C++简易飞机大战游戏

游戏效果
飞机可以前后移动,发射子弹击落敌机!具体见玩家须知!
游戏代码

#include <iostream>
#include <windows.h>
#include <conio.h>
#include <time.h>
#include <string>
#include <stdlib.h>
using namespace std;
typedef struct Frame {
    
    
	COORD position[2];
	int flag;
} Frame;
void SetPos (COORD a) {
    
    
	HANDLE out = GetStdHandle (STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition (out, a);
}
void SetPos(int i, int j) {
    
    
	COORD pos = {
    
     i, j };
	SetPos (pos);
}
void HideCursor () {
    
    
	CONSOLE_CURSOR_INFO cursor_info = {
    
     1, 0 };
	SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
}
void drawRow (int y, int x1, int x2, char ch) {
    
    
	SetPos (x1, y);
	for (int i = 0; i <= (x2 - x1); i++) {
    
    
		cout << ch;
	}
}
void drawRow(COORD a, COORD b, char ch) {
    
    
	if (a.Y == b.Y) {
    
    
		drawRow (a.Y, a.X, b.X, ch);
	} else {
    
    
		SetPos (0, 25);
		cout << "错误:无法填充行,因为两个坐标的纵坐标(x)不相等!";
		MessageBox (NULL, "错误:无法填充行,因为两个坐标的纵坐标(x)不相等!", "温馨提示", MB_OK);
		system ("Pause");
	}
}
void drawCol (int x, int y1, int y2, char ch) {
    
    
	int y = y1;
	while (y != y2 + 1) {
    
    
		SetPos (x, y);
		cout << ch;
		y++;
	}
}
void drawCol (COORD a, COORD b, char ch) {
    
    
	if (a.X == b.X) {
    
    
		drawCol (a.X, a.Y, b.Y, ch);
	} else {
    
    
		SetPos (0, 25);
		cout << "错误:无法填充列,因为两个坐标的横坐标(y)不相等";
		MessageBox (NULL, "错误:无法填充列,因为两个坐标的横坐标(y)不相等", "温馨提示", MB_OK);
		system("Pause");
	}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame (COORD a, COORD  b, char row, char col) {
    
    
	drawRow (a.Y, a.X + 1, b.X - 1, row);
	drawRow (b.Y, a.X + 1, b.X - 1, row);
	drawCol (a.X, a.Y + 1, b.Y - 1, col);
	drawCol (b.X, a.Y + 1, b.Y - 1, col);
}
void drawFrame (int x1, int y1, int x2, int y2, char row, char col) {
    
    
	COORD a = {
    
     x1, y1 };
	COORD b = {
    
     x2, y2 };
	drawFrame (a, b, row, col);
}
void drawFrame(Frame frame, char row, char col) {
    
    
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame (a, b, row, col);
}
void drawPlaying () {
    
    
	drawFrame(0, 0, 48, 24, '=', '|');
	drawFrame(49, 0, 79, 4, '-', '|');
	drawFrame(49, 4, 79, 9, '-', '|');
	drawFrame(49, 9, 79, 20, '-', '|');
	drawFrame(49, 20, 79, 24, '-', '|');
	SetPos(52, 6);
}
//在[a, b)之间产生一个随机整数
int random(int a, int b) {
    
    
	int c = (rand() % (a - b)) + a;
	return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random (COORD a, COORD b) {
    
    
	int x = random (a.X, b.X);
	int y = random (a.Y, b.Y);
	COORD c = {
    
     x, y };
	return c;
}
bool judgeCoordInFrame (Frame frame, COORD spot) {
    
    
	if (spot.X >= frame.position[0].X) {
    
    
		if (spot.X <= frame.position[1].X) {
    
    
			if (spot.Y >= frame.position[0].Y) {
    
    
				if (spot.Y <= frame.position[0].Y) {
    
    
					return true;
				}
			}
		}
	}
	return false;
}
void printCoord (COORD a) {
    
    
	cout << "( " << a.X << " , " << a.Y << " )";
}
void printFrameCoord (Frame a) {
    
    
	printCoord (a.position[0]);
	cout << " - ";
	printCoord (a.position[1]);
}
int drawMenu () {
    
