. */


void sonicSetVolume(


    sonicStream stream,


    float volume)


{


    stream->volume = volume;


}






/* Free stream buffers. */


static void freeStreamBuffers(


    sonicStream stream)


{


    if(stream->inputBuffer != NULL) {


        free(stream->inputBuffer);


    }


    if(stream->outputBuffer != NULL) {


        free(stream->outputBuffer);


    }


    if(stream->pitchBuffer != NULL) {


        free(stream->pitchBuffer);


    }


    if(stream->downSampleBuffer != NULL) {


        free(stream->downSampleBuffer);


    }


}






/* Destroy the sonic stream. */


void sonicDestroyStream(


    sonicStream stream)


{


    freeStreamBuffers(stream);


    free(stream);


}






/* Allocate stream buffers. */


static int allocateStreamBuffers(


    sonicStream stream,


    int sampleRate,


    int numChannels)


{


    int minPeriod = sampleRate/SONIC_MAX_PITCH;


    int maxPeriod = sampleRate/SONIC_MIN_PITCH;


    int maxRequired = 2*maxPeriod;






    stream->inputBufferSize = maxRequired;


    stream->inputBuffer = (short *)calloc(maxRequired, sizeof(short)*numChannels);


    if(stream->inputBuffer == NULL) {


        sonicDestroyStream(stream);


        return 0;


    }


    stream->outputBufferSize = maxRequired;


    stream->outputBuffer = (short *)calloc(maxRequired, sizeof(short)*numChannels);


    if(stream->outputBuffer == NULL) {


        sonicDestroyStream(stream);


        return 0;


    }


    stream->pitchBufferSize = maxRequired;


    stream->pitchBuffer = (short *)calloc(maxRequired, sizeof(short)*numChannels);


    if(stream->pitchBuffer == NULL) {


        sonicDestroyStream(stream);


        return 0;


    }


    stream->downSampleBuffer = (short *)calloc(maxRequired, sizeof(short));


    if(stream->downSampleBuffer == NULL) {


        sonicDestroyStream(stream);


        return 0;


    }


    stream->sampleRate = sampleRate;


    stream->numChannels = numChannels;


    stream->oldRatePosition = 0;


    stream->newRatePosition = 0;


    stream->minPeriod = minPeriod;


    stream->maxPeriod = maxPeriod;


    stream->maxRequired = maxRequired;


    stream->prevPeriod = 0;


    return 1;


}






/* Create a sonic stream.  Return NULL only if we are out of memory and cannot


   allocate the stream. */


sonicStream sonicCreateStream(


    int sampleRate,


    int numChannels)


{


    sonicStream stream = (sonicStream)calloc(1, sizeof(struct sonicStreamStruct));






    if(stream == NULL) {


        return NULL;


    }


    if(!allocateStreamBuffers(stream, sampleRate, numChannels)) {


        return NULL;


    }


    stream->speed = 1.0f;


    stream->pitch = 1.0f;


    stream->volume = 1.0f;


    stream->rate = 1.0f;


    stream->oldRatePosition = 0;


    stream->newRatePosition = 0;


    stream->useChordPitch = 0;


    stream->quality = 0;


    stream->avePower = 50.0f;


    return stream;


}






/* Get the sample rate of the stream. */


int sonicGetSampleRate(


    sonicStream stream)


{


    return stream->sampleRate;


}






/* Set the sample rate of the stream.  This will cause samples buffered in the stream to


   be lost. */


void sonicSetSampleRate(


    sonicStream stream,


    int sampleRate)


{


    freeStreamBuffers(stream);


    allocateStreamBuffers(stream, sampleRate, stream->numChannels);


}






/* Get the number of channels. */


int sonicGetNumChannels(


    sonicStream stream)


{


    return stream->numChannels;


}






/* Set the num channels of the stream.  This will cause samples buffered in the stream to


   be lost. */


void sonicSetNumChannels(


    sonicStream stream,


    int numChannels)


{


    freeStreamBuffers(stream);


    allocateStreamBuffers(stream, stream->sampleRate, numChannels);


}






/* Enlarge the output buffer if needed. */


static int enlargeOutputBufferIfNeeded(


    sonicStream stream,


    int numSamples)


