原生js实现贪吃蛇小游戏(附源代码)

原生JavaScript实现贪吃蛇(附源代码)
在这里插入图片描述


	<script>
		var timer = null;
		var oMain = document.getElementById("main");
		
		function Map(atom,xnum,ynum){
     
     //地图,设置单位大小,及根据单位大小创建地图
			this.atom = atom;
			this.xnum = xnum;
			this.ynum = ynum;
			
			this.create = function(){
     
     
				
				this.canvas = document.createElement("div");
				this.canvas.style.cssText = "position: relative;top: 40px;border: 1px solid red;background: #F1F1F1;"
				this.canvas.style.width = this.atom * this.xnum + "px";//画布宽
				this.canvas.style.height = this.atom * this.ynum + "px";//画布高
				main.appendChild(this.canvas);
			}
		}
		
		function Food(map){
     
     //食物
			this.width = map.atom;
			this.height = map.atom;
			//实现随机背景色
			this.bgColor = "rgb("+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+")";
	
			this.x = Math.floor(Math.random()*map.xnum);
			this.y = Math.floor(Math.random()*map.ynum);
			
			this.flag = document.createElement('div');
			this.flag.style.width = this.width + 'px';
			this.flag.style.height = this.height + 'px';
			this.flag.style.backgroundColor = this.bgColor;
			this.flag.style.borderRadius = '50%';
			this.flag.style.position = "absolute";
			this.flag.style.left = this.x * this.width + 'px';
			this.flag.style.top = this.y * this.height + 'px';
			
			map.canvas.appendChild(this.flag);
		}
		
		//重新开始
		function restart(map,snake){
     
     
			for(var i=0; i<snake.body.length; i++){
     
     
				map.canvas.removeChild(snake.body[i].flag);
			}
			snake.body = [
				{
     
     x : 2,y : 0},//蛇头
				{
     
     x : 1,y : 0},//蛇身
				{
     
     x : 0,y : 0}//蛇尾
			]
			snake.direction = "right";
			snake.display();
			
			map.canvas.removeChild(food.flag);
			food = new Food(map);
		}
		
		function Snake(map){
     
     
			this.width = map.atom;
			this.height = map.atom;
			
			this.direction = "right";
			
			this.body = [
				{
     
     x : 2,y : 0},
				{
     
     x : 1,y : 0},
				{
     
     x : 0,y : 0}
			]
			
			this.display = function(){
     
     
				for(var i=0; i<this.body.length; i++){
     
     
					if(this.body[i].x != null){
     
     
						var s = document.createElement('div');
						//将节点保存
						this.body[i].flag = s;
						
						//设置样式
						s.style.width = this.width + 'px';
						s.style.height = this.height + 'px';
						s.style.backgroundColor = "rgb("+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+")";
						s.style.borderRadius = '50%';
						
						//设置位置
						s.style.position = "absolute";
						s.style.left = this.body[i].x * this.width + 'px';
						s.style.top = this.body[i].y * this.height + 'px';
						
						//添加到地图
						map.canvas.appendChild(s);
					}
				}
			}
			
			this.run = function(){
     
     
				for(var i=this.body.length-1; i>0; i--){
     
     
					this.body[i].x = this.body[i-1].x;
					this.body[i].y = this.body[i-1].y
					
				}
				switch(this.direction){
     
     
					case "left":this.body[0].x -= 1;break;
					case "right":this.body[0].x += 1;break;
					case "up":this.body[0].y -= 1;break;
					case "down":this.body[0].y += 1;break;
				}
				//吃食物
				if(this.body[0].x == food.x && this.body[0].y == food.y){
     
     
					this.body.push({
     
     x : null,y : null,flag : null});
					
					map.canvas.removeChild(food.flag);
					food = new Food(map);
				}
				
				//判断游戏结束
				if(this.body[0].x<0 || this.body[0].x>map.xnum-1 || this.body[0].y<0 || this.body[0].y>map.ynum-1){
     
     
					clearInterval(timer);
					alert("GAME OVER!");
					restart(map,this);
					return false;
				}
				for(var i=4; i<this.body.length; i++){
     
     
					if(this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y){
     
     
						clearInterval(timer);
						alert("GAME OVER!");
						restart(map,this);
						return false;
					}
				}
				
				//删除原来
				for(var i=0; i<this.body.length; i++){
     
     
					if(this.body[i].flag != null){
     
     
						map.canvas.removeChild(this.body[i].flag);
					}
				}
				this.display();
			}
		}

		
		//创建地图对象
		var map = new Map(20,40,20);
		map.create();
		
		//创建食物对象
		var food = new Food(map);
		
		//创建蛇对象
		var snake = new Snake(map);
		snake.display();
		
		
		//加上键盘事件(改变蛇头方向)
		window.onkeydown = function(e){
     
     
			event = e || window.event;
			
			switch(event.keyCode){
     
     
				case 38:
					if(snake.direction != "down")//禁止掉头
						snake.direction = "up";
				break;
				case 40:
					if(snake.direction != "up")
						snake.direction = "down";
				break;
				case 37:
					if(snake.direction != "right")
						snake.direction = "left";
				break;
				case 39:
					if(snake.direction != "left")
						snake.direction = "right";
				break;
			}
		}
		
		var speed = 100;
		
		function start(){
     
     
			clearInterval(timer);
			timer = setInterval(function(){
     
     
			snake.run();
			document.getElementById("score").innerHTML = snake.body.length-3;
			start();
			},speed)
		}
		
		//难度
		document.getElementById("1").onclick = function(){
     
     
			speed = 100;
		}
		
		document.getElementById("2").onclick = function(){
     
     
			speed = 50;
		}
		
		document.getElementById("3").onclick = function(){
     
     
			speed = 20;
		}
		
		document.getElementById("begin").onclick = function(){
     
     
			start();
		}
		
		document.getElementById("pause").onclick = function(){
     
     
			
			clearInterval(timer);
		}
	</script>

代码仅有js部分,完整代码可以上我的github免费下载:
完整源代码点击这里

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转载自blog.csdn.net/z18223345669/article/details/109273959