using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChangeGridSizeAndPos : MonoBehaviour { public RectTransform myGrid; // Use this for initialization void Start () { GridSizeAndPos_ZCS(); } // Update is called once per frame void Update () { } public void GridSizeAndPos_ZCS() { //改变RectTransform的postion(x,y,z) myGrid.GetComponent< RectTransform>().anchoredPosition3D = new Vector3(0.0f, -320.0f, 0.0f); //改变RectTransform的宽和高(注:测试的时候锚点中不要选择带蓝色线的适配方式,那样会被拉伸的) myGrid.GetComponent<RectTransform>().sizeDelta = new Vector2(300.0f, 1600.0f); } public void GridSizeAndPos_HCS() { //改变RectTransform的postion(x,y,z) myGrid.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(0.0f, -166.65f, 0.0f); //改变RectTransform的宽和高(注:测试的时候锚点中不要选择带蓝色线的适配方式,那样会被拉伸的) myGrid.GetComponent<RectTransform>().sizeDelta = new Vector2(300.0f, 1173.3f); } public void GridSizeAndPos_XCS() { //改变RectTransform的postion(x,y,z) myGrid.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(0.0f,0.0f, 0.0f); //改变RectTransform的宽和高(注:测试的时候锚点中不要选择带蓝色线的适配方式,那样会被拉伸的) myGrid.GetComponent<RectTransform>().sizeDelta = new Vector2(300.0f, 960.0f); } }
通过下面的三个特定按钮,控制Grid的位置和大小变化。