Solidity Storage底层管理

1. 引言

前序博客有:

Solidity底层通过SLOAD和SSTORE opcode来控制EVM storage。

2. 何为Storage?

Storage为每个合约的持久mapping,具有 2 256 − 1 2^{256}-1 22561个32 byte words。当在合约中设置某状态变量值时,其会存储在指定的slot中,其将持续在EVM中,除非被相同类型的其它值覆盖。

3. 何时用Storage?何时用Memory?

当首次加载某storage slot时,其是cold的,意味着需要2100 gas,后续再调用该slot时,其是warm的,仅需100 gas。而Memory更便宜,其低至3 gas(当有memory expansion时,将更贵点)。

举例如下,未优化合约:

  contract C {
    struct S {
        uint256 a;
        uint256 b;
        address c;
    }

    S public s;

    function foo(uint256 input) external {
        // `s.b` is loaded from storage once: warming up the storage!
        if (input < s.b) revert;
        // Second `s.b` SLOAD with warm storage.
        if (s.b > 50) revert;
    }

其中s,b从storage中加载了2次。可优化为:创建内存变量来存储s.b值,后续使用该内存变量。原因在于MLOAD比SLOAD便宜。即优化为:

function foo(uint256 input) external {
    // Initial storage load to store in memory.
    uint256 b = s.b;
    // Using MLOAD in comparison operations!
    if (input < b) revert;
    if (b > 50) revert;
}

4. 手工分配Storage

// SPDX-License-Identifier: MIT
pragma solidity 0.8.6;

contract C {
    struct S {
        uint16 a;  // 2 bytes,  2 bytes total
        uint24 b;  // 3 bytes,  5 bytes total
        address c; // 20 bytes, 25 bytes total + end of slot 0x01
        address d; // 20 bytes, slot 0x02
    }

    // I've noted the storage slots each state is located at.
    // A single slot is 32 bytes :)
    uint256 boring;              // 0x00
    S s_struct;                  // 0x01, 0x02
    S[] s_array;                 // 0x03
    mapping(uint256 => S) s_map; // 0x04

    constructor() {
        boring = 0x288;
        s_struct = S({
            a: 10,
            b: 20,
            c: 0xdcD49C36E69bF85FA9c5a25dEA9455602C0B289e,
            d: 0x4675C7e5BaAFBFFbca748158bEcBA61ef3b0a263
        });
    }

    function view_boring() external view returns (bytes32) {
        bytes32 x;
        assembly {
            x := sload(0x00)
        }
        return x;
    }

    function view_slot(uint256 slot) external view returns(bytes32) {
        bytes32 x;
        assembly {
            x := sload(slot)
        }
        return x;
    }

    function view_b() external view returns (uint256) {
      bytes32 x;
      assembly {

        // before: 00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014 000a
        //                                                                         ^
        // after:  0000 00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014
        //          ^
        let v := shr(0x10, sload(0x01))

        // If both characters aren't 0, keep the bit (1). Otherwise, set to 0.
        // mask:   0000000000000000000000000000000000000000000000000000000000 FFFFFF
        // v:      000000000000000000dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014
        // result: 0000000000000000000000000000000000000000000000000000000000 000014
        v := and(0xffffff, v)

        // Store in memory bc return uses memory.
        mstore(0x40, v)

        // Return reads left to right.
        // Since our value is far right we can just return 32 bytes from the 64th byte in memory.
        x := mload(0x40)
      }
      return uint256(x);
    }
    
    //          unused bytes                     c                        b    a
    // before: 00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014 000a
    //          unused bytes                     c                        b    a                                                                         
    // after:  00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 0001F4 000a
  function set_b(uint24 b) external {
    assembly {
        // Removing the `uint16` from the right.
        // before: 00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014 000a
        //                                                                         ^
        // after:  0000 00000000000000 dcd49c36e69bf85fa9c5a25dea9455602c0b289e 000014
        //          ^
        let new_v := shr(0x10, sload(0x01))

        // Create our mask.
        new_v := and(0xffffff, new_v)

        // Input our value into the mask.
        new_v := xor(b, new_v)

        // Add back the removed `a` value bits.
        new_v := shl(0x10, new_v)

        // Replace original 32 bytes' `000014` with `0001F4`.
        new_v := xor(new_v, sload(0x01))

        // Store our new value.
        sstore(0x01, new_v)
    }
  }
}

4.1 基础类型访问

当想要访问uint256 boring时,访问方式可为:

assembly {
    let x := sload(0x00)
}

4.2 访问Bitpacked结构体

所谓bitpacked,是指在单个slot(32 bytes)内存储了多个变量。在本例中,slot 0x01中pack了共25字节内容:

  • uint16 a (2 bytes).
  • uint24 b (3 bytes).
  • address c (20 bytes).

对应s_struct的slots为:

// 0x01 0x00000000000000dcd49c36e69bf85fa9c5a25dea9455602c0b289e000014000a
// 0x02 0x0000000000000000000000004675c7e5baafbffbca748158becba61ef3b0a263

Bitpacked结构体的查询和设置,可参看上面合约中的view_bset_b

4.3 访问数组结构

4.4 访问mapping结构

4.5 访问String和Bytes结构

参考资料

[1] A Low-Level Guide To Solidity’s Storage Management

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转载自blog.csdn.net/mutourend/article/details/128655411
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