<EaseSine系列>----> 对象做变速运动
a. EaseSineIn ----> 物体先慢后快
b. EaseSineOut---> 物体先快后慢
c. EaseSineInOut-> 物体执行Sine运动
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25)); auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame); sprite1->setPosition(Vec2(100, 500)); this->addChild(sprite1); auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame); sprite2->setPosition(Vec2(100, 300)); this->addChild(sprite2); //执行特殊的动作 auto move = MoveBy::create(4,Vec2(650,0)); sprite1->runAction(move); auto easeIn = EaseSineOut::create((MoveBy*)move->clone()); sprite2->runAction(easeIn);
a. EaseBounceIn----->开始的时候弹跳几下,然后进入
b. EaseBounceOut----->开始的时候进入,结束的时候弹跳几下
c. EaseBounceInOut--->开始的时候弹跳几下,然后进入,结束的时候再弹跳几下
扫描二维码关注公众号,回复:
148463 查看本文章
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25)); auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame); sprite1->setPosition(Vec2(100, 500)); this->addChild(sprite1); auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame); sprite2->setPosition(Vec2(100, 300)); this->addChild(sprite2); //执行特殊的动作 auto move = MoveBy::create(4,Vec2(650,0)); sprite1->runAction(move); auto easeIn = EaseBounceIn::create((MoveBy*)move->clone()); sprite2->runAction(easeIn);
<EaseExponential系列>------> 指数运动,变化大
a. EaseExponentialIn----> 刚开始慢,后面非常快
b. EaseExponentialOut----> 刚开始非常快,后面慢
c. EaseExponentialInOut----> 刚开始慢,然后非常快,最后慢
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25)); auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame); sprite1->setPosition(Vec2(100, 500)); this->addChild(sprite1); auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame); sprite2->setPosition(Vec2(100, 300)); this->addChild(sprite2); //执行特殊的动作 auto move = MoveBy::create(4,Vec2(650,0)); sprite1->runAction(move); auto easeIn = EaseExponentialInOut::create((MoveBy*)move->clone()); sprite2->runAction(easeIn);
<EaseElastic系列>----->橡皮筋效果
a. EaseElasticIn----->刚开始拉伸,然后运动
b. EaseElasticOut----->刚开始运动,后面拉伸
c. EaseElasticInOut---->刚开始拉伸,然后运动,最后拉伸
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25)); auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame); sprite1->setPosition(Vec2(100, 500)); this->addChild(sprite1); auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame); sprite2->setPosition(Vec2(100, 300)); this->addChild(sprite2); //执行特殊的动作 auto move = MoveBy::create(4,Vec2(650,0)); sprite1->runAction(move); auto easeIn =EaseElasticOut::create((MoveBy*)move->clone()); sprite2->runAction(easeIn);
<EaseBack系列>----->稍微弹跳
a. EaseBackIn---->刚开始稍微弹跳,然后运动
b. EaseBackOut---->刚开始运动,然后稍微弹跳
c. EaseBackInOut-->刚开始稍微弹跳,然后运动,最后再稍微弹跳
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25)); auto sprite1 = Sprite::createWithSpriteFrame(spriteFrame); sprite1->setPosition(Vec2(100, 500)); this->addChild(sprite1); auto sprite2 = Sprite::createWithSpriteFrame(spriteFrame); sprite2->setPosition(Vec2(100, 300)); this->addChild(sprite2); //执行特殊的动作 auto move = MoveBy::create(4,Vec2(650,0)); sprite1->runAction(move); auto easeIn = EaseBackOut::create((MoveBy*)move->clone()); sprite2->runAction(easeIn);