{


    if(stream->numOutputSamples + numSamples > stream->outputBufferSize) {


        stream->outputBufferSize += (stream->outputBufferSize >> 1) + numSamples;


        stream->outputBuffer = (short *)realloc(stream->outputBuffer,


            stream->outputBufferSize*sizeof(short)*stream->numChannels);


        if(stream->outputBuffer == NULL) {


            return 0;


        }


    }


    return 1;


}






/* Enlarge the input buffer if needed. */


static int enlargeInputBufferIfNeeded(


    sonicStream stream,


    int numSamples)


{


    if(stream->numInputSamples + numSamples > stream->inputBufferSize) {


        stream->inputBufferSize += (stream->inputBufferSize >> 1) + numSamples;


        stream->inputBuffer = (short *)realloc(stream->inputBuffer,


            stream->inputBufferSize*sizeof(short)*stream->numChannels);


        if(stream->inputBuffer == NULL) {


            return 0;


        }


    }


    return 1;


}






/* Add the input samples to the input buffer. */


static int addFloatSamplesToInputBuffer(


    sonicStream stream,


    float *samples,


    int numSamples)


{


    short *buffer;


    int count = numSamples*stream->numChannels;






    if(numSamples == 0) {


        return 1;


    }


    if(!enlargeInputBufferIfNeeded(stream, numSamples)) {


        return 0;


    }


    buffer = stream->inputBuffer + stream->numInputSamples*stream->numChannels;


    while(count--) {


        *buffer++ = (*samples++)*32767.0f;


    }


    stream->numInputSamples += numSamples;


    return 1;


}






/* Add the input samples to the input buffer. */


static int addShortSamplesToInputBuffer(


    sonicStream stream,


    short *samples,


    int numSamples)


{


    if(numSamples == 0) {


        return 1;


    }


    if(!enlargeInputBufferIfNeeded(stream, numSamples)) {


        return 0;


    }


    memcpy(stream->inputBuffer + stream->numInputSamples*stream->numChannels, samples,


        numSamples*sizeof(short)*stream->numChannels);


    stream->numInputSamples += numSamples;


    return 1;


}






/* Add the input samples to the input buffer. */


static int addUnsignedCharSamplesToInputBuffer(


    sonicStream stream,


    unsigned char *samples,


    int numSamples)


{


    short *buffer;


    int count = numSamples*stream->numChannels;






    if(numSamples == 0) {


        return 1;


    }


    if(!enlargeInputBufferIfNeeded(stream, numSamples)) {


        return 0;


    }


    buffer = stream->inputBuffer + stream->numInputSamples*stream->numChannels;


    while(count--) {


        *buffer++ = (*samples++ - 128) << 8;


    }


    stream->numInputSamples += numSamples;


    return 1;


}






/* Remove input samples that we have already processed. */


static void removeInputSamples(


    sonicStream stream,


    int position)


{


    int remainingSamples = stream->numInputSamples - position;






    if(remainingSamples > 0) {


        memmove(stream->inputBuffer, stream->inputBuffer + position*stream->numChannels,


            remainingSamples*sizeof(short)*stream->numChannels);


    }


    stream->numInputSamples = remainingSamples;


}






/* Just copy from the array to the output buffer */


static int copyToOutput(


    sonicStream stream,


    short *samples,


    int numSamples)


{


    if(!enlargeOutputBufferIfNeeded(stream, numSamples)) {


        return 0;


    }


    memcpy(stream->outputBuffer + stream->numOutputSamples*stream->numChannels,


        samples, numSamples*sizeof(short)*stream->numChannels);


    stream->numOutputSamples += numSamples;


    return 1;


}






/* Just copy from the input buffer to the output buffer.  Return 0 if we fail to


   resize the output buffer.  Otherwise, return numSamples */


static int copyInputToOutput(


    sonicStream stream,


    int position)


{


    int numSamples = stream->remainingInputToCopy;






    if(numSamples > stream->maxRequired) {


        numSamples = stream->maxRequired;


    }


    if(!copyToOutput(stream, stream->inputBuffer + position*stream->numChannels,


            numSamples)) {


        return 0;


    }


    stream->remainingInputToCopy -= numSamples;


    return numSamples;


}






/* Read data out of the stream.  Sometimes no data will be available, and zero


   is returned, which is not an error condition. */


int sonicReadFloatFromStream(


    sonicStream stream,


    float *samples,


    int maxSamples)


