[Unity]Reduced additional punctual light shadows resolution by 2 to make 96 .....

Reduced additional punctual light shadows resolution by 2 to make 102 shadow maps fit in the 4096x4096 shadow atlas. To avoid this, increase shadow atlas size, decrease big shadow resolutions, or reduce the number of shadow maps active in the same frame

配置通用渲染管线 |通用 RP |12.0.0 (unity3d.com)

通用渲染管线资源 |通用 RP |12.0.0 (unity3d.com)

通用渲染管线中的阴影 |通用 RP |12.0.0 (unity3d.com)

解决方法:

1. Try baking the lights(尝试烘培灯光)

2. Remove some lights(移除所有灯光)

3. For all point lights: Light > Shadows > Realtime shadows > resolution to LOW

(对于所有的电光源)

4. For all point lights: Light > Shadows > Shadow Type to None

猜你喜欢

转载自blog.csdn.net/weixin_46472622/article/details/129195909
96