使用canvas画多个多边形,并在质心填充文字

<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">

    <title>canvas绘制多边形</title>

    <script src="jquery-1.12.4.min.js"></script>

</head>

<body>

    <style>

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        canvas {

            border: 1px solid #333;

            display: block;

        }

        input {

            width: 100px;

            margin-left: 200px;

            margin-top: 650px;

        }

        #canvas {

            position: absolute;

            left: 0;

            top: 0;

            z-index: 1;

            cursor: crosshair;

        }

        #canvasSave {

            position: absolute;

            left: 0;

            top: 0;

        }

    </style>

    <!--用来和鼠标进行交互操作的canvas-->

    <canvas id="canvas" width="1000px" height="600px"></canvas>

    <!--存储已生成的点线,避免被清空-->

    <canvas id="canvasSave" width="1000px" height="600px"></canvas>

    <input id="deleteCanvas" type="button" value="清空选区">

    <script>

        var can = document.getElementById("canvas");

        var ctx = can.getContext('2d');

        var canSave = document.getElementById("canvasSave");

        var ctxSave = canSave.getContext('2d');

        var allPoint = [];

        var pointX, pointY;

        var pointArr = [];//存放坐标的数组

        ctx.strokeStyle = 'rgba(102,168,255,1)';//线条颜色

        ctx.lineWidth = 4;//线条粗细

        ctxSave.strokeStyle = 'rgba(102,168,255,1)';//线条颜色

        ctxSave.lineWidth = 4;//线条粗细

        var oIndex = -1;//判断鼠标是否移动到起始点处,-1为否,1为是


 

        /*点击画点*/

        $(can).click(function (e) {

            var pointObj = getPolygonAreaCenter(pointArr)

            if (e.offsetX || e.layerX) {

                pointX = e.offsetX == undefined ? e.layerX : e.offsetX;

                pointY = e.offsetY == undefined ? e.layerY : e.offsetY;

                var piX, piY;

                if (oIndex > 0 && pointArr.length > 0) {

                    piX = pointArr[0].x;

                    piY = pointArr[0].y;

                    console.log(piX, piY, "if")

                    //画点

                    makearc(ctx, piX, piY, GetRandomNum(2, 2), 0, 180, 'rgba(102,168,255,1)');

                    canvasSave(pointArr);//保存点线同步到另一个canvas

                    // saveCanvas();//生成画布

                    saveCanvas()

                    ctxSave.fillStyle = 'red';

                    ctxSave.font = '20px sans-serif';

                    ctxSave.fillText('hello world!', pointObj.x, pointObj.y);

                    pointArr = []

                } else {

                    piX = pointX;

                    piY = pointY;

                    makearc(ctx, piX, piY, GetRandomNum(2, 2), 0, 180, 'rgba(102,168,255,1)');

                    console.log(piX, piY, "else")

                    pointArr.push({ x: piX, y: piY });

                    canvasSave(pointArr);//保存点线同步到另一个canvas

                }

            }

        });

        /*  */

        $(can).mousemove(function (e) {

            if (e.offsetX || e.layerX) {

                pointX = e.offsetX == undefined ? e.layerX : e.offsetX;

                pointY = e.offsetY == undefined ? e.layerY : e.offsetY;

                var piX, piY;

                /*清空画布*/

                ctx.clearRect(0, 0, can.width, can.height);

                /*鼠标下跟随的圆点*/

                makearc(ctx, pointX, pointY, GetRandomNum(4, 4), 0, 180, 'rgba(102,168,255,1)');

                if (pointArr.length > 0) {

                    if ((pointX > pointArr[0].x - 15 && pointX < pointArr[0].x + 15) && (pointY > pointArr[0].y - 15 && pointY < pointArr[0].y + 15)) {

                        if (pointArr.length > 1) {

                            piX = pointArr[0].x;

                            piY = pointArr[0].y;

                            ctx.clearRect(0, 0, can.width, can.height);

