继承与派生的概念

定义基类shape,它有默认的构造函数和析构函数;
把点point类声明为shape的派生类,它包含两个数据成员x和y 和输出函数display();
把圆circle定义为点point类的派生类,它在点point的基础上增加一个数据成员radius;并增加输出成员函数 display ()和求面积成员函数area()。

#include <iostream>
using namespace std;
class shape
{
    
    
public:
    shape()
    {
    
    
        cout<<endl<<"constructor"<<endl;
    }
    ~shape()
    {
    
    
        cout<<endl<<"destructor"<<endl;
    }
};
class point:public shape
{
    
    
private:
    double x,y;
public:
    point(){
    
    }

    point(double a,double b)
    {
    
    
        x=a;
        y=b;
    }
    void display()
    {
    
    
        cout<<"x="<<x<<",y="<<y<<endl;
    }
};
class circle:public point
{
    
    
private:
    double radius;
public:
    circle(double c)
> 如果circle和point有必要联系,
> 就写成circle(int c,int a,int b ):point(a,b)> 如果没有,在point类中要确保point()能工作;
    {
    
    
        radius=c;
    }
    void display()
    {
    
    
        cout<<"radius="<<radius<<endl;
    }
    void area()
    {
    
    
        cout<<"area="<<radius*radius*3.14<<endl;
    }

};
int main()
{
    
    
    point p(3,4);
    p.display();
    circle c(3);
    c.display();
    c.area();
    return 0;
}

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转载自blog.csdn.net/fkmmmm/article/details/105352601