{


    int numSamples = stream->numOutputSamples;


    int remainingSamples = 0;


    short *buffer;


    int count;






    if(numSamples == 0) {


        return 0;


    }


    if(numSamples > maxSamples) {


        remainingSamples = numSamples - maxSamples;


        numSamples = maxSamples;


    }


    buffer = stream->outputBuffer;


    count = numSamples*stream->numChannels;


    while(count--) {


        *samples++ = (*buffer++)/32767.0f;


    }


    if(remainingSamples > 0) {


        memmove(stream->outputBuffer, stream->outputBuffer + numSamples*stream->numChannels,


            remainingSamples*sizeof(short)*stream->numChannels);


    }


    stream->numOutputSamples = remainingSamples;


    return numSamples;


}






/* Read short data out of the stream.  Sometimes no data will be available, and zero


   is returned, which is not an error condition. */


int sonicReadShortFromStream(


    sonicStream stream,


    short *samples,


    int maxSamples)


{


    int numSamples = stream->numOutputSamples;


    int remainingSamples = 0;






    if(numSamples == 0) {


        return 0;


    }


    if(numSamples > maxSamples) {


        remainingSamples = numSamples - maxSamples;


        numSamples = maxSamples;


    }


    memcpy(samples, stream->outputBuffer, numSamples*sizeof(short)*stream->numChannels);


    if(remainingSamples > 0) {


        memmove(stream->outputBuffer, stream->outputBuffer + numSamples*stream->numChannels,


            remainingSamples*sizeof(short)*stream->numChannels);


    }


    stream->numOutputSamples = remainingSamples;


    return numSamples;


}






/* Read unsigned char data out of the stream.  Sometimes no data will be available, and zero


   is returned, which is not an error condition. */


int sonicReadUnsignedCharFromStream(


    sonicStream stream,


    unsigned char *samples,


    int maxSamples)


{


    int numSamples = stream->numOutputSamples;


    int remainingSamples = 0;


    short *buffer;


    int count;






    if(numSamples == 0) {


        return 0;


    }


    if(numSamples > maxSamples) {


        remainingSamples = numSamples - maxSamples;


        numSamples = maxSamples;


    }


    buffer = stream->outputBuffer;


    count = numSamples*stream->numChannels;


    while(count--) {


        *samples++ = (char)((*buffer++) >> 8) + 128;


    }


    if(remainingSamples > 0) {


        memmove(stream->outputBuffer, stream->outputBuffer + numSamples*stream->numChannels,


            remainingSamples*sizeof(short)*stream->numChannels);


    }


    stream->numOutputSamples = remainingSamples;


    return numSamples;


}






/* Force the sonic stream to generate output using whatever data it currently


   has.  No extra delay will be added to the output, but flushing in the middle of


   words could introduce distortion. */


int sonicFlushStream(


    sonicStream stream)


{


    int maxRequired = stream->maxRequired;


    int remainingSamples = stream->numInputSamples;


    float speed = stream->speed/stream->pitch;


    float rate = stream->rate*stream->pitch;


    int expectedOutputSamples = stream->numOutputSamples +


        (int)((remainingSamples/speed + stream->numPitchSamples)/rate + 0.5f);






    /* Add enough silence to flush both input and pitch buffers. */


    if(!enlargeInputBufferIfNeeded(stream, remainingSamples + 2*maxRequired)) {


        return 0;


    }


    memset(stream->inputBuffer + remainingSamples*stream->numChannels, 0,


        2*maxRequired*sizeof(short)*stream->numChannels);


    stream->numInputSamples += 2*maxRequired;


    if(!sonicWriteShortToStream(stream, NULL, 0)) {


        return 0;


    }


    /* Throw away any extra samples we generated due to the silence we added */


    if(stream->numOutputSamples > expectedOutputSamples) {


        stream->numOutputSamples = expectedOutputSamples;


    }


    /* Empty input and pitch buffers */


    stream->numInputSamples = 0;


    stream->remainingInputToCopy = 0;


    stream->numPitchSamples = 0;


    return 1;


}






/* Return the number of samples in the output buffer */


int sonicSamplesAvailable(


   sonicStream stream)


{


    return stream->numOutputSamples;


