【Touch&input 】拖动和缩放(8)

本课介绍如何使用触摸手势拖放和缩放屏幕上的对象,onTouchEvent()以便截取触摸事件。

请参阅以下相关资源:

拖动一个对象


如果您的目标是Android 3.0或更高版本,则可以使用内置的拖放事件侦听器View.OnDragListener,如拖放所述 。

触摸手势的常见操作是使用它在屏幕上拖动对象。以下片段让用户拖动屏幕上的图像。请注意以下几点:

  • 在拖动(或滚动)操作中,即使手指放在屏幕上,应用也必须跟踪原始指针(手指)。例如,假设在拖动图像时,用户将第二根手指放在触摸屏上并抬起第一根手指。如果您的应用只是跟踪单个指针,它会将第二个指针视为默认值,并将图像移动到该位置。
  • 为了防止这种情况发生,您的应用程序需要区分原始指针和任何后续指针。为此,它会跟踪处理多点触控手势中描述的 事件ACTION_POINTER_DOWN和 ACTION_POINTER_UP事件 。 并且 每当辅助指针关闭或向上时传递给回调函数。ACTION_POINTER_DOWNACTION_POINTER_UPonTouchEvent()
  • 在这种ACTION_POINTER_UP情况下,该示例提取该索引并确保活动指针ID不是指不再触摸屏幕的指针。如果是,应用程序会选择一个不同的指针来激活并保存当前的X和Y位置。由于此保存的位置用于ACTION_MOVE 计算移动屏幕对象的距离,因此应用程序将始终使用正确的指针计算移动的距离。

以下片段使用户能够在屏幕上拖动一个对象。它记录活动指针的初始位置,计算指针行进的距离,并将对象移动到新的位置。正确地管理额外指针的可能性,如上所述。

请注意,片段使用该getActionMasked()方法。您应始终使用此方法(或更好的兼容版本 MotionEventCompat.getActionMasked())来检索a的操作 MotionEvent。与旧的getAction() 方法不同 ,它getActionMasked() 被设计用于处理多个指针。它返回正在执行的被屏蔽动作,不包括指针索引位。

// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);

    final int action = MotionEventCompat.getActionMasked(ev);

    switch (action) {
    case MotionEvent.ACTION_DOWN: {
        final int pointerIndex = MotionEventCompat.getActionIndex(ev);
        final float x = MotionEventCompat.getX(ev, pointerIndex);
        final float y = MotionEventCompat.getY(ev, pointerIndex);

        // Remember where we started (for dragging)
        mLastTouchX = x;
        mLastTouchY = y;
        // Save the ID of this pointer (for dragging)
        mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
        break;
    }

    case MotionEvent.ACTION_MOVE: {
        // Find the index of the active pointer and fetch its position
        final int pointerIndex =
                MotionEventCompat.findPointerIndex(ev, mActivePointerId);

        final float x = MotionEventCompat.getX(ev, pointerIndex);
        final float y = MotionEventCompat.getY(ev, pointerIndex);

        // Calculate the distance moved
        final float dx = x - mLastTouchX;
        final float dy = y - mLastTouchY;

        mPosX += dx;
        mPosY += dy;

        invalidate();

        // Remember this touch position for the next move event
        mLastTouchX = x;
        mLastTouchY = y;

        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {

        final int pointerIndex = MotionEventCompat.getActionIndex(ev);
        final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);

        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex);
            mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex);
            mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
        }
        break;
    }
    }
    return true;
}

拖动以平移


上一节展示了一个在屏幕上拖动对象的示例。另一种常见的情况是平移,即当用户的拖动动作导致在x轴和y轴上滚动时。上面的代码片段直接拦截了MotionEvent 执行拖动的操作。本节中的片段利用了平台对常见手势的内置支持。它超越 onScroll()了 GestureDetector.SimpleOnGestureListener。

为了提供更多的上下文,onScroll() 当用户拖动手指平移内容时被调用。 onScroll()只有在手指向下时才被调用; 一旦手指从屏幕上抬起,手势就结束了,或者开始了一个投掷手势(如果手指在提起之前以某种速度移动)。有关滚动与掷骰的更多讨论,请参阅动画滚动手势。

以下是以下内容的摘录onScroll():

// The current viewport. This rectangle represents the currently visible
// chart domain and range.
private RectF mCurrentViewport =
        new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);

// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;

private final GestureDetector.SimpleOnGestureListener mGestureListener
            = new GestureDetector.SimpleOnGestureListener() {
...

@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
            float distanceX, float distanceY) {
    // Scrolling uses math based on the viewport (as opposed to math using pixels).

