游戏效果
飞机可以前后移动,发射子弹击落敌机!具体见玩家须知!
游戏代码
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <time.h>
#include <string>
#include <stdlib.h>
using namespace std;
typedef struct Frame {
COORD position[2];
int flag;
} Frame;
void SetPos (COORD a) {
HANDLE out = GetStdHandle (STD_OUTPUT_HANDLE);
SetConsoleCursorPosition (out, a);
}
void SetPos(int i, int j) {
COORD pos = {
i, j };
SetPos (pos);
}
void HideCursor () {
CONSOLE_CURSOR_INFO cursor_info = {
1, 0 };
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
}
void drawRow (int y, int x1, int x2, char ch) {
SetPos (x1, y);
for (int i = 0; i <= (x2 - x1); i++) {
cout << ch;
}
}
void drawRow(COORD a, COORD b, char ch) {
if (a.Y == b.Y) {
drawRow (a.Y, a.X, b.X, ch);
} else {
SetPos (0, 25);
cout << "错误:无法填充行,因为两个坐标的纵坐标(x)不相等!";
MessageBox (NULL, "错误:无法填充行,因为两个坐标的纵坐标(x)不相等!", "温馨提示", MB_OK);
system ("Pause");
}
}
void drawCol (int x, int y1, int y2, char ch) {
int y = y1;
while (y != y2 + 1) {
SetPos (x, y);
cout << ch;
y++;
}
}
void drawCol (COORD a, COORD b, char ch) {
if (a.X == b.X) {
drawCol (a.X, a.Y, b.Y, ch);
} else {
SetPos (0, 25);
cout << "错误:无法填充列,因为两个坐标的横坐标(y)不相等";
MessageBox (NULL, "错误:无法填充列,因为两个坐标的横坐标(y)不相等", "温馨提示", MB_OK);
system("Pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame (COORD a, COORD b, char row, char col) {
drawRow (a.Y, a.X + 1, b.X - 1, row);
drawRow (b.Y, a.X + 1, b.X - 1, row);
drawCol (a.X, a.Y + 1, b.Y - 1, col);
drawCol (b.X, a.Y + 1, b.Y - 1, col);
}
void drawFrame (int x1, int y1, int x2, int y2, char row, char col) {
COORD a = {
x1, y1 };
COORD b = {
x2, y2 };
drawFrame (a, b, row, col);
}
void drawFrame(Frame frame, char row, char col) {
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame (a, b, row, col);
}
void drawPlaying () {
drawFrame(0, 0, 48, 24, '=', '|');
drawFrame(49, 0, 79, 4, '-', '|');
drawFrame(49, 4, 79, 9, '-', '|');
drawFrame(49, 9, 79, 20, '-', '|');
drawFrame(49, 20, 79, 24, '-', '|');
SetPos(52, 6);
}
//在[a, b)之间产生一个随机整数
int random(int a, int b) {
int c = (rand() % (a - b)) + a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random (COORD a, COORD b) {
int x = random (a.X, b.X);
int y = random (a.Y, b.Y);
COORD c = {
x, y };
return c;
}
bool judgeCoordInFrame (Frame frame, COORD spot) {
if (spot.X >= frame.position[0].X) {
if (spot.X <= frame.position[1].X) {
if (spot.Y >= frame.position[0].Y) {
if (spot.Y <= frame.position[0].Y) {
return true;
}
}
}
}
return false;
}
void printCoord (COORD a) {
cout << "( " << a.X << " , " << a.Y << " )";
}
void printFrameCoord (Frame a) {
printCoord (a.position[0]);
cout << " - ";
printCoord (a.position[1]);
}
int drawMenu () {
SetPos (30, 1);
cout << "打飞机游戏";
drawRow (3, 0, 79, '-');
drawRow (5, 0, 79, '-');
SetPos (28, 4);
cout << "1/2 选择,k确定";
SetPos (15, 11);
cout << "1. 简单";
SetPos (15, 13);
cout << "2. 困难";
drawRow (20, 0, 79, '-');
drawRow (22, 0, 79, '-');
SetPos (47, 11);
cout << " 简单:";
SetPos (51, 13);
cout << "移动速度较慢";
int j = 11;
SetPos (12, j);
cout << ">>";
while (true) {
if (_kbhit ()) {
char x = _getch ();
switch (x) {
case '1': {
if (j == 13) {
SetPos (12, j);
cout << " ";
j = 11;
SetPos (12, j);
cout << ">>";
SetPos (51, 13);
cout << "";
SetPos (47, 11);
cout << " 简单:";
SetPos (51, 13);
cout << "移动速度较慢";
}
break;
}
case '2': {
if (j == 11) {
SetPos (12, j);
cout << " ";
j = 13;
SetPos (12, j);
cout << ">>";
SetPos (51, 13);
cout << "";
SetPos (47, 11);
cout << " 困难:";
SetPos(51, 13);
cout << "移动速度较快";
}
break;
}
case 'k': {
if (j == 8) {
return 1;
