Unity Xlua MonoProxy Mono代理类

Unity Xlua Mono代理类(MonoProxy)

  • Xlua用于映射Unity的声明周期函数
  • 使用UniRx 可以实现 update的多次绑定,可以在需要时绑定Update来提升性能
public class MonoProxy : MonoBehaviour
{
    
    
    public LuaTable luaTable;
    private Action<LuaTable> luaStart;
    private Action<LuaTable> luaOnDestroy;

    public LuaTable BindScript(string moduleName, string scriptPath)
    {
    
    
        Main.Instance.LuaEnv.DoString($"require('{
      
      scriptPath}')");
        string[] arr = scriptPath.Split('/');
        luaTable = Main.Instance.LuaEnv.Global.Get<LuaTable>(arr[arr.Length - 1]);
        luaTable.Set("MonoProxy", this);
        Action<LuaTable> luaAwake = luaTable.Get<Action<LuaTable>>("Awake");
        luaAwake?.Invoke(luaTable);
        luaTable.Get("Start", out luaStart);
        luaTable.Get("OnDestroy", out luaOnDestroy);
        return luaTable;
    }

    public void BindUpdate(Action action)
    {
    
    
        Observable.EveryUpdate().Subscribe(_ =>
        {
    
    
            action?.Invoke();
        }).AddTo(this);
    }

    private void Start()
    {
    
    
        luaStart?.Invoke(luaTable);
    }

    private void OnDestroy()
    {
    
    
        luaOnDestroy?.Invoke(luaTable);
    }
}

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转载自blog.csdn.net/zzzsss123333/article/details/125605120