Cinemachine转变追踪对象

开发过程中遇到了如何改变Cinemachine追踪对象的问题,我找遍中文论坛都没找到办法,最后还是在英文社区找到的,我稍作了一下整理

找到解决办法如下

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;//必须引入额外的命名空间

public class Cinema : MonoBehaviour
{
    [Header("Self Component")]
    public Transform Box;
    public Transform Ball;//要追踪的两个对象

    public CinemachineVirtualCamera camera;//声明一个camera
    
    // Start is called before the first frame update
    void Start()
    {

        var camera = GetComponent<CinemachineVirtualCamera>();//这里是个隐式类型,编译器会自动转译,这一步是必须的
    }

    // Update is called once per frame
    void Update()
    {
        if (Global.chosen == 1)//
        {
            camera.Follow = Box;//改变Transform就好了
        }
        else
        {
            camera.Follow = Ball;
        }
    }
}


感谢Unity英文论坛

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转载自blog.csdn.net/qq_36486755/article/details/127401091
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