}






/* If skip is greater than one, average skip samples together and write them to


   the down-sample buffer.  If numChannels is greater than one, mix the channels


   together as we down sample. */


static void downSampleInput(


    sonicStream stream,


    short *samples,


    int skip)


{


    int numSamples = stream->maxRequired/skip;


    int samplesPerValue = stream->numChannels*skip;


    int i, j;


    int value;


    short *downSamples = stream->downSampleBuffer;






    for(i = 0; i < numSamples; i++) {


        value = 0;


        for(j = 0; j < samplesPerValue; j++) {


            value += *samples++;


        }


        value /= samplesPerValue;


        *downSamples++ = value;


    }


}






/* Find the best frequency match in the range, and given a sample skip multiple.


   For now, just find the pitch of the first channel. */


static int findPitchPeriodInRange(


    short *samples,


    int minPeriod,


    int maxPeriod,


    int *retMinDiff,


    int *retMaxDiff)


{


    int period, bestPeriod = 0, worstPeriod = 255;


    short *s, *p, sVal, pVal;


    unsigned long diff, minDiff = 1, maxDiff = 0;


    int i;






    for(period = minPeriod; period <= maxPeriod; period++) {


        diff = 0;


        s = samples;


        p = samples + period;


        for(i = 0; i < period; i++) {


            sVal = *s++;


            pVal = *p++;


            diff += sVal >= pVal? (unsigned short)(sVal - pVal) :


                (unsigned short)(pVal - sVal);


        }


        /* Note that the highest number of samples we add into diff will be less


           than 256, since we skip samples.  Thus, diff is a 24 bit number, and


           we can safely multiply by numSamples without overflow */


        /* if (bestPeriod == 0 || (bestPeriod*3/2 > period && diff*bestPeriod < minDiff*period) ||


                diff*bestPeriod < (minDiff >> 1)*period) {*/


        if (bestPeriod == 0 || diff*bestPeriod < minDiff*period) {


            minDiff = diff;


            bestPeriod = period;


        }


        if(diff*worstPeriod > maxDiff*period) {


            maxDiff = diff;


            worstPeriod = period;


        }


    }


    *retMinDiff = minDiff/bestPeriod;


    *retMaxDiff = maxDiff/worstPeriod;


    return bestPeriod;


}






/* At abrupt ends of voiced words, we can have pitch periods that are better


   approximated by the previous pitch period estimate.  Try to detect this case. */


static int prevPeriodBetter(


    sonicStream stream,


    int period,


    int minDiff,


    int maxDiff,


    int preferNewPeriod)


{


    if(minDiff == 0 || stream->prevPeriod == 0) {


        return 0;


    }


    if(preferNewPeriod) {


        if(maxDiff > minDiff*3) {


            /* Got a reasonable match this period */


            return 0;


        }


        if(minDiff*2 <= stream->prevMinDiff*3) {


            /* Mismatch is not that much greater this period */


            return 0;


        }


    } else {


        if(minDiff <= stream->prevMinDiff) {


            return 0;


        }


    }


    return 1;


}






/* Find the pitch period.  This is a critical step, and we may have to try


   multiple ways to get a good answer.  This version uses Average Magnitude


   Difference Function (AMDF).  To improve speed, we down sample by an integer


   factor get in the 11KHz range, and then do it again with a narrower


   frequency range without down sampling */


static int findPitchPeriod(


    sonicStream stream,


    short *samples,


    int preferNewPeriod)


{


    int minPeriod = stream->minPeriod;


    int maxPeriod = stream->maxPeriod;


    int sampleRate = stream->sampleRate;


    int minDiff, maxDiff, retPeriod;


    int skip = 1;


    int period;






    if(sampleRate > SONIC_AMDF_FREQ && stream->quality == 0) {


        skip = sampleRate/SONIC_AMDF_FREQ;


    }


    if(stream->numChannels == 1 && skip == 1) {


        period = findPitchPeriodInRange(samples, minPeriod, maxPeriod, &minDiff, &maxDiff);


    } else {


        downSampleInput(stream, samples, skip);


        period = findPitchPeriodInRange(stream->downSampleBuffer, minPeriod/skip,


            maxPeriod/skip, &minDiff, &maxDiff);


        if(skip != 1) {


            period *= skip;


            minPeriod = period - (skip << 2);


            maxPeriod = period + (skip << 2);


            if(minPeriod < stream->minPeriod) {


                minPeriod = stream->minPeriod;


