【转】PCL+VS报错:ERROR:0:2":extension'GL_ext_gpu_shader4'is not supported

PCL1.8.0运行regiongrowing.cpp时出现的问题。 
转载自:https://blog.csdn.net/bai_dreamer/article/details/52934470?readlog 
ERROR: In F:\PCLdon\VTK-7.0.0\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 545 
vtkWin32OpenGLRenderWindow (0000000002A3F020): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2.

ERROR: In F:\PCLdon\VTK-7.0.0\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 545 
vtkWin32OpenGLRenderWindow (0000000002A3F020): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2.

ERROR: In F:\PCLdon\VTK-7.0.0\Rendering\OpenGL2\vtkShaderProgram.cxx, line 369 
vtkShaderProgram (00000000035E7160): 1: #version 120 
2: #extension GL_EXT_gpu_shader4 : require 
3: #define highp 
4: #define mediump 
5: #define lowp 
6: 
7: /*========================================================================= 
8: 
9: Program: Visualization Toolkit 
10: Module: vtkPolyDataFS.glsl 
11: 
12: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 
13: All rights reserved. 
14: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 
15: 
16: This software is distributed WITHOUT ANY WARRANTY; without even 
17: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
18: PURPOSE. See the above copyright notice for more information. 
19: 
20: =========================================================================*/ 
21: // Template for the polydata mappers fragment shader 
22: 
23: uniform int PrimitiveIDOffset; 
24: 
25: // VC position of this fragment 
26: //VTK::PositionVC::Dec 
27: 
28: // optional color passed in from the vertex shader, vertexColor 
29: uniform float opacityUniform; // the fragment opacity 
30: uniform vec3 ambientColorUniform; // intensity weighted color 
31: uniform vec3 diffuseColorUniform; // intensity weighted color 
32: varying vec4 vertexColorVSOutput; 
33: 
34: 
35: // optional surface normal declaration 
36: //VTK::Normal::Dec 
37: 
38: // extra lighting parameters 
39: //VTK::Light::Dec 
40: 
41: // Texture coordinates 
42: //VTK::TCoord::Dec 
43: 
44: // picking support 
45: //VTK::Picking::Dec 
46: 
47: // Depth Peeling Support 
48: //VTK::DepthPeeling::Dec 
49: 
50: // clipping plane vars 
51: //VTK::Clip::Dec 
52: 
53: // the output of this shader 
54: //VTK::Output::Dec 
55: 
56: // Apple Bug 
57: //VTK::PrimID::Dec 
58: 
59: // handle coincident offsets 
60: //VTK::Coincident::Dec 
61: 
62: void main() 
63: { 
64: // Apple Bug 
65: //VTK::PrimID::Impl 
66: 
67: //VTK::Clip::Impl 
68: 
69: vec3 ambientColor; 
70: vec3 diffuseColor; 
71: float opacity; 
72: ambientColor = ambientColorUniform; 
73: diffuseColor = diffuseColorUniform; 
74: opacity = opacityUniform; 
75: diffuseColor = vertexColorVSOutput.rgb; 
76: opacity = opacity*vertexColorVSOutput.a; 
77: 
78: // VC position of this fragment 
79: //VTK::PositionVC::Impl 
80: 
81: // Generate the normal if we are not passed in one 
82: //VTK::Normal::Impl 
83: 
84: gl_FragData[0] = vec4(ambientColor + diffuseColor, opacity); 
85: //VTK::Light::Impl 
86: 
87: 
88: //VTK::TCoord::Impl 
89: 
90: if (gl_FragData[0].a <= 0.0) 
91: { 
92: discard; 
93: } 
94: 
95: //VTK::DepthPeeling::Impl 
96: 
97: //VTK::Picking::Impl 
98: 
99: // handle coincident offsets 
100: //VTK::Coincident::Impl 
101: } 
102:

ERROR: In F:\PCLdon\VTK-7.0.0\Rendering\OpenGL2\vtkShaderProgram.cxx, line 370 
vtkShaderProgram (00000000035E7160): ERROR: 0:2: ” : extension ‘GL_EXT_gpu_shader4’ is not supported

这是由于VTK只支持英伟达的显卡。

1.如果出现这种问题,首先确保你有独立显卡(英伟达的)。

2.打开显卡设置面板(win10路径:控制面板->外观和个性化->NVIDIA控制面板),将全局设置旁边的程序设置,添加,VS2013。下边的为此程序选择首选图形处理器(O)改成高性能NVIDIA处理器。最后点击下面的应用按钮即可。


那一栏下的首先图形处理器设为高性能NVDIA处理器。

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转载自blog.csdn.net/liukunrs/article/details/80426716