从Unity导出Obj格式的地形(Terrian)

1.在Unity中创建C#脚本

 

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
public class ExportMesh : MonoBehaviour
{
    [MenuItem("NavMesh/Export")]
    static void Export()
    {
        Debug.Log("ExportNavMesh"); NavMeshTriangulation tmpNavMeshTriangulation = NavMesh.CalculateTriangulation();        //新建文件
        string tmpPath = Application.dataPath + "/" + SceneManager.GetActiveScene().name + ".obj";       
        StreamWriter tmpStreamWriter = new StreamWriter(tmpPath);        //顶点
        for (int i=0;i<tmpNavMeshTriangulation.vertices.Length;i++)       
        {           
            tmpStreamWriter.WriteLine("v  "+ tmpNavMeshTriangulation.vertices[i].x+" "+ tmpNavMeshTriangulation.vertices[i].y+" "+ tmpNavMeshTriangulation.vertices[i].z);       
        }       
        tmpStreamWriter.WriteLine("g pPlane1");       
        //索引
        for (int i = 0; i < tmpNavMeshTriangulation.indices.Length;)       
        {           
            tmpStreamWriter.WriteLine("f " + (tmpNavMeshTriangulation.indices[i]+1) + " " + (tmpNavMeshTriangulation.indices[i+1]+1) + " " + (tmpNavMeshTriangulation.indices[i+2]+1));           
            i = i + 3;       
        }       
        tmpStreamWriter.Flush();       
        tmpStreamWriter.Close();       
        Debug.Log("ExportNavMesh Success");   
    }
}

保存程序,返回Unity。在Unity菜单栏会出现

2.点击Export 

会在 Assets 文件夹中生产  .obj  文件。

此时导出的文件未必满足我们的需求,可能需要删除一些部分。

我的方法比较笨,但可以实现

我用的是SketchUp(简称SU),但SU不能导入.obj文件,所以我们需要使用SU的一个插件:Skimp。插件安装方法见b站: 草图减面插件 Skimp 1.1.5 x64 for Sketchup 2021 中文汉化安装激活教程含注册机免费下载_哔哩哔哩_bilibili    

点击导入.obj文件

删除某些部分时,用到了插件:对象切割 (S4U Slice) - 专注于SketchUp插件扩展的专业站点 - SUAPP插件库        方法不止一种

 如有更好的方法,欢迎大家指出

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转载自blog.csdn.net/weixin_50736953/article/details/125575840