全局函数做友元
类做友元
#include<iostream>
#include<string>
using namespace std;
class Building
{
//表明GoodGay是本类的好朋友,允许GoodGay访问本类的私有属性;
friend class GoodGay;
public:
//用构造函数初始化;
Building()
{
m_SittingRoom = "客厅";
m_BedRoom = "卧室";
}
public:
string m_SittingRoom;
private:
string m_BedRoom;
};
class GoodGay
{
private:
//在类里面创建对象;
Building* build = new Building;
//(Building*)& building=build; 指针的引用,没有报错,但是无法运行;
public:
void visit()
{
cout << "好基友正在访问:" << build->m_SittingRoom << endl;
cout << "好基友正在访问:" << build->m_BedRoom << endl;
}
};
int main()
{
GoodGay jj;
jj.visit();
system("pause");
return 0;
}
成员函数作为友元;
//设置good gay中的visit()函数允许访问本类的私密属性;
friend void GoodGay::visit();
下面的代码比较玄学,所有的函数需要放到类外,且building需要提前声明,否则不会报错,但不能运行;
#include<iostream>
#include<string>
using namespace std;
class Building;
class GoodGay
{
private:
//在类里面创建对象;
Building* build;
public:
//设置该成员函数可以访问
GoodGay();
void visit();
};
class Building
{
//设置good gay允许访问本类的私密属性;
friend void GoodGay::visit();
public:
//用构造函数初始化;
Building();
string m_SittingRoom;
private:
string m_BedRoom;
};
GoodGay::GoodGay()
{
build = new Building;
}
Building::Building()
{
this->m_SittingRoom = "客厅";
this->m_BedRoom = "卧室";
}
void GoodGay::visit()
{
cout << "好基友正在访问:" << build->m_SittingRoom<< endl;
cout << "好基友正在访问:" << build->m_BedRoom << endl;
}
int main()
{
GoodGay jj;
jj.visit();
system("pause");
return 0;
}