Unity RuntimeInitializeOnLoadMethod的调用顺序

RuntimeInitializeLoadType一共有下面几个
他们的调用顺序不是按后面数字来的

 public enum RuntimeInitializeLoadType
    {
    
    
        //
        // 摘要:
        //     After Scene is loaded.
        AfterSceneLoad = 0,
        //
        // 摘要:
        //     Before Scene is loaded.
        BeforeSceneLoad = 1,
        //
        // 摘要:
        //     Callback when all assemblies are loaded and preloaded assets are initialized.
        AfterAssembliesLoaded = 2,
        //
        // 摘要:
        //     Immediately before the splash screen is shown.
        BeforeSplashScreen = 3,
        //
        // 摘要:
        //     Callback used for registration of subsystems
        SubsystemRegistration = 4
    }

那调用顺序是什么呢?看下面
在这里插入图片描述
所以调用最早的其实是 SubsystemRegistration

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转载自blog.csdn.net/qq_38913715/article/details/128242110