    
	SetPos (30, 1);
	cout << "打飞机游戏";
	drawRow (3, 0, 79, '-');
	drawRow (5, 0, 79, '-');
	SetPos (28, 4);
	cout << "1/2 选择,k确定";
	SetPos (15, 11);
	cout << "1. 简单";
	SetPos (15, 13);
	cout << "2. 困难";
	drawRow (20, 0, 79, '-');
	drawRow (22, 0, 79, '-');
	SetPos (47, 11);
	cout << "	简单:";
	SetPos (51, 13);
	cout << "移动速度较慢";
	int j = 11;
	SetPos (12, j);
	cout << ">>";
	while (true) {
    
    
		if (_kbhit ()) {
    
    
			char x = _getch ();
			switch (x) {
    
    
				case '1': {
    
    
					if (j == 13) {
    
    
						SetPos (12, j);
						cout << " ";
						j = 11;
						SetPos (12, j);
						cout << ">>";
						SetPos (51, 13);
						cout << "";
						SetPos (47, 11);
						cout << "    简单:";
						SetPos (51, 13);
						cout << "移动速度较慢";
					}
					break;
				}
				case '2': {
    
    
					if (j == 11) {
    
    
						SetPos (12, j);
						cout << " ";
						j = 13;
						SetPos (12, j);
						cout << ">>";
						SetPos (51, 13);
						cout << "";
						SetPos (47, 11);
						cout << "    困难:";
						SetPos(51, 13);
						cout << "移动速度较快";
					}
					break;
				}
				case 'k': {
    
    
					if (j == 8) {
    
    
						return 1;
					} else {
    
    
						return 2;
					}
				}
			}
		}
	}
}
class Game {
    
    
public:
	COORD position[10];
	COORD bullet[10];
	Frame enemy[8];
	int score;
	int rank;
	int rankf;
	string title;
	int flag_rank;	
	Game();
	void initPlane ();
	void initBullet ();
	void initEnemy ();
	void planeMove (char);
	void bulletMove ();
	void enemyMove ();
	void drawPlane ();
	void drawPlaneToNull ();
	void drawBullet ();
	void drawBulletToNull ();
	void drawEnemy ();
	void drawEnemyToNull ();
	void drawThisBulletToNull (COORD);
	void drawThisEnemyToNull (Frame);
	void Pause ();
	void Playing ();
	void judgePlane ();
	void judgeEnemy ();
	void Shoot ();
	void GameOver ();
	void printScore ();
};
Game::Game () {
    
    
	initPlane ();
	initBullet ();
	initEnemy ();
	score = 0;
	rank = 25;
	rankf = 0;
	flag_rank = 0;
}
void Game::initPlane () {
    
    
	COORD centren = {
    
     39, 22 };
	position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
	position[1].X = centren.X - 2;
	position[2].X = position[6].X = centren.X - 1;
	position[3].X = position[8].X = centren.X + 1;
	position[4].X = centren.X + 2;
	for (int i = 0; i <= 4; i++) {
    
    
		position[i].Y = centren.Y;
	}
	for (int i = 6; i <= 8; i++) {
    
    
		position[i].Y = centren.Y + 1;
	}
	position[5].Y = centren.Y - 1;
	position[9].Y = centren.Y - 2;
}
void Game::drawPlane () {
    
    
	for (int i = 0; i < 9; i++) {
    
    
		SetPos (position[i]);
		if (i != 5) {
    
    
			cout << "O";
		} else if (i == 5) {
    
    
			cout << "|";
		}
	}
}
void Game::drawPlaneToNull () {
    
    
	for (int i = 0; i < 9; i++) {
    
    
		SetPos (position[i]);
		cout << " ";
	}
}
void Game::initBullet () {
    
    
	for (int i = 0; i < 10; i++) {
    
    
		bullet[i].Y = 30;
	}
}
void Game::drawBullet () {
    
    
	for (int i = 0; i < 10; i++) {
    
    
		if (bullet[i].Y != 30) {
    
    
			SetPos (bullet[i]);
			cout << "^";
		}
	}
}
void Game::drawBulletToNull () {
    
    
	for (int i = 0; i < 10; i++) {
    
    
		if (bullet[i].Y != 30) {
    
    
			COORD pos = {
    
     bullet[i].X, bullet[i].Y + 1 };
			SetPos (pos);
			cout << " ";
		}
	}
}
void Game::initEnemy () {
    