            }


            if(maxPeriod > stream->maxPeriod) {


                maxPeriod = stream->maxPeriod;


            }


            if(stream->numChannels == 1) {


                period = findPitchPeriodInRange(samples, minPeriod, maxPeriod,


                    &minDiff, &maxDiff);


            } else {


                downSampleInput(stream, samples, 1);


                period = findPitchPeriodInRange(stream->downSampleBuffer, minPeriod,


                    maxPeriod, &minDiff, &maxDiff);


            }


        }


    }


    if(prevPeriodBetter(stream, period, minDiff, maxDiff, preferNewPeriod)) {


        retPeriod = stream->prevPeriod;


    } else {


        retPeriod = period;


    }


    stream->prevMinDiff = minDiff;


    stream->prevPeriod = period;


    return retPeriod;


}






/* Overlap two sound segments, ramp the volume of one down, while ramping the


   other one from zero up, and add them, storing the result at the output. */


static void overlapAdd(


    int numSamples,


    int numChannels,


    short *out,


    short *rampDown,


    short *rampUp)


{


    short *o, *u, *d;


    int i, t;






    for(i = 0; i < numChannels; i++) {


        o = out + i;


        u = rampUp + i;


        d = rampDown + i;


        for(t = 0; t < numSamples; t++) {


#ifdef SONIC_USE_SIN


            float ratio = sin(t*M_PI/(2*numSamples));


            *o = *d*(1.0f - ratio) + *u*ratio;


#else


            *o = (*d*(numSamples - t) + *u*t)/numSamples;


#endif


            o += numChannels;


            d += numChannels;


            u += numChannels;


        }


    }


}






/* Overlap two sound segments, ramp the volume of one down, while ramping the


   other one from zero up, and add them, storing the result at the output. */


static void overlapAddWithSeparation(


    int numSamples,


    int numChannels,


    int separation,


    short *out,


    short *rampDown,


    short *rampUp)


{


    short *o, *u, *d;


    int i, t;






    for(i = 0; i < numChannels; i++) {


        o = out + i;


        u = rampUp + i;


        d = rampDown + i;


        for(t = 0; t < numSamples + separation; t++) {


            if(t < separation) {


                *o = *d*(numSamples - t)/numSamples;


                d += numChannels;


            } else if(t < numSamples) {


                *o = (*d*(numSamples - t) + *u*(t - separation))/numSamples;


                d += numChannels;


                u += numChannels;


            } else {


                *o = *u*(t - separation)/numSamples;


                u += numChannels;


            }


            o += numChannels;


        }


    }


}






/* Just move the new samples in the output buffer to the pitch buffer */


static int moveNewSamplesToPitchBuffer(


    sonicStream stream,


    int originalNumOutputSamples)


{


    int numSamples = stream->numOutputSamples - originalNumOutputSamples;


    int numChannels = stream->numChannels;






    if(stream->numPitchSamples + numSamples > stream->pitchBufferSize) {


        stream->pitchBufferSize += (stream->pitchBufferSize >> 1) + numSamples;


        stream->pitchBuffer = (short *)realloc(stream->pitchBuffer,


            stream->pitchBufferSize*sizeof(short)*numChannels);


        if(stream->pitchBuffer == NULL) {


            return 0;


        }


    }


    memcpy(stream->pitchBuffer + stream->numPitchSamples*numChannels,


        stream->outputBuffer + originalNumOutputSamples*numChannels,


        numSamples*sizeof(short)*numChannels);


    stream->numOutputSamples = originalNumOutputSamples;


    stream->numPitchSamples += numSamples;


    return 1;


}






/* Remove processed samples from the pitch buffer. */


static void removePitchSamples(


    sonicStream stream,


    int numSamples)


{


    int numChannels = stream->numChannels;


    short *source = stream->pitchBuffer + numSamples*numChannels;






    if(numSamples == 0) {


        return;


    }


    if(numSamples != stream->numPitchSamples) {


        memmove(stream->pitchBuffer, source, (stream->numPitchSamples -


            numSamples)*sizeof(short)*numChannels);


    }


    stream->numPitchSamples -= numSamples;


