Unity中实现UI渐隐渐显的效果

1、在UI对象上添加组件:CanvasGroup;

2、在对象上添加脚本:UI_FadeInFadeOut 脚本;


脚本信息:

(Blocks Raycasts=true可以交互;Blocks Raycasts=false无法交互)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// UI的渐入渐出
/// </summary>
public class UI_FadeInFadeOut : MonoBehaviour {
    private float UI_Alpha = 1;             //初始化时让UI显示
    public float alphaSpeed = 2f;          //渐隐渐显的速度
    private CanvasGroup canvasGroup;

	// Use this for initialization
	void Start () {
        canvasGroup = this.GetComponent<CanvasGroup>();
    }
	
	// Update is called once per frame
	void Update () {
        if (canvasGroup == null)
        {
            return;
        }

        if (UI_Alpha != canvasGroup.alpha)
        {
            canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, UI_Alpha, alphaSpeed * Time.deltaTime);
            if (Mathf.Abs(UI_Alpha - canvasGroup.alpha) <= 0.01f)
            {
                canvasGroup.alpha = UI_Alpha;
            }
        }
	}

    public void UI_FadeIn_Event()
    {
        UI_Alpha = 1;
        canvasGroup.blocksRaycasts = true;      //可以和该对象交互
    }

    public void UI_FadeOut_Event()
    {
        UI_Alpha = 0;
        canvasGroup.blocksRaycasts = false;     //不可以和该对象交互
    }


}

3、需要显示时,添加  UI_FadeIn_Event()  事件;

4、需要隐藏时,添加  UI_FadeOut_Event()  事件;

5、注意:父物体隐藏和显示时,子物体同样也隐藏和显示。


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转载自blog.csdn.net/qq_34444468/article/details/80077491