    
	COORD a = {
    
     1, 1 };
	COORD b = {
    
     45, 15 };
	for (int i = 0; i < 8; i++) {
    
    
		enemy[i].position[0] = random (a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}
void Game::drawEnemy () {
    
    
	for (int i = 0; i < 8; i++) {
    
    
		drawFrame (enemy[i].position[0], enemy[i].position[1], '-', '|');
	}
}
void Game::drawEnemyToNull () {
    
    
	for (int i = 0; i < 8; i++) {
    
    
		drawFrame (enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}
}
void Game::Pause () {
    
    
	SetPos (61, 2);
	cout << "               ";
	SetPos (61, 2);
	cout << "游戏暂停中……";
	char c = _getch();
	while (c != ' ') {
    
    
		c = _getch ();
	}
	SetPos (61, 2);
	cout << "         ";
}
void Game::planeMove (char x) {
    
    
	if (x == 75) {
    
    
		if (position[1].X != 1) {
    
    
			for (int i = 0; i <= 9; i++) {
    
    
				position[i].X -= 2;
			}
		}
	} else if (x == 80) {
    
    
		if (position[7].Y != 23) {
    
    
			for (int i = 0; i <= 9; i++) {
    
    
				position[i].Y += 1;
			}
		}
	} else if (x == 77) {
    
    
		if (position[4].X != 47) {
    
    
			for (int i = 0; i <= 9; i++) {
    
    
				position[i].X += 2;
			}
		}
	} else if (x == 72) {
    
    
		if (position[5].Y != 3) {
    
    
			for (int i = 0; i <= 9; i++) {
    
    
				position[i].Y -= 1;
			}
		}
	}
}
void Game::bulletMove () {
    
    
	for (int i = 0; i < 10; i++) {
    
    
		if (bullet[i].Y != 30) {
    
    
			bullet[i].Y--;
			if (bullet[i].Y == 1) {
    
    
				COORD pos = {
    
     bullet[i].X, bullet[i].Y + 1 };
				drawThisBulletToNull (pos);
				bullet[i].Y = 30;
			}
		}
	}
}
void Game::enemyMove () {
    
    
	for (int i = 0; i < 8; i++) {
    
    
		for (int j = 0; j < 2; j++) {
    
    
			enemy[i].position[j].Y++;
		}
		if (24 == enemy[i].position[1].Y) {
    
    
			COORD a = {
    
     1, 1 };
			COORD b = {
    
     45, 3 };
			enemy[i].position[0] = random (a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}
void Game::judgePlane () {
    
    
	for (int i = 0; i < 8; i++) {
    
    
		for (int j = 0; j < 9; j++) {
    
    
			if (judgeCoordInFrame (enemy[i], position[j])) {
    
    
				SetPos (62, 1);
				cout << "坠毁";
				drawFrame (enemy[i], '+', '+');
				Sleep (1000);
				GameOver ();
				break;
			}
		}
	}
}
void Game::drawThisBulletToNull (COORD c) {
    
    
	SetPos (c);
	cout << " ";
}
void Game::drawThisEnemyToNull (Frame f) {
    
    
	drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy () {
    
    
	for (int i = 0; i < 8; i++) {
    
    
		for (int j = 0; j < 10; j++) {
    
    
			if (judgeCoordInFrame (enemy[i], bullet[j])) {
    
    
				score += 5;
				drawThisEnemyToNull(enemy[i]);
				COORD a = {
    
     1, 1 };
				COORD b = {
    
     45, 3 };
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
				drawThisBulletToNull(bullet[j]);
				bullet[j].Y = 30;
			}
		}
	}
}
void Game::Shoot () {
    
    
	for (int i = 0; i < 10; i++) {
    
    
		if (bullet[i].Y == 30) {
    
    
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y - 1;
			break;
		}
	}
}
void Game::printScore () {
    
    
	if (score == 120 && flag_rank == 0) {
    
    
		rank -= 3;
		flag_rank = 1;
	} else if (score == 360 && flag_rank == 1) {
    
    
		rank -= 5;
		flag_rank = 2;
	} else if (score == 480 && flag_rank == 2) {
    
    
		rank -= 5;
		flag_rank = 3;
	}
	int x = rank / 3;
	SetPos (60, 6);
	cout << score;
	if (rank != rankf) {
    
