UnityShader报错:Unlit/bloomShader shader is not supported on this GPU

在实现泛光效果的时候,需要使用到之前在高斯模糊shader里面写好的水平和纵向模糊的着色器(两个PASS)。

ZTest Always Cull Off ZWrite Off
        Pass
        {
    
    
            CGPROGRAM
            #pragma vertex vertExtractBright
            #pragma fragment fragExtractBright
            ENDCG
        }

		UsePass "Unlit/11-gaussian/GUSSIAN_BLUR_VERTICAL"
		UsePass "Unlit/11-gaussian/GUSSIAN_BLUR_HORIZONTAL"

		Pass
		{
    
    
			CGPROGRAM
			#pragma vertex vertExtractBright
			#pragma fragment fragExtractBright
			ENDCG
		}

在使用其他shader里面写好的顶点,片段着色器的时候,unity有如下报错。
Unlit/bloomShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
解决方案:
记得关闭引用shader(泛光shader)的Fallback

Fallback Off

猜你喜欢

转载自blog.csdn.net/misaka12807/article/details/115695663