unity实用功能-物体通过一点任意旋转和移动

https://pan.baidu.com/s/13K3W7DzYEZXP1OZTNRQsLw

using UnityEngine;

public class Test2 : MonoBehaviour {
    public Transform cube;//运行场景在Scene移动他就可以看到效果
    public Transform center;
    Vector3 chaoxiang;
    float initDistance;
	// Use this for initialization
	void Start () {
        initDistance = Vector3.Distance(cube.position, center.position);//获得初始距离
	}
	
	// Update is called once per frame
	void Update () {
        
        center.LookAt(cube);//朝向cube
        transform.rotation = center.rotation;//保持旋转值一致
        //是以中心点为中心,正前方的向量移动的
        transform.position=center.position+(transform.forward * (Vector3.Distance(cube.position, center.position) - initDistance)* 1f);
	}
}

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转载自blog.csdn.net/weixin_41995872/article/details/84342556
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