} else {
return 2;
}
}
}
}
}
}
class Game {
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game();
void initPlane ();
void initBullet ();
void initEnemy ();
void planeMove (char);
void bulletMove ();
void enemyMove ();
void drawPlane ();
void drawPlaneToNull ();
void drawBullet ();
void drawBulletToNull ();
void drawEnemy ();
void drawEnemyToNull ();
void drawThisBulletToNull (COORD);
void drawThisEnemyToNull (Frame);
void Pause ();
void Playing ();
void judgePlane ();
void judgeEnemy ();
void Shoot ();
void GameOver ();
void printScore ();
};
Game::Game () {
initPlane ();
initBullet ();
initEnemy ();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane () {
COORD centren = {
39, 22 };
position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
position[1].X = centren.X - 2;
position[2].X = position[6].X = centren.X - 1;
position[3].X = position[8].X = centren.X + 1;
position[4].X = centren.X + 2;
for (int i = 0; i <= 4; i++) {
position[i].Y = centren.Y;
}
for (int i = 6; i <= 8; i++) {
position[i].Y = centren.Y + 1;
}
position[5].Y = centren.Y - 1;
position[9].Y = centren.Y - 2;
}
void Game::drawPlane () {
for (int i = 0; i < 9; i++) {
SetPos (position[i]);
if (i != 5) {
cout << "O";
} else if (i == 5) {
cout << "|";
}
}
}
void Game::drawPlaneToNull () {
for (int i = 0; i < 9; i++) {
SetPos (position[i]);
cout << " ";
}
}
void Game::initBullet () {
for (int i = 0; i < 10; i++) {
bullet[i].Y = 30;
}
}
void Game::drawBullet () {
for (int i = 0; i < 10; i++) {
if (bullet[i].Y != 30) {
SetPos (bullet[i]);
cout << "^";
}
}
}
void Game::drawBulletToNull () {
for (int i = 0; i < 10; i++) {
if (bullet[i].Y != 30) {
COORD pos = {
bullet[i].X, bullet[i].Y + 1 };
SetPos (pos);
cout << " ";
}
}
}
void Game::initEnemy () {
COORD a = {
1, 1 };
COORD b = {
45, 15 };
for (int i = 0; i < 8; i++) {
enemy[i].position[0] = random (a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy () {
for (int i = 0; i < 8; i++) {
drawFrame (enemy[i].position[0], enemy[i].position[1], '-', '|');
}
}
void Game::drawEnemyToNull () {
for (int i = 0; i < 8; i++) {
drawFrame (enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause () {
SetPos (61, 2);
cout << " ";
SetPos (61, 2);
cout << "游戏暂停中……";
char c = _getch();
while (c != ' ') {
c = _getch ();
}
SetPos (61, 2);
cout << " ";
}
void Game::planeMove (char x) {
if (x == 75) {
if (position[1].X != 1) {
for (int i = 0; i <= 9; i++) {
position[i].X -= 2;
}
}
} else if (x == 80) {
if (position[7].Y != 23) {
for (int i = 0; i <= 9; i++) {
position[i].Y += 1;
}
}
} else if (x == 77) {
if (position[4].X != 47) {
for (int i = 0; i <= 9; i++) {
position[i].X += 2;
}
}
} else if (x == 72) {
if (position[5].Y != 3) {
for (int i = 0; i <= 9; i++) {
position[i].Y -= 1;
}
}
}
}
void Game::bulletMove () {
for (int i = 0; i < 10; i++) {
if (bullet[i].Y != 30) {
bullet[i].Y--;
if (bullet[i].Y == 1) {
COORD pos = {
bullet[i].X, bullet[i].Y + 1 };
drawThisBulletToNull (pos);
bullet[i].Y = 30;
}
}
}
}
void Game::enemyMove () {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 2; j++) {
enemy[i].position[j].Y++;
}
if (24 == enemy[i].position[1].Y) {
COORD a = {
1, 1 };
COORD b = {
45, 3 };
enemy[i].position[0] = random (a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane () {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 9; j++) {
if (judgeCoordInFrame (enemy[i], position[j])) {
SetPos (62, 1);
cout << "坠毁";
drawFrame (enemy[i], '+', '+');
Sleep (1000);
GameOver ();
break;
}
}
}
}
