Java线程面试题:什么是死锁?如何避免?

Java线程面试题:什么是死锁?如何避免?

死锁是指两个或多个线程相互等待对方持有的锁而不能继续执行,造成代码无法向下进行的情况。以下是一个简单的例子:

public class DeadLockDemo {
    
    
    private static final Object lockA = new Object();
    private static final Object lockB = new Object();

    public static void main(String[] args) {
    
    
        Thread threadA = new MyThreadA();
        Thread threadB = new MyThreadB();
        threadA.start();
        threadB.start();
    }

    static class MyThreadA extends Thread {
    
    
        @Override
        public void run() {
    
    
            synchronized (lockA) {
    
    
                System.out.println("MyThreadA acquired lockA");
                try {
    
    
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
    
    
                    e.printStackTrace();
                }
                System.out.println("MyThreadA is waiting for lockB...");
                synchronized (lockB) {
    
    
                    System.out.println("MyThreadA acquired lockB");
                }
            }
        }
    }

    static class MyThreadB extends Thread {
    
    
        @Override
        public void run() {
    
    
            synchronized (lockB) {
    
    
                System.out.println("MyThreadB acquired lockB");
                try {
    
    
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
    
    
                    e.printStackTrace();
                }
                System.out.println("MyThreadB is waiting for lockA...");
                synchronized (lockA) {
    
    
                    System.out.println("MyThreadB acquired lockA");
                }
            }
        }
    }
}

在这个例子中,我们创建了两个线程:MyThreadAMyThreadB,分别竞争获取 lockAlockB 这两个对象的锁。MyThreadA获取到了lockA 的锁,进入临界区并休眠1秒钟,然后试图获取 lockB 的锁;而 MyThreadB 获取到了lockB 的锁,也进入临界区并休眠1秒钟,然后试图获取 lockA 的锁。由于两个线程都在等待对方释放所持有的锁,因此出现了死锁情况。

避免死锁一般采用以下策略:

  1. 避免使用多个同步锁,尽量减少竞争情况;
  2. 保证获取锁的顺序,从而避免循环依赖;
  3. 使用定时锁来限制等待时间,超过一定时间后释放资源重新尝试获取。

修改代码如下:

public class DeadLockDemo {
    
    
    private static final Object lockA = new Object();
    private static final Object lockB = new Object();

    public static void main(String[] args) {
    
    
        Thread threadA = new MyThreadA();
        Thread threadB = new MyThreadB();
        threadA.start();
        threadB.start();
    }

    static class MyThreadA extends Thread {
    
    
        @Override
        public void run() {
    
    
            synchronized (lockA) {
    
    
                System.out.println("MyThreadA acquired lockA");
                try {
    
    
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
    
    
                    e.printStackTrace();
                }
                System.out.println("MyThreadA is waiting for lockB...");
                synchronized (lockB) {
    
    
                    System.out.println("MyThreadA acquired lockB");
                }
            }
        }
    }

    static class MyThreadB extends Thread {
    
    
        @Override
        public void run() {
    
    
            //保证获取锁的顺序,从而避免循环依赖
            synchronized (lockA) {
    
    
                System.out.println("MyThreadB acquired lockA");
                try {
    
    
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
    
    
                    e.printStackTrace();
                }
                System.out.println("MyThreadB is waiting for lockB...");
                synchronized (lockB) {
    
    
                    System.out.println("MyThreadB acquired lockB");
                }
            }
        }
    }
}

MyThreadB 中修改了竞争锁的获取顺序,使其先获取 lockA 的锁,从而解除了死锁情况。

总结:死锁是一种常见的并发问题,可以通过避免使用多个同步锁、保证获取锁的顺序和使用定时锁等策略来避免。在进行并发编程时,应当尽量避免出现死锁问题,以保障程序运行的稳定性和正确性。

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转载自blog.csdn.net/qq_51447496/article/details/131167211