    
		SetPos (60, 7);
		if (x == 6) {
    
    
			title = "青铜飞行员";
		} else if (x == 5) {
    
    
			title = "黄金飞行员";
		} else if (x == 4) {
    
    
			title = "星钻飞行员";
		} else if (x == 3) {
    
    
			title = "皇冠飞行员";
		} else if (x == 2) {
    
    
			title = "战神飞行员";
		}
		cout << title;
	}
	rankf = rank;
}
void Game::Playing () {
    
    
	drawEnemy ();
	drawPlane ();
	int flag_bullet = 0;
	int flag_enemy = 0;
	while (true) {
    
    
		Sleep (8);
		if (_kbhit ()) {
    
    
			char x = _getch ();
			if (75 == x || 80 == x || 77 == x || 72 == x) {
    
    
				drawPlaneToNull ();
				planeMove (x);
				drawPlane ();
				judgePlane ();
			} else if (' ' == x) {
    
    
				Pause ();
			} else if ('k' == x) {
    
    
				Shoot();
			} else if (27 == x) {
    
    
				exit (0);
			}
		}
		if (!flag_bullet) {
    
    
			bulletMove ();
			drawBulletToNull ();
			drawBullet ();
			judgeEnemy ();
		}
		flag_bullet++;
		if (5 == flag_bullet) {
    
    
			flag_bullet = 0;
		}
		if (!flag_enemy) {
    
    
			drawEnemyToNull ();
			enemyMove ();
			drawEnemy ();
			judgePlane ();
		}
		flag_enemy++;
		if (flag_enemy >= rank) {
    
    
			flag_enemy = 0;
		}
		printScore ();
	}
}
void Game::GameOver () {
    
    
	system("cls");
	COORD p1 = {
    
     28,9 };
	COORD p2 = {
    
     53,15 };
	drawFrame (p1, p2, '=', '|');
	SetPos (36, 12);
	string str = "Game Over!";
	for (int i = 0; i < str.size(); i++) {
    
    
		Sleep (80);
		cout << str[i];
	}
	Sleep (1000);
	system ("cls");
	drawFrame (p1, p2, '=', '|');
	SetPos (31, 11);
	string s = "击落敌机:";
	for (int i = 0; i < s.size (); i++) {
    
    
		Sleep (80);
		cout << s[i] ;
	}
	Sleep (80);
	cout << score / 5;
	Sleep (80);
	cout << "架" << endl;
	SetPos (31, 12);
	s = "得  分:";
	for (int i = 0; i < s.size (); i++) {
    
    
		Sleep (80);
		cout << s[i];
	}
	Sleep (80);
	cout << score << endl;
	SetPos (31, 13);
	s = "获得称号:";
	for (int i = 0; i < s.size (); i++) {
    
    
		Sleep (80);
		cout << s[i];
	} 
	Sleep (80);
	cout << title << endl;
	SetPos (30, 16);
	s = "继续? 是(y)| 否(n)";

	for (int i = 0; i < s.size (); i++) {
    
    
		Sleep (80);
		cout <<s[i];
	}
	cout << endl;
as:
	char x = _getch ();
	if (x == 'n') {
    
    
		exit (0);
	} else if (x == 'y') {
    
    
		system ("cls");
		Game game;
		int a = drawMenu ();
		if (a == 2) {
    
    
			game.rank = 20;
		}
		system ("cls");
		drawPlaying ();
		game.Playing ();
	} else {
    
    
		goto as;
	}
}
int main() {
    
    
	MessageBox (NULL, "欢迎来到飞机大战游戏!", "温馨提示", MB_OK);
	system ("COLOR B1");
	printf (">>						游戏须知:\n\n\n");
	printf ("			1.请用方向键(↑↓←→)来控制玩家机的移动!\n\n\n");
	printf ("			2.请用‘k’键来发射子弹!\n\n\n");
	printf ("			3.若敌机碰到了玩家机,玩家输!\n\n\n");
	printf ("			4.若玩家机发射的子弹碰到了敌机,敌机将会被击落,玩家得5分!\n\n\n");
	printf ("			5.暂停游戏,请按空格键,恢复,请按空格键!\n\n\n");
	printf ("			6.退出游戏,请按Esc键!\n\n\n");
	printf ("			7.游戏愉快!\n\n\n");
	printf ("			");
	system ("pause");
	system ("cls");
	srand ((int)time (0));
	HideCursor ();
	Game game;
	int a = drawMenu ();
	if (a == 2) {
    
    
		game.rank = 20;
	}
	system ("cls");
	drawPlaying ();
	game.Playing ();
}

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转载自blog.csdn.net/yueyuedog/article/details/112799629