一、UML类图
Runnable是一个函数式接口,里面只有一个void run()
方法,该接口位于java/lang/Runnable.java
Callable同样是一个函数式接口,相比Runable,它在JDK1.5中才出现,run方法更名为call方法,且拥有返回值。该接口位于java/util/concurrent/Callable.java
Future接口是与Callable接口成对出现的接口,可以通过get()
接收Callable的返回值。
RunnableFuture则是继承了Runnable接口与Future接口的子接口。
FutureTask是RunnableFuture的实现类。
2.FutureTask作用
我们在日常使用中一般不会接触到FutureTask类,但是当我们试图通过Future类获取线程的返回结果,使用线程池的submit(new Runnable/new Callable)
方法时,则会自动将Runnable实例对象与Callable的实例对象封装为FutureTask类型。
3.FutureTask代码及注释
package java.util.concurrent;
import java.util.concurrent.locks.LockSupport;
/*
1.Runnable为Thread启动线程所需要的函数参数,该接口没有返回方法,而Callable相比于Runnable多了一个返回值。
2.如果使用了submit方法,Runnble与Callable会与Future自动封装为FutureTask对象。
3.Runable通过RunableAdater适配器模式转为Callable对象。
4.可以使用线程池submit方法,返回Futue对象,通过get方法获取返回值。
*/
public class FutureTask<V> implements RunnableFuture<V> {
//当前的task状态
private volatile int state;
//未执行
private static final int NEW = 0;
//正在执行
private static final int COMPLETING = 1;
//正常结束
private static final int NORMAL = 2;
//执行异常
private static final int EXCEPTIONAL = 3;
//被取消
private static final int CANCELLED = 4;
//中断中
private static final int INTERRUPTING = 5;
//已中断
private static final int INTERRUPTED = 6;
//callable对象,runnable使用适配器模式转为callable、
private Callable<V> callable;
//若正常,保存结果;若异常,callable抛出异常,outcome保存异常状态。
private Object outcome; // non-volatile, protected by state reads/writes
//任务被线程执行期间,保存当前执行的线程对象引用。
private volatile Thread runner;
//等待结果的线程栈。
private volatile WaitNode waiters;
//构造方法
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
//构造方法,使用适配器模式将Runnable转为了Callable结果可能为null也可能为传进来的值。
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
@SuppressWarnings("unchecked")
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;
if (s >= CANCELLED)
throw new CancellationException();
throw new ExecutionException((Throwable)x);
}
public boolean isCancelled() {
return state >= CANCELLED;
}
public boolean isDone() {
return state != NEW;
}
public boolean cancel(boolean mayInterruptIfRunning) {
//条件一:当前任务处于运行中,或处于线程池队列。
//条件成立:修改状态成功。
if (!(state == NEW &&
UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try {
if (mayInterruptIfRunning) {
try {
//指向当前FutureTask的线程有可能是null,是null代表当前线程还没取到。
Thread t = runner;
if (t != null)
//正在执行,给该线程一个中断。
t.interrupt();
} finally {
// final state
//设置任务状态为中断完成。
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
//唤醒所以get阻塞的线程。
finishCompletion();
}
return true;
}
//多个线程等待当前执行完成后的结果。
public V get() throws InterruptedException, ExecutionException {
//查看当前状态
int s = state;
//如果是未执行或者正在执行,则调用get的外部线程会被阻塞。
if (s <= COMPLETING)
s = awaitDone(false, 0L);
return report(s);
}
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
if (unit == null)
throw new NullPointerException();
int s = state;
if (s <= COMPLETING &&
(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
throw new TimeoutException();
return report(s);
}
protected void done() {
}
//线程执行成功,写入返回结果的函数
protected void set(V v) {
//执行成功将完成结果的值CAS写入,如果CAS失败则跳过set。
//CAS失败的结果是外部线程cancel。
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
//outcome写入返回值。
outcome = v;
//将状态修改为NORMAL。
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();
}
}
//逻辑同set。
protected void setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
//任务执行入口
public void run() {
//条件一:state!=new 条件成立,说明task已经被执行了或者被取消了。
//条件二:条件成立:cas失败,当前任务被其他线程抢占,
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
//当前task一定是new,而且当前线程也抢占task成功。
try {
//要执行的callable(适配后的runnable)
Callable<V> c = callable;
//条件一:防止空指针。
//条件二:防止被cancel。
if (c != null && state == NEW) {
//保留一个结果引用,目前为null。
V result;
//表示callable.run执行成功(抛出异常)。
boolean ran;
try {
//调用call(),结果写入result。
result = c.call();
//执行成功。
ran = true;
} catch (Throwable ex) {
//有异常结果为null。
result = null;
//执行失败。
ran = false;
//异常写入outcome。
setException(ex);
}
if (ran)
//如果成功了,将结果写入outcome。
set(result);
}
} finally {
runner = null;
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
protected boolean runAndReset() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return false;
boolean ran = false;
int s = state;
try {
Callable<V> c = callable;
if (c != null && s == NEW) {
try {
c.call(); // don't set result
ran = true;
} catch (Throwable ex) {
setException(ex);
}
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
return ran && s == NEW;
}
private void handlePossibleCancellationInterrupt(int s) {
// It is possible for our interrupter to stall before getting a
// chance to interrupt us. Let's spin-wait patiently.
