unity sdk -Firebase 统计接入

 unity引擎版本:2019.4.40f1

官方接入文档: 已经详细描述接入过程

将 Firebase 添加到您的 Unity 项目  |  Firebase for Unity

Firebase 添加到您的 Unity SDK下载:

Firebase Unity SDK

 1、根据 .NET 选择 dotnet3或 dotnet4

readme.md中

 * Unity 5.x and earlier use the .NET 3.x framework, so you need to import
  packages from the `dotnet3` directory.
* Unity 2017.x and newer allow the use of the .NET 4.x framework.  If your
  project is configured to use .NET 4.x, import packages from the
  `dotnet4` directory.

Edit->Player->Other Settings 中 Api Compatibility Level* 查看

 现在google 基本都要求 IL2CPP ,所以一般都是.NET 4.x 所以选择  dotnet4中的SDK

2、导入统计sdk,FirebaseAnalytics

选择统计的sdk导入,其他根据需求导入

 

如果项目中未接入过google admob 的sdk则全部导入,如果已经接入过,则需忽略掉google中已经存在的sdk

本身项目:

已经存在googel admob的sdk 所以选择不添加,防止sdk冲突 

 

 3、将下载好的google-services.json 放入Assets 中(具体如何创建项目,查看官方文档)

 

4、初始化

Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
    var dependencyStatus = task.Result;
    if (dependencyStatus == Firebase.DependencyStatus.Available)
    {
        // Create and hold a reference to your FirebaseApp,
        // where app is a Firebase.FirebaseApp property of your application class.
        //app = Firebase.FirebaseApp.DefaultInstance;

        // Set a flag here to indicate whether Firebase is ready to use by your app.
        Debug.Log("Create and hold a reference to your FirebaseApp");
    }
    else
    {
        UnityEngine.Debug.LogError(System.String.Format(
            "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
        // Firebase Unity SDK is not safe to use here.
    }
});

5、打点

Firebase.Analytics.FirebaseAnalytics.LogEvent("事件名", "数据名", "数据");
 

    /// <summary>
    /// 上传Firebase 
    /// </summary>
    public void UploadFirebase(string EventName, Dictionary<string, object> dic)
    {
        if (Application.platform == RuntimePlatform.WindowsEditor)
        {
            return;
        }

  
            List<Firebase.Analytics.Parameter> parmlist = new List<Firebase.Analytics.Parameter>();
            foreach (var item in dic)
            {
                Firebase.Analytics.Parameter parameter = new Firebase.Analytics.Parameter(item.Key, item.Value.ToString());
                parmlist.Add(parameter);
            }

            Firebase.Analytics.FirebaseAnalytics.LogEvent(EventName, parmlist.ToArray());
        
    }

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转载自blog.csdn.net/weixin_41843959/article/details/126500929