    // Pixel offset is the offset in screen pixels, while viewport offset is the
    // offset within the current viewport.
    float viewportOffsetX = distanceX * mCurrentViewport.width()
            / mContentRect.width();
    float viewportOffsetY = -distanceY * mCurrentViewport.height()
            / mContentRect.height();
    ...
    // Updates the viewport, refreshes the display.
    setViewportBottomLeft(
            mCurrentViewport.left + viewportOffsetX,
            mCurrentViewport.bottom + viewportOffsetY);
    ...
    return true;
}

实行onScroll() 滚动响应触摸手势视:

/**
 * Sets the current viewport (defined by mCurrentViewport) to the given
 * X and Y positions. Note that the Y value represents the topmost pixel position,
 * and thus the bottom of the mCurrentViewport rectangle.
 */
private void setViewportBottomLeft(float x, float y) {
    /*
     * Constrains within the scroll range. The scroll range is simply the viewport
     * extremes (AXIS_X_MAX, etc.) minus the viewport size. For example, if the
     * extremes were 0 and 10, and the viewport size was 2, the scroll range would
     * be 0 to 8.
     */

    float curWidth = mCurrentViewport.width();
    float curHeight = mCurrentViewport.height();
    x = Math.max(AXIS_X_MIN, Math.min(x, AXIS_X_MAX - curWidth));
    y = Math.max(AXIS_Y_MIN + curHeight, Math.min(y, AXIS_Y_MAX));

    mCurrentViewport.set(x, y - curHeight, x + curWidth, y);

    // Invalidates the View to update the display.
    ViewCompat.postInvalidateOnAnimation(this);
}

使用触摸来执行缩放


正如检测常见手势中所述, GestureDetector可帮助您检测Android使用的常见手势,例如滚动,投掷和长按。为了扩展,Android提供了ScaleGestureDetector。GestureDetector并且ScaleGestureDetector可以在想要视图识别其他手势时一起使用。

为了报告检测到的手势事件,手势检测器使用传递给其构造函数的侦听器对象。ScaleGestureDetector用途 ScaleGestureDetector.OnScaleGestureListener。ScaleGestureDetector.SimpleOnScaleGestureListener 如果你不关心所有报告的事件,Android提供 了一个辅助类,你可以扩展它。

基本的缩放例子

这里是一个片段,说明了缩放所涉及的基本成分。

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

public MyCustomView(Context mContext){
    ...
    // View code goes here
    ...
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);
    return true;
}

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    canvas.scale(mScaleFactor, mScaleFactor);
    ...
    // onDraw() code goes here
    ...
    canvas.restore();
}

private class ScaleListener
        extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

        invalidate();
        return true;
    }
}

更复杂的缩放例子

以下是InteractiveChart这个类提供的示例中更复杂的示例。该InteractiveChart示例使用ScaleGestureDetector“span”(getCurrentSpanX/Y)和“focus”(getFocusX/Y)特征支持多个手指的滚动(平移)和缩放:

@Override
private RectF mCurrentViewport =
        new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
    boolean retVal = mScaleGestureDetector.onTouchEvent(event);
    retVal = mGestureDetector.onTouchEvent(event) || retVal;
    return retVal || super.onTouchEvent(event);
}

/**
 * The scale listener, used for handling multi-finger scale gestures.
 */
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
        = new ScaleGestureDetector.SimpleOnScaleGestureListener() {
    /**
     * This is the active focal point in terms of the viewport. Could be a local
     * variable but kept here to minimize per-frame allocations.
     */
    private PointF viewportFocus = new PointF();
    private float lastSpanX;
    private float lastSpanY;

    // Detects that new pointers are going down.
    @Override
    public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
        lastSpanX = ScaleGestureDetectorCompat.
                getCurrentSpanX(scaleGestureDetector);
        lastSpanY = ScaleGestureDetectorCompat.
                getCurrentSpanY(scaleGestureDetector);
        return true;
    }

    @Override
    public boolean onScale(ScaleGestureDetector scaleGestureDetector) {

        float spanX = ScaleGestureDetectorCompat.
                getCurrentSpanX(scaleGestureDetector);
        float spanY = ScaleGestureDetectorCompat.
                getCurrentSpanY(scaleGestureDetector);

        float newWidth = lastSpanX / spanX * mCurrentViewport.width();
        float newHeight = lastSpanY / spanY * mCurrentViewport.height();

        float focusX = scaleGestureDetector.getFocusX();
        float focusY = scaleGestureDetector.getFocusY();
        // Makes sure that the chart point is within the chart region.
        // See the sample for the implementation of hitTest().
        hitTest(scaleGestureDetector.getFocusX(),
                scaleGestureDetector.getFocusY(),
                viewportFocus);

        mCurrentViewport.set(
                viewportFocus.x
                        - newWidth * (focusX - mContentRect.left)
                        / mContentRect.width(),
                viewportFocus.y
                        - newHeight * (mContentRect.bottom - focusY)
                        / mContentRect.height(),
                0,
                0);
        mCurrentViewport.right = mCurrentViewport.left + newWidth;
        mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
        ...
        // Invalidates the View to update the display.
        ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this);

        lastSpanX = spanX;
        lastSpanY = spanY;
        return true;
    }
};
Lastest Update:2018.04.25

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【Touch&input 】拖动和缩放(8)

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