                            makearc(ctx, piX, piY, GetRandomNum(4, 4), 0, 180, 'rgba(102,168,255,1)');

                            oIndex = 1;

                        }

                    } else {

                        piX = pointX;

                        piY = pointY;

                        oIndex = -1;

                    }

                    /*开始绘制*/

                    ctx.beginPath();

                    ctx.moveTo(pointArr[0].x, pointArr[0].y);

                    if (pointArr.length > 1) {

                        for (var i = 1; i < pointArr.length; i++) {

                            ctx.lineTo(pointArr[i].x, pointArr[i].y);

                        }

                    }

                    ctx.lineTo(piX, piY);

                    ctx.fillStyle = 'rgba(161,195,255,1)';//填充颜色

                    ctx.fill();//填充

                    ctx.stroke();//绘制

                }

            }

        });

        // 存储已生成的点线

        function canvasSave(pointArr) {

            ctxSave.clearRect(0, 0, ctxSave.width, ctxSave.height);

            ctxSave.beginPath();

            if (pointArr.length > 1) {

                ctxSave.moveTo(pointArr[0].x, pointArr[0].y);

                for (var i = 1; i < pointArr.length; i++) {

                    ctxSave.lineTo(pointArr[i].x, pointArr[i].y);

                    ctxSave.fillStyle = 'rgba(161,195,255,1)';//填充颜色

                    ctxSave.strokeStyle = "green"   //设置border的颜色

                    ctxSave.fill();

                    ctxSave.stroke();//绘制

                }

                ctxSave.closePath();

            }

        }

        /*生成画布 结束绘画*/

        function saveCanvas() {

            ctx.clearRect(0, 0, can.width, can.height);

            ctxSave.closePath();//结束路径状态,结束当前路径,如果是一个未封闭的图形,会自动将首尾相连封闭起来

            // ctxSave.fill();//填充

            ctxSave.stroke();//绘制

            pointArr = [];

        }

        /*清空选区*/

        $('#deleteCanvas').click(function () {

            ctx.clearRect(0, 0, can.width, can.height);

            ctxSave.clearRect(0, 0, canSave.width, canSave.height);

            pointArr = [];

            // allPoint = [];

        });

        /*验证canvas画布是否为空函数*/

        function isCanvasBlank(canvas) {

            var blank = document.createElement('canvas');//创建一个空canvas对象

            blank.width = canvas.width;

            blank.height = canvas.height;

            return canvas.toDataURL() == blank.toDataURL();//为空 返回true

        }

        /*canvas生成圆点*/

        function GetRandomNum(Min, Max) {

            var Range = Max - Min;

            var Rand = Math.random();

            return (Min + Math.round(Rand * Range));

        }

        function makearc(ctx, x, y, r, s, e, color) {

            ctx.clearRect(0, 0, 199, 202);//清空画布

            ctx.beginPath();

            ctx.fillStyle = color;

            ctx.arc(x, y, r, s, e);

            ctx.fill();

        }

        function Area(p0, p1, p2) {

            let area = 0.0;

            area =

                p0.x * p1.y +

                p1.x * p2.y +

                p2.x * p0.y -

                p1.x * p0.y -

                p2.x * p1.y -

                p0.x * p2.y;

            return area / 2;

        }

        // 计算多边形质心

        function getPolygonAreaCenter(points) {

            let sum_x = 0;

            let sum_y = 0;

            let sum_area = 0;

            let p1 = points[1];

            for (var i = 2; i < points.length; i++) {

                let p2 = points[i];

                let area = Area(points[0], p1, p2);

                sum_area += area;

                sum_x += (points[0].x + p1.x + p2.x) * area;

                sum_y += (points[0].y + p1.y + p2.y) * area;

                p1 = p2;

            }

            return {

                x: sum_x / sum_area / 3,

                y: sum_y / sum_area / 3

            };

        }

    </script>

</body>

 

</html>

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转载自blog.csdn.net/qq_41687299/article/details/107395531
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