FFmpeg硬解码(调用gpu)

工具

1.ffmpeg-4.2-win32
2.VS2019
3.gpu
在这里插入图片描述

代码

	m_pCodec = avcodec_find_decoder_by_name("h264_qsv");
	/*****************解码器********************/
	if (m_pCodec == NULL)
	{
		printf("Codec not found.\n");
	
		return -1;
	}
	m_pCodecCtx = avcodec_alloc_context3(m_pCodec);
	if (!m_pCodecCtx)
	{
		printf("CodecCtx not found.\n");
		return -1;
	}
	if (avcodec_open2(m_pCodecCtx, m_pCodec, NULL) < 0)
	{
		printf("Could not open codec.\n");
		return -1;
	}
	if (!m_pFrame)
	{
		m_pFrame = av_frame_alloc();
	}
	if (!m_pFrameYUV)
	{
		m_pFrameYUV = av_frame_alloc();
	}
	av_init_packet(&m_packet);
	//
	m_packet.data = 接受的数据
	m_packet.size = 接受数据大小
	int got_picture = 0;
	int ret = avcodec_decode_video2(m_pCodecCtx, m_pFrame, &got_picture, &m_packet);
	if (ret < 0)
	{
		m_mutex.unlock();
		return;
	}
	if (got_picture)
	{
		sws_scale(m_img_convert_ctx, (const unsigned char* const*)m_pFrame->data, m_pFrame->linesize, 0, m_pCodecCtx->height,
			m_pFrameYUV->data, m_pFrameYUV->linesize);
		//SDL---------------------------
		SDL_UpdateTexture(m_sdlTexture, NULL, m_pFrameYUV->data[0], m_pFrameYUV->linesize[0]);
		SDL_RenderClear(m_sdlRenderer);
		SDL_RenderCopy(m_sdlRenderer, m_sdlTexture, NULL, NULL);
		SDL_RenderPresent(m_sdlRenderer);
		//SDL End-----------------------
	}
	if (m_packet.data)
	{
		m_packet.size -= ret;
		m_packet.data += ret;
	}

效果截图

1.未开启前
未开启硬解码GPU消耗
2.开启
开启后GPU消耗

猜你喜欢

转载自blog.csdn.net/qq_34940879/article/details/103694471