}






/* Change the pitch.  The latency this introduces could be reduced by looking at


   past samples to determine pitch, rather than future. */


static int adjustPitch(


    sonicStream stream,


    int originalNumOutputSamples)


{


    float pitch = stream->pitch;


    int numChannels = stream->numChannels;


    int period, newPeriod, separation;


    int position = 0;


    short *out, *rampDown, *rampUp;






    if(stream->numOutputSamples == originalNumOutputSamples) {


        return 1;


    }


    if(!moveNewSamplesToPitchBuffer(stream, originalNumOutputSamples)) {


        return 0;


    }


    while(stream->numPitchSamples - position >= stream->maxRequired) {


        period = findPitchPeriod(stream, stream->pitchBuffer + position*numChannels, 0);


        newPeriod = period/pitch;


        if(!enlargeOutputBufferIfNeeded(stream, newPeriod)) {


            return 0;


        }


        out = stream->outputBuffer + stream->numOutputSamples*numChannels;


        if(pitch >= 1.0f) {


            rampDown = stream->pitchBuffer + position*numChannels;


            rampUp = stream->pitchBuffer + (position + period - newPeriod)*numChannels;


            overlapAdd(newPeriod, numChannels, out, rampDown, rampUp);


        } else {


            rampDown = stream->pitchBuffer + position*numChannels;


            rampUp = stream->pitchBuffer + position*numChannels;


            separation = newPeriod - period;


            overlapAddWithSeparation(period, numChannels, separation, out, rampDown, rampUp);


        }


        stream->numOutputSamples += newPeriod;


        position += period;


    }


    removePitchSamples(stream, position);


    return 1;


}






/* Aproximate the sinc function times a Hann window from the sinc table. */


static int findSincCoefficient(int i, int ratio, int width) {


    int lobePoints = (SINC_TABLE_SIZE-1)/SINC_FILTER_POINTS;


    int left = i*lobePoints + (ratio*lobePoints)/width;


    int right = left + 1;


    int position = i*lobePoints*width + ratio*lobePoints - left*width;


    int leftVal = sincTable[left];


    int rightVal = sincTable[right];






    return ((leftVal*(width - position) + rightVal*position) << 1)/width;


}






/* Return 1 if value >= 0, else -1.  This represents the sign of value. */


static int getSign(int value) {


    return value >= 0? 1 : 0;


}






/* Interpolate the new output sample. */


static short interpolate(


    sonicStream stream,


    short *in,


    int oldSampleRate,


    int newSampleRate)


{


    /* Compute N-point sinc FIR-filter here.  Clip rather than overflow. */


    int i;


    int total = 0;


    int position = stream->newRatePosition*oldSampleRate;


    int leftPosition = stream->oldRatePosition*newSampleRate;


    int rightPosition = (stream->oldRatePosition + 1)*newSampleRate;


    int ratio = rightPosition - position - 1;


    int width = rightPosition - leftPosition;


    int weight, value;


    int oldSign;


    int overflowCount = 0;






    for (i = 0; i < SINC_FILTER_POINTS; i++) {


        weight = findSincCoefficient(i, ratio, width);


        /* printf("%u %f\n", i, weight); */


        value = in[i*stream->numChannels]*weight;


        oldSign = getSign(total);


        total += value;


        if (oldSign != getSign(total) && getSign(value) == oldSign) {


            /* We must have overflowed.  This can happen with a sinc filter. */


            overflowCount += oldSign;


        }


    }


    /* It is better to clip than to wrap if there was a overflow. */


    if (overflowCount > 0) {


        return SHRT_MAX;


    } else if (overflowCount < 0) {


        return SHRT_MIN;


    }


    return total >> 16;


}






/* Change the rate.  Interpolate with a sinc FIR filter using a Hann window. */


static int adjustRate(


    sonicStream stream,


    float rate,


    int originalNumOutputSamples)


{


    int newSampleRate = stream->sampleRate/rate;


    int oldSampleRate = stream->sampleRate;


    int numChannels = stream->numChannels;


    int position = 0;


    short *in, *out;


    int i;


    int N = SINC_FILTER_POINTS;






    /* Set these values to help with the integer math */


    while(newSampleRate > (1 << 14) || oldSampleRate > (1 << 14)) {


        newSampleRate >>= 1;


        oldSampleRate >>= 1;


