TCP握手交互实例演习
对于TCP握手交互的流程,编写了client跟server来模拟一般的三次握手流程,以及数据交互
首先,编写client跟server,在两个Ubuntu机上进行交互。
接着,用tcpdump或者wireshark进行抓取交流包进行分析
1. 编写Server端
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <unistd.h>
#include <pthread.h>
#include <stdlib.h>
void *f(void *arg)
{
int newsocketfd = (int)arg;
int size, i = 0;
while(1)
{
char buf[1024];
bzero(buf, 1024);
if(-1 == (size = recv(newsocketfd, buf, 1024, 0)))
perror("recv failed");
else if(size > 0)
{
buf[size] = '\0';
printf("recv the msg is :%s", buf);
}else if(size == 0)
{
if(i == 2)
break;
i++;
}
}
printf("client is exit!\n");
pthread_exit(NULL);
}
int main(int argc, char **argv)
{
pthread_t tid = 0;
int socketfd = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == socketfd)
perror("socketfd failed");
struct sockaddr_in sock_add, client_add;
if(NULL == memset(&sock_add, 0, sizeof(sock_add)))
perror("memset failed");
sock_add.sin_family = AF_INET;
sock_add.sin_port = htons(0x0979);
sock_add.sin_addr.s_addr = htonl(INADDR_ANY);
int sinsize = 1;
setsockopt(socketfd, SOL_SOCKET, SO_REUSEADDR, &sinsize, sizeof(int));
if(-1 == bind(socketfd, (struct sockaddr*)(&sock_add),
sizeof(struct sockaddr)))
perror("bind failed");
if(-1 == listen(socketfd, 8))
perror("listen failed");
if(NULL == memset(&client_add, 0, sizeof(client_add)))
perror("memset failed");
int size = sizeof(struct sockaddr);
int newsocketfd;
newsocketfd = accept(socketfd,
(struct sockaddr*)(&client_add),&size);
if(-1 == newsocketfd)
perror("newsocketfd failed");
pthread_create(&tid, NULL, f, (void *)newsocketfd);
while(1)
{
char buf[1024];
fgets(buf, 1024, stdin);
if(strcmp(buf, "exit\n") == 0)
break;
if(-1 == send(newsocketfd, buf, strlen(buf), 0))
perror("send failed");
}
close(socketfd);
close(newsocketfd);
return 0;
}
2. 编写Client端
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <pthread.h>
#include <unistd.h>
void *f(void *arg)
{
int socketfd = (int)arg;
int size, i = 0;
char buf[1024];
while(1)
{
bzero(buf,1024);
if(-1 ==(size = recv(socketfd, buf, 1024, 0)))
{
perror("recv failed");
}
else if(size > 0)
{
buf[size] = '\0';
printf("recv the msg is :%s", buf);
}else if(size == 0)
{
if(i == 2)
break;
i++;
}
}
printf("server is exit!\n");
pthread_exit(NULL);
}
int main(int argc, char **argv)
{
if(2 != argc)
{
printf("Please input the <%s> <server_addr>\n", argv[0]);
return -1;
}
pthread_t tid = 0;
int socketfd = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == socketfd)
perror("socketfd failed");
struct sockaddr_in sock_add;
if(NULL == memset(&sock_add, 0, sizeof(sock_add)))
perror("memset failed");
sock_add.sin_family = AF_INET;
sock_add.sin_port = htons(0x0979);
inet_pton(AF_INET, argv[1], &sock_add.sin_addr.s_addr);
int size;
char buf[1024];
while(1)
{
int newsocketfd = connect(socketfd,
(struct sockaddr*)(&sock_add), sizeof(struct sockaddr));
if(-1 == newsocketfd)
perror("newsocketfd failed");
else
break;
}
pthread_create(&tid, NULL, f, (void *)socketfd);
while(1)
{
bzero(buf,1024);
fgets(buf, 1024, stdin);
if(strcmp(buf, "exit\n") == 0)
break;
if((-1 ==(size = send(socketfd, buf, 1024, 0))))
{
perror("send failed");
}
}
close(socketfd);
return 0;
}
3. Client端与Server端交互,并捕获交流包
Client与Server之间交互过程,是通过在PC机上打开了两个Ubuntu的虚拟机,一个当Server,一个当Client,进行交互,同时在PC机上使用Wireshark软件进行捕获网络包。下面是这一过程的详细操作
3.1. 将Server与Client进行编译成可执行档
gcc -o server server.c -lpthread
gcc -o client client.c -lpthread
3.2. 使用Wireshark进行捕获网络包
打开Wireshrak,再选择“本地连接”,再点击“Start”即可捕获PC机上的网络包
3.3. Server与Client在Ubuntu上运行
- 使用两台Ubuntu的虚拟机进行交互模拟,其执行结果如下:
4. 分析捕获到的包
网络包的分析如下:
在Wireshark中,选择“统计”–> 流量图,可以出现如下更加清晰的数据交互过程