using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using Newtonsoft.Json;
using OfficeOpenXml;
using UnityEditor;
using System.IO;
#endif
public class UnityTools : MonoBehaviour
{
static int startCount = 2; //开始行数
static int EndCount = 500; //结束行数
static int nameCount = 1; //列数下标
static int passwordCount = 2; //列数下标
static int idCount = 3; //列数下标
[MenuItem("Disassembly/数据转换")]
public static void ChangeData()
{
string excelfilepath = Path.Combine(Application.dataPath.Replace("Assets", ""), "Excel/Data.xlsx"); //这个是拿到整个excel的项目路径
if (!File.Exists(excelfilepath)) //插件只支持xlsx
{
Debug.Log("此文件不存在");
return;
}
using (ExcelPackage ep = new ExcelPackage(new FileInfo(excelfilepath)))
{
ExcelW
Unity实现Excel导表操作
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