    }


    if(stream->numOutputSamples == originalNumOutputSamples) {


        return 1;


    }


    if(!moveNewSamplesToPitchBuffer(stream, originalNumOutputSamples)) {


        return 0;


    }


    /* Leave at least N pitch sample in the buffer */


    for(position = 0; position < stream->numPitchSamples - N; position++) {


        while((stream->oldRatePosition + 1)*newSampleRate >


                stream->newRatePosition*oldSampleRate) {


            if(!enlargeOutputBufferIfNeeded(stream, 1)) {


                return 0;


            }


            out = stream->outputBuffer + stream->numOutputSamples*numChannels;


            in = stream->pitchBuffer + position*numChannels;


            for(i = 0; i < numChannels; i++) {


                *out++ = interpolate(stream, in, oldSampleRate, newSampleRate);


                in++;


            }


            stream->newRatePosition++;


            stream->numOutputSamples++;


        }


        stream->oldRatePosition++;


        if(stream->oldRatePosition == oldSampleRate) {


            stream->oldRatePosition = 0;


            if(stream->newRatePosition != newSampleRate) {


                fprintf(stderr,


                    "Assertion failed: stream->newRatePosition != newSampleRate\n");


                exit(1);


            }


            stream->newRatePosition = 0;


        }


    }


    removePitchSamples(stream, position);


    return 1;


}






/* Skip over a pitch period, and copy period/speed samples to the output */


static int skipPitchPeriod(


    sonicStream stream,


    short *samples,


    float speed,


    int period)


{


    long newSamples;


    int numChannels = stream->numChannels;






    if(speed >= 2.0f) {


        newSamples = period/(speed - 1.0f);


    } else {


        newSamples = period;


        stream->remainingInputToCopy = period*(2.0f - speed)/(speed - 1.0f);


    }


    if(!enlargeOutputBufferIfNeeded(stream, newSamples)) {


        return 0;


    }


    overlapAdd(newSamples, numChannels, stream->outputBuffer +


        stream->numOutputSamples*numChannels, samples, samples + period*numChannels);


    stream->numOutputSamples += newSamples;


    return newSamples;


}






/* Insert a pitch period, and determine how much input to copy directly. */


static int insertPitchPeriod(


    sonicStream stream,


    short *samples,


    float speed,


    int period)


{


    long newSamples;


    short *out;


    int numChannels = stream->numChannels;






    if(speed < 0.5f) {


        newSamples = period*speed/(1.0f - speed);


    } else {


        newSamples = period;


        stream->remainingInputToCopy = period*(2.0f*speed - 1.0f)/(1.0f - speed);


    }


    if(!enlargeOutputBufferIfNeeded(stream, period + newSamples)) {


        return 0;


    }


    out = stream->outputBuffer + stream->numOutputSamples*numChannels;


    memcpy(out, samples, period*sizeof(short)*numChannels);


    out = stream->outputBuffer + (stream->numOutputSamples + period)*numChannels;


    overlapAdd(newSamples, numChannels, out, samples + period*numChannels, samples);


    stream->numOutputSamples += period + newSamples;


    return newSamples;


}






/* Resample as many pitch periods as we have buffered on the input.  Return 0 if


   we fail to resize an input or output buffer. */


static int changeSpeed(


    sonicStream stream,


    float speed)


{


    short *samples;


    int numSamples = stream->numInputSamples;


    int position = 0, period, newSamples;


    int maxRequired = stream->maxRequired;






    /* printf("Changing speed to %f\n", speed); */


    if(stream->numInputSamples < maxRequired) {


        return 1;


    }


    do {


        if(stream->remainingInputToCopy > 0) {


            newSamples = copyInputToOutput(stream, position);


            position += newSamples;


        } else {


            samples = stream->inputBuffer + position*stream->numChannels;


            period = findPitchPeriod(stream, samples, 1);


            if(speed > 1.0) {


                newSamples = skipPitchPeriod(stream, samples, speed, period);


                position += period + newSamples;


            } else {


                newSamples = insertPitchPeriod(stream, samples, speed, period);


                position += newSamples;


            }


        }


        if(newSamples == 0) {


            return 0; /* Failed to resize output buffer */


        }


    } while(position + maxRequired <= numSamples);


    removeInputSamples(stream, position);


    return 1;