void Game::drawThisBulletToNull (COORD c) {
SetPos (c);
cout << " ";
}
void Game::drawThisEnemyToNull (Frame f) {
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy () {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 10; j++) {
if (judgeCoordInFrame (enemy[i], bullet[j])) {
score += 5;
drawThisEnemyToNull(enemy[i]);
COORD a = {
1, 1 };
COORD b = {
45, 3 };
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull(bullet[j]);
bullet[j].Y = 30;
}
}
}
}
void Game::Shoot () {
for (int i = 0; i < 10; i++) {
if (bullet[i].Y == 30) {
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y - 1;
break;
}
}
}
void Game::printScore () {
if (score == 120 && flag_rank == 0) {
rank -= 3;
flag_rank = 1;
} else if (score == 360 && flag_rank == 1) {
rank -= 5;
flag_rank = 2;
} else if (score == 480 && flag_rank == 2) {
rank -= 5;
flag_rank = 3;
}
int x = rank / 3;
SetPos (60, 6);
cout << score;
if (rank != rankf) {
SetPos (60, 7);
if (x == 6) {
title = "青铜飞行员";
} else if (x == 5) {
title = "黄金飞行员";
} else if (x == 4) {
title = "星钻飞行员";
} else if (x == 3) {
title = "皇冠飞行员";
} else if (x == 2) {
title = "战神飞行员";
}
cout << title;
}
rankf = rank;
}
void Game::Playing () {
drawEnemy ();
drawPlane ();
int flag_bullet = 0;
int flag_enemy = 0;
while (true) {
Sleep (8);
if (_kbhit ()) {
char x = _getch ();
if (75 == x || 80 == x || 77 == x || 72 == x) {
drawPlaneToNull ();
planeMove (x);
drawPlane ();
judgePlane ();
} else if (' ' == x) {
Pause ();
} else if ('k' == x) {
Shoot();
} else if (27 == x) {
exit (0);
}
}
if (!flag_bullet) {
bulletMove ();
drawBulletToNull ();
drawBullet ();
judgeEnemy ();
}
flag_bullet++;
if (5 == flag_bullet) {
flag_bullet = 0;
}
if (!flag_enemy) {
drawEnemyToNull ();
enemyMove ();
drawEnemy ();
judgePlane ();
}
flag_enemy++;
if (flag_enemy >= rank) {
flag_enemy = 0;
}
printScore ();
}
}
void Game::GameOver () {
system("cls");
COORD p1 = {
28,9 };
COORD p2 = {
53,15 };
drawFrame (p1, p2, '=', '|');
SetPos (36, 12);
string str = "Game Over!";
for (int i = 0; i < str.size(); i++) {
Sleep (80);
cout << str[i];
}
Sleep (1000);
system ("cls");
drawFrame (p1, p2, '=', '|');
SetPos (31, 11);
string s = "击落敌机:";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i] ;
}
Sleep (80);
cout << score / 5;
Sleep (80);
cout << "架" << endl;
SetPos (31, 12);
s = "得 分:";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i];
}
Sleep (80);
cout << score << endl;
SetPos (31, 13);
s = "获得称号:";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i];
}
Sleep (80);
cout << title << endl;
SetPos (30, 16);
s = "继续? 是(y)| 否(n)";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout <<s[i];
}
cout << endl;
as:
char x = _getch ();
if (x == 'n') {
exit (0);
} else if (x == 'y') {
system ("cls");
Game game;
int a = drawMenu ();
if (a == 2) {
game.rank = 20;
}
system ("cls");
drawPlaying ();
game.Playing ();
} else {
goto as;
}
}
int main() {
MessageBox (NULL, "欢迎来到飞机大战游戏!", "温馨提示", MB_OK);
system ("COLOR B1");
printf (">> 游戏须知:\n\n\n");
printf (" 1.请用方向键(↑↓←→)来控制玩家机的移动!\n\n\n");
printf (" 2.请用‘k’键来发射子弹!\n\n\n");
printf (" 3.若敌机碰到了玩家机,玩家输!\n\n\n");
printf (" 4.若玩家机发射的子弹碰到了敌机,敌机将会被击落,玩家得5分!\n\n\n");
printf (" 5.暂停游戏,请按空格键,恢复,请按空格键!\n\n\n");
printf (" 6.退出游戏,请按Esc键!\n\n\n");
printf (" 7.游戏愉快!\n\n\n");
printf (" ");
system ("pause");
system ("cls");
srand ((int)time (0));
HideCursor ();
Game game;
int a = drawMenu ();
if (a == 2) {
game.rank = 20;
}
system ("cls");
drawPlaying ();
game.Playing ();
}
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