学习目标:
制作一个地刺Tilemap地刺,可以对Player产生伤害。
学习内容:
首先把素材拖入到TilePalete面板创建好后,然后在Grid面板上创建一个TileMap
然后随便添加一处地方并且给他TileMap Collider2D
再创建一个Spike的脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spike : MonoBehaviour
{
public int damage;
private PlayerHealth playerHealth;
private void Awake()
{
//在GameController上的静态变量调用音乐管理的脚本
GameController.soundManager = GameObject.FindGameObjectWithTag("SoundManager").GetComponent<SoundManager>();
//在GameController上的静态变量调用玩家血量的脚本
playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHealth>();
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player") && other.GetType().ToString() == "UnityEngine.CapsuleCollider2D")
{
playerHealth.DamagePlayer(damage);
GameController.soundManager.HurtAudio();
}
}
}
再给他一个damage伤害值
学习产出:
掉血成功