if (s == INTERRUPTING)
while (state == INTERRUPTING)
Thread.yield(); // wait out pending interrupt
// assert state == INTERRUPTED;
// We want to clear any interrupt we may have received from
// cancel(true). However, it is permissible to use interrupts
// as an independent mechanism for a task to communicate with
// its caller, and there is no way to clear only the
// cancellation interrupt.
//
// Thread.interrupted();
}
static final class WaitNode {
volatile Thread thread;
volatile WaitNode next;
WaitNode() {
thread = Thread.currentThread(); }
}
//set时应该先把get阻塞的线程唤醒。
private void finishCompletion() {
//q指向头结点
for (WaitNode q; (q = waiters) != null;) {
//使用CAS将waiters为null,防止外部线程cancel取消当前任务。
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
//唤醒当前结点。
LockSupport.unpark(t);
}
//拿到下一个结点
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
//get方法需要栈,调用了该方法。
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
//是否超时,0不带超时。
final long deadline = timed ? System.nanoTime() + nanos : 0L;
//引用当前线程封装成WaitNode对象。
WaitNode q = null;
//表示当前线程waitNode对象有没有压栈。
boolean queued = false;
//自旋
for (;;) {
//条件成立:说明当前线程被中断唤醒,调用该方法会重置中断状态。
if (Thread.interrupted()) {
//出栈
removeWaiter(q);
//get抛出中断异常
throw new InterruptedException();
}
//条件成立:当前线程被其他线程使用unpark唤醒。
//获取当前最新的状态。
int s = state;
//条件成立:说明当前任务已经完成。
if (s > COMPLETING) {
//条件成立:当前线程有node,需要将node的thread重置为null。
if (q != null)
q.thread = null;
//返回当前任务。
return s;
}
//条件成立:当前线程正在执行,让当前线程yield。
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
//条件成立:第一次自旋,当前线程还未创建WaitNode对象,此时new一个该对象。
else if (q == null)
q = new WaitNode();
//条件成立:第二次自旋,已经创建该对象,但是该对象未压栈。
else if (!queued) {
//当前线程node结点的next指向原对象的头结点。 waiters一直指向对象的头。
q.next = waiters;
//通过cas方式,设置waiters引用指向当前线程的node,成功为true。否则意味着有别的线程先行入栈。
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
waiters, q);
}
//条件成立:第三次自旋,假设未使用超时设置,直接进入else。
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
//当前get操作的线程进行waiting状态。除非被其他线程唤醒或者当前线程中断。
LockSupport.park(this);
}
}
//出栈方法,由awaitdown调用。
private void removeWaiter(WaitNode node) {
if (node != null) {
//将其引用线程重置为空。
node.thread = null;
retry://自旋
for (;;) {
//变量链表中每一个结点,pred上一个结点,q当前结点,s下一个结点
for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
s = q.next;
//如果当前结点的线程引用不为空
if (q.thread != null)
pred = q;
//当前结点的线程是空,查看前一个结点是否为空。
else if (pred != null) {
pred.next = s;
if (pred.thread == null) // check for race
continue retry;
}
else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
q, s))
continue retry;
}
break;
}
}
}
// Unsafe mechanics
private static final sun.misc.Unsafe UNSAFE;
private static final long stateOffset;
private static final long runnerOffset;
private static final long waitersOffset;
static {
try {
UNSAFE = sun.misc.Unsafe.getUnsafe();
Class<?> k = FutureTask.class;
stateOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("state"));
runnerOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("runner"));
waitersOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("waiters"));
} catch (Exception e) {
throw new Error(e);
}
}
}