Unity Slider滑动条开发

假如,我们有两个脚本:Main.csMySlider.cs。现在希望从Main.cs调用MySlider.cs内的滑块类。
在这里插入图片描述

// SliderControl.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SliderControl : MonoBehaviour
{
    
    
    public Slider mysilder;
    // Start is called before the first frame update
    void Start()
    {
    
    
        mysilder = GetComponent<Slider>();
    }

    // Update is called once per frame
    void Update()
    {
    
    
    }
}

上面是创建了一个最基本的滑块Slider
下面在主脚本中调用滑块参数

public class Main: MonoBehaviour {
    
    
    public Slider m_Slider;
    void Start()
    {
    
    
     	m_Slider = GameObject.Find("Slider").GetComponent<Slider>();//找到Slider物体
    }
    void Update()
    {
    
    
        Debug.Log(m_Slider.value);
    }
}
 

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转载自blog.csdn.net/qq_41598072/article/details/125812514