}






/* Resample as many pitch periods as we have buffered on the input.  Return 0 if


   we fail to resize an input or output buffer.  Also scale the output by the volume. */


static int processStreamInput(


    sonicStream stream)


{


    int originalNumOutputSamples = stream->numOutputSamples;


    float speed = stream->speed/stream->pitch;


    float rate = stream->rate;






    if(!stream->useChordPitch) {


        rate *= stream->pitch;


    }


    if(speed > 1.00001 || speed < 0.99999) {


        changeSpeed(stream, speed);


    } else {


        if(!copyToOutput(stream, stream->inputBuffer, stream->numInputSamples)) {


            return 0;


        }


        stream->numInputSamples = 0;


    }


    if(stream->useChordPitch) {


        if(stream->pitch != 1.0f) {


            if(!adjustPitch(stream, originalNumOutputSamples)) {


                return 0;


            }


        }


    } else if(rate != 1.0f) {


        if(!adjustRate(stream, rate, originalNumOutputSamples)) {


            return 0;


        }


    }


    if(stream->volume != 1.0f) {


        /* Adjust output volume. */


        scaleSamples(stream->outputBuffer + originalNumOutputSamples*stream->numChannels,


            (stream->numOutputSamples - originalNumOutputSamples)*stream->numChannels,


            stream->volume);


    }


    return 1;


}






/* Write floating point data to the input buffer and process it. */


int sonicWriteFloatToStream(


    sonicStream stream,


    float *samples,


    int numSamples)


{


    if(!addFloatSamplesToInputBuffer(stream, samples, numSamples)) {


        return 0;


    }


    return processStreamInput(stream);


}






/* Simple wrapper around sonicWriteFloatToStream that does the short to float


   conversion for you. */


int sonicWriteShortToStream(


    sonicStream stream,


    short *samples,


    int numSamples)


{


    if(!addShortSamplesToInputBuffer(stream, samples, numSamples)) {


        return 0;


    }


    return processStreamInput(stream);


}






/* Simple wrapper around sonicWriteFloatToStream that does the unsigned char to float


   conversion for you. */


int sonicWriteUnsignedCharToStream(


    sonicStream stream,


    unsigned char *samples,


    int numSamples)


{


    if(!addUnsignedCharSamplesToInputBuffer(stream, samples, numSamples)) {


        return 0;


    }


    return processStreamInput(stream);


}






/* This is a non-stream oriented interface to just change the speed of a sound sample */


int sonicChangeFloatSpeed(


    float *samples,


    int numSamples,


    float speed,


    float pitch,


    float rate,


    float volume,


    int useChordPitch,


    int sampleRate,


    int numChannels)


{


    sonicStream stream = sonicCreateStream(sampleRate, numChannels);






    sonicSetSpeed(stream, speed);


    sonicSetPitch(stream, pitch);


    sonicSetRate(stream, rate);


    sonicSetVolume(stream, volume);


    sonicSetChordPitch(stream, useChordPitch);


    sonicWriteFloatToStream(stream, samples, numSamples);


    sonicFlushStream(stream);


    numSamples = sonicSamplesAvailable(stream);


    sonicReadFloatFromStream(stream, samples, numSamples);


    sonicDestroyStream(stream);


    return numSamples;


}






/* This is a non-stream oriented interface to just change the speed of a sound sample */


int sonicChangeShortSpeed(


    short *samples,


    int numSamples,


    float speed,


    float pitch,


    float rate,


    float volume,


    int useChordPitch,


    int sampleRate,


    int numChannels)


{


    sonicStream stream = sonicCreateStream(sampleRate, numChannels);






    sonicSetSpeed(stream, speed);


    sonicSetPitch(stream, pitch);


    sonicSetRate(stream, rate);


    sonicSetVolume(stream, volume);


    sonicSetChordPitch(stream, useChordPitch);


    sonicWriteShortToStream(stream, samples, numSamples);


    sonicFlushStream(stream);


    numSamples = sonicSamplesAvailable(stream);


    sonicReadShortFromStream(stream, samples, numSamples);


    sonicDestroyStream(stream);


    return numSamples;


}

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转载自blog.csdn.net/m0_60259116/article/details/131706253