unity webGL与js 交互(获取地址栏URL)

1.unity传值给js

unity中:

 void Awake()
    {
        Application.ExternalCall("GetCookie");//GetCookie参数是js方法名字
    }

js中:

 function GetCookie() {
          //var result = document.URL;//获取地址
          var result = document.location.href;//获取地址
          if (result != "") {
              var result = decodeURIComponent(result);
          }
		  console.log("发送消息:Cookie,OnCookie_Callback");
          unityInstance.SendMessage("Cookie", "OnCookie_Callback", result);
      }

2.js传值给unity

参数一 Cookie:场景中物体的名称 (最上层父物体名字,否则无法成功传值)
参数二 OnCookie_Callback:方法名称
参数三 result:值

unityInstance.SendMessage("Cookie","OnCookie_Callback",result);

unity中:

 public void OnCookie_Callback(string cookie)
    {
        Debug.Log("收到cookie=" + cookie);
        
    }

完整:

unity场景中物体的名称

 untiy代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour
{
    private string NextSceneName;

    void Awake()
    {
        Application.ExternalCall("GetCookie");//GetCookie参数是js方法名字
    }

    public void OnCookie_Callback(string cookie)
    {
        Debug.Log("收到cookie=" + cookie);
        
    }
}

js代码:

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Test999</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
    <script src="TemplateData/UnityProgress.js"></script>
    <script src="Build/UnityLoader.js"></script>
    <script>
      var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Test99.json", {onProgress: UnityProgress});
	  
	 function GetCookie() {
          var result = document.URL;//获取地址
         // var result = document.location.href;//获取地址
		  console.log("发送消息:Cookie,OnCookie_Callback");
          gameInstance.SendMessage("Cookie", "OnCookie_Callback", result);
      }
    </script>
  </head>
  <body>
    <div class="webgl-content">
      <div id="unityContainer" style="width: 960px; height: 600px"></div>
      <div class="footer">
        <div class="webgl-logo"></div>
        <div class="fullscreen" onclick="unityInstance.SetFullscreen(1)"></div>
        <div class="title">Test999</div>
      </div>
    </div>
  </body>
</html>

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转载自blog.csdn.net/qq_37524903/article/details/131227496