实现象棋的程序需要考虑到棋盘、棋子、走法规则等多个方面。下面是一个简单的C语言程序实现下象棋的示例:
#include <stdio.h>
#include <stdbool.h>
// 棋盘大小
#define BOARD_SIZE 10
// 棋子类型
#define CHESS_KING 1 // 将/帅
#define CHESS_ADVISOR 2 // 士
#define CHESS_ELEPHANT 3 // 象
#define CHESS_HORSE 4 // 马
#define CHESS_CHARIOT 5 // 车
#define CHESS_CANNON 6 // 炮
#define CHESS_SOLDIER 7 // 兵/卒
// 棋盘数组
int board[BOARD_SIZE][BOARD_SIZE] = {
{5, 4, 3, 2, 1, 2, 3, 4, 5},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{5, 4, 3, 2, 1, 2, 3, 4, 5}
};
// 输出棋盘
void print_board() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
printf("%d ", board[i][j]);
}
printf("\n");
}
}
// 判断是否越界
bool is_out_of_bound(int x, int y) {
return x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE;
}
// 判断是否是同一方棋子
bool is_same_side(int x1, int y1, int x2, int y2) {
if (board[x1][y1] * board[x2][y2] > 0) {
return true;
}
return false;
}
// 判断是否可以走棋
bool can_move(int x1, int y1, int x2, int y2) {
if (is_out_of_bound(x1, y1) || is_out_of_bound(x2, y2)) {
return false;
}
if (board[x1][y1] == 0 || is_same_side(x1, y1, x2, y2)) {
return false;
}
// TODO: 添加
// 判断是否可以走棋
bool can_move(int x1, int y1, int x2, int y2) {
if (is_out_of_bound(x1, y1) || is_out_of_bound(x2, y2)) {
return false;
}
if (board[x1][y1] == 0 || is_same_side(x1, y1, x2, y2)) {
return false;
}
int chess_type = abs(board[x1][y1]);
switch (chess_type) {
case CHESS_KING:
if (x2 < 3 || x2 > 5 || y2 < 0 || y2 > 2 || abs(x1 - x2) + abs(y1 - y2) != 1) {
return false;
}
break;
case CHESS_ADVISOR:
if (x2 < 3 || x2 > 5 || y2 < 0 || y2 > 2 || abs(x1 - x2) != 1 || abs(y1 - y2) != 1) {
return false;
}
break;
case CHESS_ELEPHANT:
if (x2 < 0 || x2 > 8 || y2 < 0 || y2 > 8 || abs(x1 - x2) != 2 || abs(y1 - y2) != 2 || board[(x1 + x2) / 2][(y1 + y2) / 2] != 0) {
return false;
}
break;
case CHESS_HORSE:
if ((abs(x1 - x2) == 1 && abs(y1 - y2) == 2 && board[x1][(y1 + y2) / 2] == 0) ||
(abs(x1 - x2) == 2 && abs(y1 - y2) == 1 && board[(x1 + x2) / 2][y1] == 0)) {
break;
}
return false;
case CHESS_CHARIOT:
if (x1 != x2 && y1 != y2) {
return false;
}
if (x1 == x2) {
int min_y = y1 < y2 ? y1 : y2;
int max_y = y1 > y2 ? y1 : y2;
for (int i = min_y + 1; i < max_y; i++) {
if (board[x1][i] != 0) {
return false;
}
}
} else {
int min_x = x1 < x2 ? x1 : x2;
int max_x = x1 > x2 ? x1 : x2;
for (int i = min_x + 1; i < max_x; i++) {
if (board[i][y1] != 0) {
return false;
}
}
}
break;
case CHESS_CANNON:
if (x1 != x2 && y1 != y2) {
return false;
}
int count = 0;
if (x1 == x2) {
int min_y = y1 < y2 ? y1 : y2;
int max_y = y1 > y2 ? y1 : y2;
for (int i = min_y + 1; i < max_y; i++) {
if (board[x1][i] != 0) {
count
// 走棋
void move(int x1, int y1, int x2, int y2) {
int chess = board[x1][y1];
board[x2][y2] = chess;
board[x1][y1] = 0;
}
// 悔棋
void undo_move(int x1, int y1, int x2, int y2, int chess) {
board[x1][y1] = chess;
board[x2][y2] = 0;
}
// 象棋搜索
int search(int depth, int alpha, int beta) {
if (depth <= 0) {
return evaluate();
}
int value;
int count = generate_moves();
for (int i = 0; i < count; i++) {
int x1 = moves[i].x1;
int y1 = moves[i].y1;
int x2 = moves[i].x2;
int y2 = moves[i].y2;
int chess = board[x2][y2];
move(x1, y1, x2, y2);
if (is_checked(side)) {
undo_move(x1, y1, x2, y2, chess);
continue;
}
side = 1 - side;
value = -search(depth - 1, -beta, -alpha);
side = 1 - side;
undo_move(x1, y1, x2, y2, chess);
if (value >= beta) {
return beta;
}
if (value > alpha) {
alpha = value;
if (depth == search_depth) {
best_move = moves[i];
}
}
}
return alpha;
}
// 主函数
int main() {
init_board();
print_board();
while (!game_over()) {
if (side == 0) {
// 电脑走棋
search(search_depth, -1000000, 1000000);
move(best_move.x1, best_move.y1, best_move.x2, best_move.y2);
print_board();
} else {
// 玩家走棋
printf("请输入要移动的棋子坐标和目标位置坐标(格式如 0 0 1 0):");
int x1, y1, x2, y2;
scanf("%d %d %d %d", &x1, &y1, &x2, &y2);
if (can_move(x1, y1, x2, y2)) {
move(x1, y1, x2, y2);
print_board();
} else {
printf("非法移动!\n");
}
}
}
printf("游戏结束!\n");
return 0;
}
以上是一个基本的象棋程序框架,你可以根据需要进行修改和完善。注意,这只是一个简单的实现,可能存在许多不足之处,需要根据实际情况进行优化和改进。